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source: code/branches/libraries/src/orxonox/CMakeLists.txt @ 5619

Last change on this file since 5619 was 5618, checked in by landauf, 15 years ago

moved InGameConsole from overlays to orxonox (it's not an OrxonoxOverlay)

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  InGameConsole.cc
23  LevelManager.cc
24  Main.cc
25  PawnManager.cc
26  PlayerManager.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(interfaces)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(sound)
33ADD_SUBDIRECTORY(tools)
34
35# Translate argument
36IF(ORXONOX_USE_WINMAIN)
37  SET(ORXONOX_WIN32 WIN32)
38ENDIF()
39
40ORXONOX_ADD_LIBRARY(orxonox
41  FIND_HEADER_FILES
42  TOLUA_FILES
43    LevelManager.h
44    objects/pickup/BaseItem.h
45    objects/pickup/PickupInventory.h
46    objects/quest/QuestDescription.h
47    objects/quest/QuestManager.h
48  DEFINE_SYMBOL
49    "ORXONOX_SHARED_BUILD"
50  PCH_FILE
51    OrxonoxPrecompiledHeaders.h
52  LINK_LIBRARIES
53    ${Boost_FILESYSTEM_LIBRARY}
54    ${Boost_SYSTEM_LIBRARY} # Filesystem dependency
55    ${Boost_THREAD_LIBRARY}
56    ${Boost_DATE_TIME_LIBRARY} # Thread dependency
57    ${OGRE_LIBRARY}
58    ${OPENAL_LIBRARY}
59    ${ALUT_LIBRARY}
60    ${VORBISFILE_LIBRARY}
61    ${VORBIS_LIBRARY}
62    ${OGG_LIBRARY}
63    tinyxml++_orxonox
64    tolua++_orxonox
65    bullet_orxonox
66    util
67    core
68    network
69  SOURCE_FILES ${ORXONOX_SRC_FILES}
70)
71
72ORXONOX_ADD_EXECUTABLE(orxonox-main
73  # When defined as WIN32 this removes the console window on Windows
74  ${ORXONOX_WIN32}
75  LINK_LIBRARIES
76    orxonox
77  SOURCE_FILES
78    Orxonox.cc
79  OUTPUT_NAME orxonox
80)
81
82GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION)
83GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
84SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
85
86
87# When using Visual Studio we want to use the output directory as working
88# directory and we also want to specify where the external dlls
89# (lua, ogre, etc.) are. The problem hereby is that these information cannot
90# be specified in CMake because they are not stored in the actual project file.
91# This workaround will create a configured *.vcproj.user file that holds the
92# right values. When starting the solution for the first time,
93# these get written to the *vcproj.yourPCname.yourname.user
94IF(MSVC)
95  IF(CMAKE_CL_64)
96    SET(MSVC_PLATFORM "x64")
97  ELSE()
98    SET(MSVC_PLATFORM "Win32")
99  ENDIF()
100  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
101         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
102  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
103ENDIF(MSVC)
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