| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *      Benjamin Knecht | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief | 
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| 33 |     Implementation of the GUIManager class. | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #include "GUIManager.h" | 
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| 37 |  | 
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| 38 | #include <memory> | 
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| 39 | extern "C" { | 
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| 40 | #include <lua.h> | 
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| 41 | } | 
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| 42 | #include <CEGUIDefaultLogger.h> | 
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| 43 | #include <CEGUIExceptions.h> | 
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| 44 | #include <CEGUIInputEvent.h> | 
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| 45 | #include <CEGUIResourceProvider.h> | 
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| 46 | #include <CEGUISystem.h> | 
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| 47 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> | 
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| 48 |  | 
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| 49 | #include "SpecialConfig.h" // Configures the macro below | 
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| 50 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY | 
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| 51 | #   include <ceguilua/CEGUILua.h> | 
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| 52 | #else | 
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| 53 | #   include <CEGUILua.h> | 
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| 54 | #endif | 
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| 55 |  | 
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| 56 | #include "util/Debug.h" | 
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| 57 | #include "util/Exception.h" | 
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| 58 | #include "util/OrxAssert.h" | 
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| 59 | #include "Core.h" | 
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| 60 | #include "Clock.h" | 
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| 61 | #include "LuaBind.h" | 
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| 62 |  | 
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| 63 | namespace orxonox | 
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| 64 | { | 
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| 65 |     class CEGUILogger : public CEGUI::DefaultLogger | 
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| 66 |     { | 
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| 67 |     public: | 
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| 68 |             void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) | 
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| 69 |         { | 
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| 70 |             int orxonoxLevel = CEGUI::Standard; | 
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| 71 |             switch (level) | 
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| 72 |             { | 
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| 73 |                 case CEGUI::Errors:      orxonoxLevel = 1; break; | 
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| 74 |                 case CEGUI::Warnings:    orxonoxLevel = 2; break; | 
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| 75 |                 case CEGUI::Standard:    orxonoxLevel = 4; break; | 
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| 76 |                 case CEGUI::Informative: orxonoxLevel = 5; break; | 
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| 77 |                 case CEGUI::Insane:      orxonoxLevel = 6; break; | 
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| 78 |                 default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); | 
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| 79 |             } | 
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| 80 |             OutputHandler::getOutStream().setOutputLevel(orxonoxLevel) | 
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| 81 |                 << "CEGUI: " << message << std::endl; | 
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| 82 |  | 
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| 83 |             CEGUI::DefaultLogger::logEvent(message, level); | 
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| 84 |         } | 
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| 85 |     }; | 
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| 86 |  | 
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| 87 |     static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); | 
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| 88 |  | 
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| 89 |     GUIManager* GUIManager::singletonPtr_s = 0; | 
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| 90 |  | 
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| 91 |     /** | 
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| 92 |     @brief | 
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| 93 |         Constructs the GUIManager by starting up CEGUI | 
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| 94 |  | 
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| 95 |         Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. | 
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| 96 |         The log is set up and connected to the CEGUILogger. | 
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| 97 |         After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. | 
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| 98 |         Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). | 
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| 99 |     @param renderWindow | 
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| 100 |         Ogre's render window. Without this, the GUI cannot be displayed. | 
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| 101 |     @return true if success, otherwise false | 
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| 102 |     */ | 
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| 103 |     GUIManager::GUIManager(Ogre::RenderWindow* renderWindow) | 
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| 104 |         : renderWindow_(renderWindow) | 
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| 105 |         , resourceProvider_(0) | 
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| 106 |     { | 
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| 107 |         using namespace CEGUI; | 
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| 108 |  | 
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| 109 |         COUT(3) << "Initialising CEGUI." << std::endl; | 
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| 110 |  | 
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| 111 |         try | 
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| 112 |         { | 
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| 113 |             // Note: No SceneManager specified yet | 
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| 114 |             guiRenderer_.reset(new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); | 
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| 115 |             resourceProvider_ = guiRenderer_->createResourceProvider(); | 
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| 116 |             resourceProvider_->setDefaultResourceGroup("GUI"); | 
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| 117 |  | 
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| 118 |             // setup scripting | 
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| 119 |             scriptModule_.reset(new LuaScriptModule()); | 
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| 120 |             luaState_ = scriptModule_->getLuaState(); | 
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| 121 |  | 
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| 122 |             // Create our own logger to specify the filepath | 
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| 123 |             std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); | 
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| 124 |             ceguiLogger->setLogFilename(Core::getLogPathString() + "cegui.log"); | 
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| 125 |             // set the log level according to ours (translate by subtracting 1) | 
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| 126 |             ceguiLogger->setLoggingLevel( | 
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| 127 |                 static_cast<LoggingLevel>(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); | 
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| 128 |             this->ceguiLogger_ = ceguiLogger.release(); | 
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| 129 |  | 
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| 130 |             // create the CEGUI system singleton | 
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| 131 |             guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); | 
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| 132 |  | 
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| 133 |             // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place | 
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| 134 |             LuaBind::getInstance().openToluaInterfaces(this->luaState_); | 
