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source: code/branches/libraries/src/orxonox/CMakeLists.txt @ 5633

Last change on this file since 5633 was 5633, checked in by landauf, 15 years ago

Put all tools into a new library called tools (phear my naming skillz!)
I had to move Tickable.h and TimeFactorListener.h to tools/interfaces
Theoretically one could move the other interfaces as well (except RadarViewable), but I don't think they belong to "tools" (just because you CAN, it doesn't mean you HAVE to).

  • Property svn:eol-style set to native
File size: 3.2 KB
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1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  Main.cc
22
23  CameraManager.cc
24  LevelManager.cc
25  PawnManager.cc
26  PlayerManager.cc
27
28  InGameConsole.cc
29  Map.cc
30)
31ADD_SUBDIRECTORY(gamestates)
32ADD_SUBDIRECTORY(interfaces)
33ADD_SUBDIRECTORY(objects)
34ADD_SUBDIRECTORY(overlays)
35ADD_SUBDIRECTORY(sound)
36ADD_SUBDIRECTORY(tools)
37
38# Translate argument
39IF(ORXONOX_USE_WINMAIN)
40  SET(ORXONOX_WIN32 WIN32)
41ENDIF()
42
43ORXONOX_ADD_LIBRARY(orxonox
44  FIND_HEADER_FILES
45  TOLUA_FILES
46    LevelManager.h
47    objects/pickup/BaseItem.h
48    objects/pickup/PickupInventory.h
49    objects/quest/QuestDescription.h
50    objects/quest/QuestManager.h
51  DEFINE_SYMBOL
52    "ORXONOX_SHARED_BUILD"
53  PCH_FILE
54    OrxonoxPrecompiledHeaders.h
55  LINK_LIBRARIES
56    ${Boost_FILESYSTEM_LIBRARY}
57    ${Boost_SYSTEM_LIBRARY} # Filesystem dependency
58    ${Boost_THREAD_LIBRARY}
59    ${Boost_DATE_TIME_LIBRARY} # Thread dependency
60    ${OGRE_LIBRARY}
61    ${OPENAL_LIBRARY}
62    ${ALUT_LIBRARY}
63    ${VORBISFILE_LIBRARY}
64    ${VORBIS_LIBRARY}
65    ${OGG_LIBRARY}
66    tinyxml++_orxonox
67    tolua++_orxonox
68    bullet_orxonox
69    util
70    core
71    network
72    tools
73  SOURCE_FILES ${ORXONOX_SRC_FILES}
74)
75
76ORXONOX_ADD_EXECUTABLE(orxonox-main
77  # When defined as WIN32 this removes the console window on Windows
78  ${ORXONOX_WIN32}
79  LINK_LIBRARIES
80    orxonox
81  SOURCE_FILES
82    Orxonox.cc
83  OUTPUT_NAME orxonox
84)
85
86GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION)
87GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
88SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
89
90
91# When using Visual Studio we want to use the output directory as working
92# directory and we also want to specify where the external dlls
93# (lua, ogre, etc.) are. The problem hereby is that these information cannot
94# be specified in CMake because they are not stored in the actual project file.
95# This workaround will create a configured *.vcproj.user file that holds the
96# right values. When starting the solution for the first time,
97# these get written to the *vcproj.yourPCname.yourname.user
98IF(MSVC)
99  IF(CMAKE_CL_64)
100    SET(MSVC_PLATFORM "x64")
101  ELSE()
102    SET(MSVC_PLATFORM "Win32")
103  ENDIF()
104  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
105         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
106  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
107ENDIF(MSVC)
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