| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Event.h" | 
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| 30 |  | 
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| 31 | #include "BaseObject.h" | 
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| 32 | #include "Identifier.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 |     /** | 
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| 37 |         @brief Destructor: Deletes the functor of the event state. | 
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| 38 |     */ | 
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| 39 |     EventState::~EventState() | 
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| 40 |     { | 
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| 41 |         if (this->statefunction_) | 
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| 42 |             delete this->statefunction_; | 
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| 43 |     } | 
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| 44 |  | 
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| 45 |     /** | 
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| 46 |         @brief Processes an event (calls the set-function if the necessary conditions are met). | 
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| 47 |  | 
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| 48 |         @param event     The fired event | 
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| 49 |         @param object    The object whose state is affected by the event (only needed for debug output) | 
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| 50 |     */ | 
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| 51 |     void EventState::process(const Event& event, BaseObject* object) | 
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| 52 |     { | 
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| 53 |         if (this->bProcessingEvent_) | 
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| 54 |         { | 
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| 55 |             COUT(2) << "Warning: Detected Event loop in section \"" << event.statename_ << "\" of object \"" << object->getName() << "\" and fired by \"" << event.originator_->getName() << '"' << std::endl; | 
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| 56 |             return; | 
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| 57 |         } | 
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| 58 |  | 
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| 59 |         this->bProcessingEvent_ = true; | 
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| 60 |  | 
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| 61 |         // check if the originator is an instance of the requested class | 
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| 62 |         if (event.originator_->isA(this->subclass_)) | 
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| 63 |         { | 
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| 64 |             // actualize the activationcounter | 
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| 65 |             if (event.activate_) | 
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| 66 |                 ++this->activeEvents_; | 
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| 67 |             else | 
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| 68 |             { | 
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| 69 |                 --this->activeEvents_; | 
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| 70 |  | 
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| 71 |                 if (this->activeEvents_ < 0) | 
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| 72 |                     this->activeEvents_ = 0; | 
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| 73 |             } | 
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| 74 |  | 
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| 75 |             if (this->statefunction_->getParamCount() == 0 && event.activate_) | 
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| 76 |             { | 
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| 77 |                 // if the eventfunction doesn't have a state, just call it whenever an activation-event comes in | 
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| 78 |                 (*this->statefunction_)(); | 
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| 79 |             } | 
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| 80 |             else if ((this->activeEvents_ == 1 && event.activate_) || (this->activeEvents_ == 0 && !event.activate_)) | 
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| 81 |             { | 
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| 82 |                 // if the eventfunction needs a state, we just call the function if the state changed from 0 to 1 (state = true) or from 1 to 0 (state = false) [but not if activeEvents_ is > 1] | 
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| 83 |                 if (this->statefunction_->getParamCount() == 1) | 
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| 84 |                 { | 
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| 85 |                     // one argument: just the eventstate | 
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| 86 |                     (*this->statefunction_)(this->activeEvents_); | 
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| 87 |                 } | 
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| 88 |                 else if (this->statefunction_->getParamCount() >= 2) | 
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| 89 |                 { | 
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| 90 |                     // two arguments: the eventstate and the originator | 
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| 91 |                     if (this->subclass_->isExactlyA(ClassIdentifier<BaseObject>::getIdentifier())) | 
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| 92 |                     { | 
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| 93 |                         // if the subclass is BaseObject, we don't have to cast the pointer | 
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| 94 |                         (*this->statefunction_)(this->activeEvents_, event.originator_); | 
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| 95 |                     } | 
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| 96 |                     else | 
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| 97 |                     { | 
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| 98 |                         // else cast the pointer to the desired class | 
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| 99 |                         void* castedOriginator = event.originator_->getDerivedPointer(this->subclass_->getClassID()); | 
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| 100 |                         (*this->statefunction_)(this->activeEvents_, castedOriginator); | 
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| 101 |                     } | 
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| 102 |                 } | 
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| 103 |             } | 
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| 104 |         } | 
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| 105 |  | 
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| 106 |         this->bProcessingEvent_ = false; | 
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| 107 |     } | 
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| 108 | } | 
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