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| 135 |  | 
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| 136 |             // initialise the basic lua code | 
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| 137 |             this->loadLuaCode(); | 
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| 138 |         } | 
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| 139 |         catch (CEGUI::Exception& ex) | 
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| 140 |         { | 
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| 141 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 | 
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| 142 |             throw GeneralException(ex.getMessage().c_str()); | 
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| 143 | #else | 
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| 144 |             throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
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| 145 |                 ex.getFileName().c_str(), ex.getName().c_str()); | 
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| 146 | #endif | 
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| 147 |         } | 
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| 148 |     } | 
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| 149 |  | 
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| 150 |     /** | 
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| 151 |     @brief | 
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| 152 |         Destructor of the GUIManager | 
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| 153 |  | 
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| 154 |         Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. | 
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| 155 |     */ | 
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| 156 |     GUIManager::~GUIManager() | 
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| 157 |     { | 
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| 158 |         // destroy our own tolua interfaces | 
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| 159 |         LuaBind::getInstance().closeToluaInterfaces(this->luaState_); | 
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| 160 |     } | 
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| 161 |  | 
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| 162 |     /** | 
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| 163 |     @brief | 
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| 164 |         Calls main Lua script | 
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| 165 |     @todo | 
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| 166 |         This function calls the main Lua script for our GUI. | 
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| 167 |  | 
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| 168 |         Additionally we set the datapath variable in Lua. This is needed so Lua can access the data used for the GUI. | 
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| 169 |     */ | 
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| 170 |     void GUIManager::loadLuaCode() | 
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| 171 |     { | 
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| 172 |         // set datapath for GUI data | 
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| 173 |         lua_pushfstring(this->scriptModule_->getLuaState(), Core::getMediaPathString().c_str()); | 
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| 174 |         lua_setglobal(this->scriptModule_->getLuaState(), "datapath"); | 
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| 175 |         // call main Lua script | 
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| 176 |         this->scriptModule_->executeScriptFile("loadGUI_3.lua", "GUI"); | 
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| 177 |     } | 
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| 178 |  | 
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| 179 |     /** | 
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| 180 |     @brief | 
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| 181 |         used to tick the GUI | 
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| 182 |     @param time | 
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| 183 |         clock which provides time value for the GUI System | 
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| 184 |  | 
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| 185 |         Ticking the GUI means updating it with a certain regularity. | 
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| 186 |         The elapsed time since the last call is given in the time value provided by the clock. | 
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| 187 |         This time value is then used to provide a fluent animation of the GUI. | 
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| 188 |     */ | 
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| 189 |     void GUIManager::update(const Clock& time) | 
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| 190 |     { | 
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| 191 |         assert(guiSystem_); | 
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| 192 |         guiSystem_->injectTimePulse(time.getDeltaTime()); | 
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| 193 |     } | 
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| 194 |  | 
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| 195 |     /** | 
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| 196 |     @brief | 
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| 197 |         Tells the GUIManager which SceneManager to use | 
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| 198 |     @param camera | 
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| 199 |         The current camera on which the GUI should be displayed on. | 
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| 200 |  | 
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| 201 |         In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. | 
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| 202 |         This means the GUI is not bound to a camera but rather to the SceneManager. | 
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| 203 |         Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. | 
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| 204 |     */ | 
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| 205 |     void GUIManager::setCamera(Ogre::Camera* camera) | 
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| 206 |     { | 
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| 207 |         if (camera == NULL) | 
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| 208 |             this->guiRenderer_->setTargetSceneManager(0); | 
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| 209 |         else | 
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| 210 |             this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); | 
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| 211 |     } | 
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| 212 |  | 
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| 213 |     /** | 
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| 214 |     @brief | 
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| 215 |         Executes Lua code | 
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| 216 |     @param str | 
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| 217 |         reference to string object holding the Lua code which is to be executed | 
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| 218 |  | 
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| 219 |         This function gives total access to the GUI. You can execute ANY Lua code here. | 
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| 220 |     */ | 
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| 221 |     void GUIManager::executeCode(const std::string& str) | 
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| 222 |     { | 
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| 223 |         try | 
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| 224 |         { | 
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| 225 |             this->scriptModule_->executeString(str); | 
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| 226 |         } | 
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| 227 |         catch (const CEGUI::Exception& ex) | 
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| 228 |         { | 
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| 229 |             COUT(2) << "CEGUI Error: \"" << ex.getMessage() << "\" while executing code \"" << str << "\"" << std::endl; | 
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| 230 |         } | 
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| 231 |         catch (...) | 
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| 232 |         { | 
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| 233 |             COUT(2) << "Couldn't execute GUI related Lua code due to unknown reasons." << std::endl; | 
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| 234 |         } | 
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| 235 |     } | 
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| 236 |  | 
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| 237 |     /** | 
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| 238 |     @brief | 
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| 239 |         Displays specified GUI on screen | 
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| 240 |     @param name | 
