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source: code/branches/libraries/src/orxonox/objects/quest/QuestManager.h @ 5617

Last change on this file since 5617 was 5617, checked in by landauf, 15 years ago

Reduced dependencies between orxonox and overlays: GUIOverlays send their owners to a map in the QuestManager instead of the QuestManager asking the GUIOverlays.

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the QuestManager class.
32*/
33
34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <list>
40#include <map>
41#include <string>
42
43#include "util/Singleton.h"
44#include "core/OrxonoxClass.h"
45
46// tolua_begin
47namespace orxonox
48{
49
50    struct QuestContainer;
51    struct HintContainer;
52
53    struct QuestContainer
54    {
55        const QuestDescription* description;
56        std::string status;
57        HintContainer* hint;
58        QuestContainer* subQuests;
59        QuestContainer* next;
60    };
61
62    struct HintContainer
63    {
64        const QuestDescription* description;
65        HintContainer* next;
66    };
67
68    /**
69    @brief
70        Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
71        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
72    @author
73        Damian 'Mozork' Frick
74    */
75    class _OrxonoxExport QuestManager : public Singleton<QuestManager>, public orxonox::OrxonoxClass
76    {
77// tolua_end
78            friend class Singleton<QuestManager>;
79        public:
80            QuestManager();
81            virtual ~QuestManager();
82
83            //! Returns a reference to the single instance of the Quest Manager.
84            static QuestManager& getInstance() { return Singleton<QuestManager>::getInstance(); } // tolua_export
85
86            bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
87            bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
88
89            Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
90            QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
91
92            QuestContainer* getQuestTree(std::string & name); // tolua_export
93
94            inline void setPlayer(const std::string& guiname, PlayerInfo* player)
95                { this->players_[guiname] = player; }
96            inline PlayerInfo* getPlayer(const std::string& guiname) const
97                { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; }
98
99        private:
100            static QuestManager* singletonPtr_s;
101
102            std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
103            std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
104            std::map<std::string, PlayerInfo*> players_; //!< Stores the player (owner) for each gui
105
106            void getRootQuests(const PlayerInfo* player, std::list<Quest*> & list);
107            HintContainer* addHints(Quest* quest, const PlayerInfo* player);
108            QuestContainer* addSubQuest(Quest* quest, const PlayerInfo* player);
109
110    }; // tolua_export
111
112} // tolua_export
113
114#endif /* _QuestManager_H__ */
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