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source: code/branches/levelMichael/src/modules/overlays/hud/CountDown.cc @ 9870

Last change on this file since 9870 was 9870, checked in by jo, 10 years ago

Adding a countdown to the SpaceFight Level.

File size: 3.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file CountDown.cc
31    @brief Countdown HUD element, counting down from CountDown::counter_ to zero.
32   
33    In use it would like this:
34        @code
35        <OverlayGroup name="spacefightHUD" scale = "1, 1">
36          <CountDown
37              position  = "0.49, 0.05"
38              pickpoint = "0.0, 0.0"
39              font      = "ShareTechMono"
40              textsize  = 0.06
41              colour    = "1.0, 1.0, 1.0, 1.0"
42              align     = "right"                 
43              counter   = "10.0"
44              active    = "false"
45           >
46            <events>
47              <activity>
48                <EventListener event="startcounting" />
49              </activity>
50            </events>
51          </CountDown>
52        </OverlayGroup>
53        @endcode
54        The counter is triggered by an event called "startcounting" and counts from 10 to 0.
55*/
56
57#include "CountDown.h"
58
59#include "core/CoreIncludes.h"
60#include "core/XMLPort.h"
61#include "infos/PlayerInfo.h"
62#include "util/Convert.h"
63
64namespace orxonox
65{
66    RegisterClass(CountDown);
67
68    CountDown::CountDown(Context* context) : OverlayText(context)
69    {
70        RegisterObject(CountDown);
71
72        this->owner_ = 0;
73        this->hasStopped_ = false;
74    }
75   
76    CountDown::~CountDown()
77    {
78    }
79   
80    void CountDown::XMLPort(Element& xmlelement, XMLPort::Mode mode)
81    {
82        SUPER(CountDown, XMLPort, xmlelement, mode);
83        XMLPortParam(CountDown, "counter", setCounter, getCounter, xmlelement, mode).defaultValues(10);
84    }
85   
86    void CountDown::tick(float dt)
87    {
88        SUPER(CountDown, tick, dt);
89        if (this->isActive() && !this->hasStopped_)
90        {
91            if (this->counter_ <= 0)
92            {
93                this->counter_ = 0;
94                this->hasStopped_ = true;
95                this->setCaption("");
96            }
97            else
98            {
99                this->counter_ -= dt;
100                this->setCaption(multi_cast<std::string>((int)this->counter_)); //TODO: evtl. initialize with +0.5f
101            }
102        }
103    }
104
105    void CountDown::changedOwner()
106    {
107        SUPER(CountDown, changedOwner);
108
109        this->owner_ = orxonox_cast<PlayerInfo*>(this->getOwner());
110    }
111}
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