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| 241 |         The name of the GUI | 
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| 242 |  | 
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| 243 |         The function executes the Lua function with the same name in case the GUIManager is ready. | 
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| 244 |         For more details check out loadGUI_2.lua where the function presides. | 
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| 245 |     */ | 
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| 246 |     void GUIManager::showGUI(const std::string& name) | 
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| 247 |     { | 
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| 248 |         this->executeCode(std::string("showGUI(\"") + name + "\")"); | 
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| 249 |     } | 
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| 250 |  | 
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| 251 |     void GUIManager::keyPressed(const KeyEvent& evt) | 
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| 252 |     { | 
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| 253 |         guiSystem_->injectKeyDown(evt.getKeyCode()); | 
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| 254 |         guiSystem_->injectChar(evt.getText()); | 
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| 255 |     } | 
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| 256 |     void GUIManager::keyReleased(const KeyEvent& evt) | 
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| 257 |     { | 
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| 258 |         guiSystem_->injectKeyUp(evt.getKeyCode()); | 
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| 259 |     } | 
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| 260 |  | 
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| 261 |     /** | 
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| 262 |     @brief | 
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| 263 |         Function receiving a mouse button pressed event. | 
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| 264 |     @param id | 
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| 265 |         ID of the mouse button which got pressed | 
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| 266 |  | 
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| 267 |         This function is inherited by MouseHandler and injects the event into CEGUI. | 
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| 268 |         It is for CEGUI to process the event. | 
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| 269 |     */ | 
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| 270 |     void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) | 
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| 271 |     { | 
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| 272 |         try | 
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| 273 |         { | 
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| 274 |             guiSystem_->injectMouseButtonDown(convertButton(id)); | 
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| 275 |         } | 
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| 276 |         catch (CEGUI::ScriptException& ex) | 
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| 277 |         { | 
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| 278 |             // We simply ignore the exception and proceed | 
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| 279 |             COUT(1) << ex.getMessage() << std::endl; | 
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| 280 |         } | 
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| 281 |     } | 
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| 282 |  | 
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| 283 |     /** | 
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| 284 |     @brief | 
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| 285 |         Function receiving a mouse button released event. | 
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| 286 |     @param id | 
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| 287 |         ID of the mouse button which got released | 
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| 288 |  | 
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| 289 |         This function is inherited by MouseHandler and injects the event into CEGUI. | 
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| 290 |         It is for CEGUI to process the event. | 
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| 291 |     */ | 
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| 292 |     void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) | 
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| 293 |     { | 
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| 294 |         try | 
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| 295 |         { | 
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| 296 |             guiSystem_->injectMouseButtonUp(convertButton(id)); | 
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| 297 |         } | 
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| 298 |         catch (CEGUI::ScriptException& ex) | 
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| 299 |         { | 
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| 300 |             // We simply ignore the exception and proceed | 
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| 301 |             COUT(1) << ex.getMessage() << std::endl; | 
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| 302 |         } | 
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| 303 |     } | 
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| 304 |  | 
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| 305 |     void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) | 
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| 306 |     { | 
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| 307 |         guiSystem_->injectMouseMove(static_cast<float>(rel.x), static_cast<float>(rel.y)); | 
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| 308 |     } | 
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| 309 |     void GUIManager::mouseScrolled(int abs, int rel) | 
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| 310 |     { | 
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| 311 |         guiSystem_->injectMouseWheelChange(static_cast<float>(rel)); | 
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| 312 |     } | 
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| 313 |  | 
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| 314 |     /** | 
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| 315 |     @brief | 
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| 316 |         converts mouse event code to CEGUI event code | 
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| 317 |     @param button | 
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| 318 |         code of the mouse button as we use it in Orxonox | 
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| 319 |     @return | 
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| 320 |         code of the mouse button as it is used by CEGUI | 
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| 321 |  | 
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| 322 |         Simple convertion from mouse event code in Orxonox to the one used in CEGUI. | 
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| 323 |      */ | 
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| 324 |     static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) | 
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| 325 |     { | 
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| 326 |         switch (button) | 
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| 327 |         { | 
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| 328 |         case MouseButtonCode::Left: | 
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| 329 |             return CEGUI::LeftButton; | 
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| 330 |  | 
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| 331 |         case MouseButtonCode::Right: | 
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| 332 |             return CEGUI::RightButton; | 
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| 333 |  | 
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| 334 |         case MouseButtonCode::Middle: | 
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| 335 |             return CEGUI::MiddleButton; | 
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| 336 |  | 
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| 337 |         case MouseButtonCode::Button3: | 
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| 338 |             return CEGUI::X1Button; | 
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| 339 |  | 
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| 340 |         case MouseButtonCode::Button4: | 
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| 341 |             return CEGUI::X2Button; | 
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| 342 |  | 
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| 343 |         default: | 
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| 344 |             return CEGUI::NoButton; | 
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| 345 |         } | 
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| 346 |     } | 
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| 347 | } | 
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