| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #ifndef _GSDedicated_H__ | 
|---|
| 30 | #define _GSDedicated_H__ | 
|---|
| 31 |  | 
|---|
| 32 | #include "gamestates/GameStatesPrereqs.h" | 
|---|
| 33 |  | 
|---|
| 34 | #include "core/GameState.h" | 
|---|
| 35 | #include "network/NetworkPrereqs.h" | 
|---|
| 36 | #include <queue> | 
|---|
| 37 | #include <cstring> | 
|---|
| 38 | #include <boost/thread/thread.hpp> | 
|---|
| 39 | #include <boost/thread/mutex.hpp> | 
|---|
| 40 | #include <boost/thread/recursive_mutex.hpp> | 
|---|
| 41 |  | 
|---|
| 42 | struct termios; | 
|---|
| 43 |  | 
|---|
| 44 | namespace orxonox | 
|---|
| 45 | { | 
|---|
| 46 |  | 
|---|
| 47 |     class _GameStatesExport GSDedicated : public GameState | 
|---|
| 48 |     { | 
|---|
| 49 |     public: | 
|---|
| 50 |         GSDedicated(const GameStateInfo& info); | 
|---|
| 51 |         ~GSDedicated(); | 
|---|
| 52 |  | 
|---|
| 53 |         void activate(); | 
|---|
| 54 |         void deactivate(); | 
|---|
| 55 |         void update(const Clock& time); | 
|---|
| 56 |  | 
|---|
| 57 |     private: | 
|---|
| 58 |         void inputThread(); | 
|---|
| 59 |         void printLine(); | 
|---|
| 60 |         void processQueue(); | 
|---|
| 61 |         void setTerminalMode(); | 
|---|
| 62 |         static void resetTerminalMode(); | 
|---|
| 63 |  | 
|---|
| 64 |         void insertCharacter( unsigned int position, char c ); | 
|---|
| 65 |         void deleteCharacter( unsigned int position ); | 
|---|
| 66 |  | 
|---|
| 67 |         Server*                 server_; | 
|---|
| 68 |  | 
|---|
| 69 |         boost::thread           *inputThread_; | 
|---|
| 70 |         boost::recursive_mutex  inputLineMutex_; | 
|---|
| 71 |         boost::recursive_mutex  inputQueueMutex_; | 
|---|
| 72 |         bool                    closeThread_; | 
|---|
| 73 |         bool                    cleanLine_; | 
|---|
| 74 |         unsigned char*          commandLine_; | 
|---|
| 75 |         unsigned int            inputIterator_; | 
|---|
| 76 |         std::queue<std::string> commandQueue_; | 
|---|
| 77 |         static termios*         originalTerminalSettings_; | 
|---|
| 78 |  | 
|---|
| 79 |         unsigned int            cursorX_; | 
|---|
| 80 |         unsigned int            cursorY_; | 
|---|
| 81 |     }; | 
|---|
| 82 | } | 
|---|
| 83 |  | 
|---|
| 84 | #endif /* _GSDedicated_H__ */ | 
|---|