| [2917] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Daniel 'Huty' Haggenmueller | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file | 
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| [3196] | 31 |     @brief Definition of DroppedItem | 
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| [2917] | 32 | */ | 
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 | 33 |  | 
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 | 34 | #ifndef _DroppedItem_H__ | 
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 | 35 | #define _DroppedItem_H__ | 
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 | 36 |  | 
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 | 37 | #include "OrxonoxPrereqs.h" | 
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 | 38 |  | 
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| [3196] | 39 | #include "tools/Timer.h" | 
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| [5633] | 40 | #include "tools/interfaces/Tickable.h" | 
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| [2917] | 41 | #include "objects/worldentities/StaticEntity.h" | 
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 | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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 | 45 |     class _OrxonoxExport DroppedItem : public StaticEntity, public Tickable | 
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 | 46 |     { | 
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 | 47 |     public: | 
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 | 48 |         DroppedItem(BaseObject* creator); | 
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 | 49 |         virtual ~DroppedItem(); | 
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 | 50 |  | 
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 | 51 |         void tick(float dt); | 
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 | 52 |         void trigger(Pawn* pawn); | 
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 | 53 |  | 
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 | 54 |         static DroppedItem* createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); | 
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 | 55 |         static DroppedItem* createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0); | 
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 | 56 |  | 
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 | 57 |         void createTimer(); | 
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 | 58 |         void timerCallback(); | 
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 | 59 |  | 
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 | 60 |         inline float getTriggerDistance() const | 
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 | 61 |             { return this->triggerDistance_; } | 
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 | 62 |         inline void setTriggerDistance(float distance) | 
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 | 63 |             { this->triggerDistance_ = distance; } | 
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 | 64 |  | 
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| [3079] | 65 |         inline BaseItem* getItem() const | 
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| [2917] | 66 |             { return this->item_; } | 
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 | 67 |         inline void setItem(BaseItem* item) | 
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 | 68 |             { this->item_ = item; } | 
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 | 69 |  | 
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 | 70 |         inline float getTimeToLive() const | 
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 | 71 |             { return this->timeToLive_; } | 
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 | 72 |         inline void setTimeToLive(float time) | 
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 | 73 |             { this->timeToLive_ = time; } | 
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 | 74 |     private: | 
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 | 75 |         float timeToLive_; | 
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 | 76 |         float triggerDistance_; | 
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 | 77 |         BaseItem* item_; | 
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 | 78 |  | 
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 | 79 |         Timer<DroppedItem> timer_; | 
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 | 80 |     }; | 
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 | 81 | } | 
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 | 82 |  | 
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 | 83 | #endif /* _DroppedItem_H__ */ | 
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