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source: code/branches/libraries/src/util/Scope.h @ 5640

Last change on this file since 5640 was 5640, checked in by landauf, 15 years ago

Added a new utility "ScopedSingleton". A ScopedSingleton has a scope which is represented by a Scope template. ScopedSingletons are allowed to exist (= get created automatically after the first call to getInstance()) as soon as at least one instance of the corresponding Scope exists. If all those instances of Scope are deleted, the corresponding ScopedSingletons are destroyed too.

This allows us to create Singletons (for example the QuestManager) which may exist in a plugin and still get created and destroyed in parallel with GSLevel (or whatever Scope you like). All we have to do is to create and destroy one instance of Scope in GSLevel (or whoever defines the Scope). Therefore we don't have to link the singleton into GSLevel which is quite handy if we want to build independent plugins.

Btw, this can be expanded to other constructs, not just singletons. Just inherit from ScopeListener to get the full load of features.

(Note to Reto: I had to add a "ScopeManager" which ensures static linkage of the scope counters and listeners. Otherwise we'd end up with different counts in each library which is quite bad. Maybe you have a better idea? Or maybe you want to make the ScopeManager a singleton too? ;))

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef __Util_Scope_H__
30#define __Util_Scope_H__
31
32#include "UtilPrereqs.h"
33#include <cassert>
34#include <set>
35#include <map>
36#include "Debug.h"
37
38namespace orxonox
39{
40    namespace ScopeID
41    {
42        /**
43            @brief A list of available scopes for the Scope template.
44        */
45        enum Value
46        {
47            GSRoot,
48            GSGraphics,
49            GSLevel
50        };
51    }
52
53    /**
54        @brief The ScopeManager stores the variables of the scope templates in a statically linked context.
55    */
56    class _UtilExport ScopeManager
57    {
58        template <ScopeID::Value scope>
59        friend class Scope;
60        friend class ScopeListener;
61
62        private:
63            static std::map<ScopeID::Value, int> instanceCounts_s;                  //!< Counts the number of active instances (>0 means active) for a scope
64            static std::map<ScopeID::Value, std::set<ScopeListener*> > listeners_s; //!< Stores all listeners for a scope
65    };
66
67    /**
68        @brief ScopeListeners register themselves in the corresponding scope and wait for notifications.
69    */
70    class _UtilExport ScopeListener
71    {
72        template <ScopeID::Value scope>
73        friend class Scope;
74
75        protected:
76            //! Constructor: Registers the instance.
77            ScopeListener(ScopeID::Value scope) : scope_(scope)
78                { ScopeManager::listeners_s[this->scope_].insert(this); }
79            //! Destructor: Unregisters the instance.
80            virtual ~ScopeListener()
81                { ScopeManager::listeners_s[this->scope_].erase(this); }
82
83            //! Gets called if the scope is activated
84            virtual void activated() = 0;
85            //! Gets called if the scope is deactivated
86            virtual void deactivated() = 0;
87
88        private:
89            ScopeID::Value scope_; //!< Store the scope to unregister on destruction
90    };
91
92    /**
93        @brief A scope for a given template argument is either active or not.
94
95        Objects inheriting from a ScopeListener are registered in a list (different for each scope).
96        If the scope gets activated or deactivated, all objects in this list are notified.
97    */
98    template <ScopeID::Value scope>
99    class Scope
100    {
101        public:
102            //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything.
103            Scope()
104            {
105                ScopeManager::instanceCounts_s[scope]++;
106                assert(ScopeManager::instanceCounts_s[scope] > 0);
107                if (ScopeManager::instanceCounts_s[scope] == 1)
108                {
109                    for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); )
110                        (*(it++))->activated();
111                }
112            }
113
114            //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything.
115            ~Scope()
116            {
117                ScopeManager::instanceCounts_s[scope]--;
118
119                // This shouldn't happen but just to be sure: check if the count is positive
120                assert(ScopeManager::instanceCounts_s[scope] >= 0);
121                if (ScopeManager::instanceCounts_s[scope] < 0)
122                    ScopeManager::instanceCounts_s[scope] = 0;
123
124                if (ScopeManager::instanceCounts_s[scope] == 0)
125                {
126                    for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); )
127                        (*(it++))->deactivated();
128                }
129            }
130
131            //! Returns true if the scope is active.
132            static bool isActive()
133            {
134                return (ScopeManager::instanceCounts_s[scope] > 0);
135            }
136    };
137}
138
139#endif /* __Util_Scope_H__ */
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