| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 24 | * Reto Grieder |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file |
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| 32 | @brief |
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| 33 | The main function of Orxonox. |
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| 34 | */ |
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| 35 | |
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| 36 | #include "OrxonoxPrereqs.h" |
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| 37 | #include "SpecialConfig.h" |
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| 38 | |
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| 39 | #include "util/Exception.h" |
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| 40 | #include "core/CommandLine.h" |
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| 41 | #include "core/Game.h" |
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| 42 | #include "Main.h" |
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| 43 | |
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| 44 | SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); |
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| 45 | // Shortcuts for easy direct loading |
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| 46 | SetCommandLineSwitch(server).information("Start in server mode"); |
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| 47 | SetCommandLineSwitch(client).information("Start in client mode"); |
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| 48 | SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); |
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| 49 | SetCommandLineSwitch(standalone).information("Start in standalone mode"); |
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| 50 | |
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| 51 | namespace orxonox |
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| 52 | { |
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| 53 | /** |
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| 54 | @brief |
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| 55 | Main method. Game starts here (except for static initialisations). |
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| 56 | */ |
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| 57 | int main(const std::string& strCmdLine) |
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| 58 | { |
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| 59 | Game* game = new Game(strCmdLine); |
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| 60 | |
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| 61 | game->setStateHierarchy( |
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| 62 | "root" |
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| 63 | " graphics" |
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| 64 | " mainMenu" |
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| 65 | " standalone" |
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| 66 | " level" |
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| 67 | " server" |
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| 68 | " level" |
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| 69 | " client" |
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| 70 | " level" |
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| 71 | " dedicated" |
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| 72 | " level" |
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| 73 | " ioConsole" |
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| 74 | ); |
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| 75 | |
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| 76 | game->requestState("root"); |
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| 77 | |
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| 78 | // Some development hacks (not really, but in the future, this calls won't make sense anymore) |
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| 79 | if (CommandLine::getValue("standalone").getBool()) |
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| 80 | Game::getInstance().requestStates("graphics, standalone, level"); |
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| 81 | else if (CommandLine::getValue("server").getBool()) |
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| 82 | Game::getInstance().requestStates("graphics, server, level"); |
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| 83 | else if (CommandLine::getValue("client").getBool()) |
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| 84 | Game::getInstance().requestStates("graphics, client, level"); |
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| 85 | else if (CommandLine::getValue("dedicated").getBool()) |
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| 86 | Game::getInstance().requestStates("dedicated, level"); |
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| 87 | else if (CommandLine::getValue("console").getBool()) |
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| 88 | Game::getInstance().requestStates("ioConsole"); |
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| 89 | else |
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| 90 | Game::getInstance().requestStates("graphics, mainMenu"); |
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| 91 | |
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| 92 | game->run(); |
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| 93 | delete game; |
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| 94 | |
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| 95 | return 0; |
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| 96 | } |
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| 97 | } |
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