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source: code/branches/levelMichael/data/levels/Spacefight.oxw @ 9757

Last change on this file since 9757 was 9757, checked in by schlaem, 10 years ago

new Problem: it isn't possible to complete a running quest with a EventTrigger from a destroyed object. (once in EventTrigger/guard1 and once in EventTrigger/guard2)

File size: 21.3 KB
Line 
1<!--Spacefight-->
2
3<!--
4To Do:
5Naechster Quest bei Erreichen des roten Lichtes...
6-->
7<LevelInfo
8 name = "Spacefight"
9 description = "Level with the big Spacefight"
10 tags = "mission"
11 screenshot = "emptylevel.png"
12/>
13
14<?lua
15  include("stats.oxo")
16  include("HUDTemplates3.oxo")
17  include("templates/lodInformation.oxt")
18?>
19
20<?lua
21  include("templates/spaceshipAssff2.oxt")
22  include("templates/spaceshipPirate.oxt")
23  include("templates/spaceshipEscort.oxt")
24  include("templates/spaceshipSwallow.oxt")
25  include("templates/pickupRepresentationTemplates.oxt")
26?>
27<?lua
28    dofile("includes/CuboidSpaceStation.lua")
29?>
30
31<Level
32  gametype = "Mission"
33>
34  <templates>
35    <Template link=lodtemplate_default />
36  </templates>
37
38  <?lua include("includes/notifications.oxi") ?>
39
40
41  <NotificationQueueCEGUI
42    name="narrative"
43    targets="simpleNotification"
44    size=3
45    displayTime=3.9
46    position="0.2, 0, 0.1, 0"
47    fontSize="23"
48    fontColor="0.3, 1, 0.2, 0.8"
49    alignment="HorzCentred"
50    displaySize="0.6, 0, 0, 0"
51    />
52
53<Scene
54    ambientlight = "0.8, 0.8, 0.8"
55    skybox       = "Orxonox/Starbox"
56  >
57  <?lua include("includes/pickups.oxi") ?>
58
59 <Script code="showGUI NotificationLayer false true" needsGraphics="true" />
60
61<!-- QUESTS & SPAWNTRIGGER -->
62
63<!-- Spawntrigger -->
64
65        <EventMultiTrigger name=spawntrigger>
66          <events>
67            <trigger>
68              <SpawnPoint team=0 position="0,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow>
69                <EventTrigger invert=true>
70                  <events>
71                    <trigger>
72                      <EventListener event="spacefight.flying2" />
73                    </trigger>
74                  </events>
75                </EventTrigger>
76              </SpawnPoint>
77            </trigger>
78          </events>
79        </EventMultiTrigger>
80
81    <!-- Drone pickup -->
82   
83    <PickupSpawner pickup=dronepickup position="50,0,0" triggerDistance="10" respawnTime="0" maxSpawnedItems="2" />
84
85<!-- QUEST DESCRIPTION-->
86
87        <LocalQuest id="spacefight.flying1">
88                <QuestDescription
89                        title="To the first guard!"
90                        description="Reach the station ahead."
91                        completeMessage="Well done!" />
92                <complete-effects>
93                        <AddQuest questId="spacefight.guard1" />
94                </complete-effects>
95        </LocalQuest>
96       
97        <LocalQuest id="spacefight.guard1">
98                <QuestDescription
99                        title="Eliminate the first guard!"
100                        description="You've reached the enemys Station and they haven't seen you yet.
101
102                                Ahead you see the first little patrol.
103                                There are two little battleships and also two unarmed ships.
104                                The unarmed could not attack you. So first destroy the battleships!"
105                        failMessage="You've lost all your ships!"
106                        completeMessage="Well done!" />
107                <complete-effects>
108                        <AddQuest questId="spacefight.upgrade1" />
109                        <AddQuest questId="spacefight.flying2" />
110                </complete-effects>
111        </LocalQuest>
112
113        <LocalQuest id="spacefight.upgrade1">
114                <QuestDescription
115                        title="Prepare for the fight."
116                        description="Your friends has an arsenal left behind near by your position.
117                                perhaps you find something useful there..."
118                        failMessage="You've lost all your ships!"
119                        completeMessage="Your ship is prepared best for the second and last guard on the way to the mainship." />
120        </LocalQuest>
121
122        <LocalQuest id="spacefight.flying2">
123                <QuestDescription
124                        title="To the second guard!"
125                        description="There is another sentry on the way to the big mainship.
126                                unfortunately, we also have to destroy this one."
127                        failMessage="You've lost all your ships!"
128                        completeMessage="" />
129                <complete-effects>
130                        <AddQuest questId="spacefight.guard2" />
131                </complete-effects>
132        </LocalQuest>
133
134        <LocalQuest id="spacefight.guard2">
135                <QuestDescription
136                        title="The second guard!"
137                        description="Destroy also this guard!"
138                        failMessage="You've lost all your ships!"
139                        completeMessage="" />
140                <complete-effects>
141                        <AddQuest questId="spacefight.escape" />
142                </complete-effects>
143        </LocalQuest>
144
145        <LocalQuest id="spacefight.escape">
146                <QuestDescription
147                        title="Catch the messenger!"
148                        description="A messenger is on the way to warn the troups of the mainship.
149                                Destroy him before he is near by the mainship.
150                                Else the fight against the enemys troups will be much more difficult."
151                        failMessage="The messenger has reached the mainship.
152                                Prepare to fight against a strong enmey!"
