| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * Benjamin Knecht |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #ifndef _GSLevel_H__ |
|---|
| 30 | #define _GSLevel_H__ |
|---|
| 31 | |
|---|
| 32 | #include "gamestates/GameStatesPrereqs.h" |
|---|
| 33 | |
|---|
| 34 | #include <string> |
|---|
| 35 | #include "core/OrxonoxClass.h" |
|---|
| 36 | #include "core/GameState.h" |
|---|
| 37 | |
|---|
| 38 | namespace orxonox |
|---|
| 39 | { |
|---|
| 40 | class _GameStatesExport GSLevel : public GameState, public OrxonoxClass |
|---|
| 41 | { |
|---|
| 42 | public: |
|---|
| 43 | GSLevel(const GameStateInfo& info); |
|---|
| 44 | ~GSLevel(); |
|---|
| 45 | void setConfigValues(); |
|---|
| 46 | |
|---|
| 47 | void activate(); |
|---|
| 48 | void deactivate(); |
|---|
| 49 | void update(const Clock& time); |
|---|
| 50 | |
|---|
| 51 | static void showIngameGUI(bool show); |
|---|
| 52 | |
|---|
| 53 | static XMLFile* startFile_s; |
|---|
| 54 | |
|---|
| 55 | protected: |
|---|
| 56 | void loadLevel(); |
|---|
| 57 | void unloadLevel(); |
|---|
| 58 | |
|---|
| 59 | // console commands |
|---|
| 60 | void keybind(const std::string& command); |
|---|
| 61 | void tkeybind(const std::string& command); |
|---|
| 62 | void keybindInternal(const std::string& command, bool bTemporary); |
|---|
| 63 | |
|---|
| 64 | KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings |
|---|
| 65 | InputState* gameInputState_; //!< input state for normal ingame playing |
|---|
| 66 | InputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI |
|---|
| 67 | InputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI |
|---|
| 68 | Radar* radar_; //!< represents the Radar (not the HUD part) |
|---|
| 69 | CameraManager* cameraManager_; //!< camera manager for this level |
|---|
| 70 | PlayerManager* playerManager_; //!< player manager for this level |
|---|
| 71 | QuestManager* questManager_; |
|---|
| 72 | NotificationManager* notificationManager_; |
|---|
| 73 | |
|---|
| 74 | //##### ConfigValues ##### |
|---|
| 75 | std::string keyDetectorCallbackCode_; |
|---|
| 76 | |
|---|
| 77 | // console commands |
|---|
| 78 | ConsoleCommand* ccKeybind_; |
|---|
| 79 | ConsoleCommand* ccTkeybind_; |
|---|
| 80 | }; |
|---|
| 81 | } |
|---|
| 82 | |
|---|
| 83 | #endif /* _GSLevel_H__ */ |
|---|