Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/libraries/src/orxonox/CMakeLists.txt @ 5617

Last change on this file since 5617 was 5616, checked in by rgrieder, 15 years ago

Removed header files from orxonox-main target.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  LevelManager.cc
23  Main.cc
24  PawnManager.cc
25  PlayerManager.cc
26)
27ADD_SUBDIRECTORY(gamestates)
28ADD_SUBDIRECTORY(interfaces)
29ADD_SUBDIRECTORY(objects)
30ADD_SUBDIRECTORY(overlays)
31ADD_SUBDIRECTORY(sound)
32ADD_SUBDIRECTORY(tools)
33
34# Translate argument
35IF(ORXONOX_USE_WINMAIN)
36  SET(ORXONOX_WIN32 WIN32)
37ENDIF()
38
39ORXONOX_ADD_LIBRARY(orxonox
40  FIND_HEADER_FILES
41  TOLUA_FILES
42    LevelManager.h
43    objects/pickup/BaseItem.h
44    objects/pickup/PickupInventory.h
45    objects/quest/QuestDescription.h
46    objects/quest/QuestManager.h
47  DEFINE_SYMBOL
48    "ORXONOX_SHARED_BUILD"
49  PCH_FILE
50    OrxonoxPrecompiledHeaders.h
51  LINK_LIBRARIES
52    ${Boost_FILESYSTEM_LIBRARY}
53    ${Boost_SYSTEM_LIBRARY} # Filesystem dependency
54    ${Boost_THREAD_LIBRARY}
55    ${Boost_DATE_TIME_LIBRARY} # Thread dependency
56    ${OGRE_LIBRARY}
57    ${OPENAL_LIBRARY}
58    ${ALUT_LIBRARY}
59    ${VORBISFILE_LIBRARY}
60    ${VORBIS_LIBRARY}
61    ${OGG_LIBRARY}
62    tinyxml++_orxonox
63    tolua++_orxonox
64    bullet_orxonox
65    util
66    core
67    network
68  SOURCE_FILES ${ORXONOX_SRC_FILES}
69)
70
71ORXONOX_ADD_EXECUTABLE(orxonox-main
72  # When defined as WIN32 this removes the console window on Windows
73  ${ORXONOX_WIN32}
74  LINK_LIBRARIES
75    orxonox
76  SOURCE_FILES
77    Orxonox.cc
78  OUTPUT_NAME orxonox
79)
80
81GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION)
82GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
83SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
84
85
86# When using Visual Studio we want to use the output directory as working
87# directory and we also want to specify where the external dlls
88# (lua, ogre, etc.) are. The problem hereby is that these information cannot
89# be specified in CMake because they are not stored in the actual project file.
90# This workaround will create a configured *.vcproj.user file that holds the
91# right values. When starting the solution for the first time,
92# these get written to the *vcproj.yourPCname.yourname.user
93IF(MSVC)
94  IF(CMAKE_CL_64)
95    SET(MSVC_PLATFORM "x64")
96  ELSE()
97    SET(MSVC_PLATFORM "Win32")
98  ENDIF()
99  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
100         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
101  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
102ENDIF(MSVC)
Note: See TracBrowser for help on using the repository browser.