153                        completeMessage="Well done! Now the element of surprise will be ours!" />
154                <complete-effects>
155                        <AddQuest questId="spacefight.flying3" />
156                </complete-effects>
157        </LocalQuest>
158
159        <LocalQuest id="spacefight.flying3" >
160                <QuestDescription
161                        title="Prepared for the big fight?"
162                        description=""
163                        failMessage="You've lost all your ships!"
164                        completeMessage="" />
165        </LocalQuest>
166
167        <LocalQuest id="spacefight.mainfight" >
168                <QuestDescription
169                        title="The big fight!"
170                        description="Now the time is come!
171                                You've done all you can to prepare you for this spacebattle.
172                                Let us see, if it was enough.
173                               
174                                ATTACK!!!"
175                        failMessage="You've lost all your ships!"
176                        completeMessage="YEEEHAAA!
177                                You managed it! For that you will get the golden medal of the united space armies." />
178        </LocalQuest>
179
180        <LocalQuest id="spacefight.rescue" >
181                <QuestDescription
182                        title="Rescue and place the bomb"
183                        description="Now you have to free the commander and place the bomb."
184                        failMessage="You've lost all your ships!"
185                        completeMessage="" />
186        </LocalQuest>
187
188        <LocalQuest id="spacefight.moveAway" >
189                <QuestDescription
190                        title="Get away!"
191                        description="Get away of the mainship before the bomb detonates."
192                        failMessage="You've lost all your ships!"
193                        completeMessage="Done!" />
194        </LocalQuest>
195
196       
197<!-- ---------------------------------------------------------------------- -->
198
199<!-- QuestEffectBeacon's -->
200
201        <!-- START -->
202        <QuestEffectBeacon times=0>
203                <effects>
204                        <AddQuest questId="spacefight.flying1" />
205                </effects>
206                <events>
207                        <execute>
208                                <EventListener event=spawntrigger2 />
209                        </execute>
210                </events>
211        </QuestEffectBeacon>
212
213        <!-- guard 1 -->
214        <QuestEffectBeacon times=0>
215                <effects>
216                        <CompleteQuest questId="spacefight.flying1" />
217                </effects>
218                <events>
219                        <execute>
220                                <EventListener event="flying1" />
221                        </execute>             
222                </events>
223        </QuestEffectBeacon>
224
225        <QuestEffectBeacon times=0>
226                <events>
227                        <execute>
228                                <EventListener event="flying2" /> <!-- eigentlich "guard1trigger4", aber funkt. nicht! -->
229                        </execute>
230                </events>
231                <effects>
232                        <CompleteQuest questId="spacefight.guard1" />
233                </effects>
234                <attached>
235                        <BlinkingBillboard position="13500, 2500, 10500" color="1,1,0" frequency=0.6 amplitude=10 material="Examples/Flare" />
236                </attached>
237        </QuestEffectBeacon>
238       
239        <!-- guard 2 -->
240        <QuestEffectBeacon times=0>
241                <effects>
242                        <CompleteQuest questId="spacefight.flying2" />
243                </effects>
244                <events>
245                        <execute>
246                                <EventListener event="flying2" />
247                        </execute>             
248                </events>
249        </QuestEffectBeacon>
250
251        <QuestEffectBeacon times=0>
252                <effects>
253                        <CompleteQuest questId="spacefight.guard2" />
254                </effects>
255                <events>
256                        <execute>
257                                <EventListener event="flying3" /> <!-- eigentlich "guard2trigger4", aber funkt. nicht! -->
258                        </execute>             
259                </events>
260        </QuestEffectBeacon>
261
262        <!-- Escape -->
263
264<!-- ---------------------------------------------------------------------- -->
265
266  <DistanceTrigger name="flying1" position="4000,0,0" target="SpaceShip" distance=2000 stayActive="true" delay=0 />
267
268  <DistanceTrigger name=spawntrigger2 position="0,0,0" target="SpaceShip" distance=10 stayActive="true" delay=0 />
269
270  <DistanceTrigger name="flying2" position="13500, 2500, 10500" target="SpaceShip" distance=7000 stayActive="true" delay=0 />
271  <SimpleNotification message="guard 2 in Sicht!"  broadcast="true">
272      <events>
273          <trigger>
274              <EventListener event="flying2" />
275          </trigger>
276      </events>
277  </SimpleNotification>
278
279  <DistanceTrigger name="flying3" position="11000, 3000, 21000" target="SpaceShip" distance=1000 stayActive="true" delay=0 />
280  <SimpleNotification message="Hauptschiff in Sicht!"  broadcast="true">
281      <events>
282          <trigger>
283              <EventListener event="flying3" />
284          </trigger>
285      </events>
286  </SimpleNotification>
287
288<!-- ----------------------------------------------------- -->
289
290<!-- EVENTTRIGGER -->
291   
292    <!-- for guard 1 -->
293    <SimpleNotification message="first"  broadcast="true">
294        <events>
295            <trigger>
296                <EventListener event="guard1trigger1" />
297            </trigger>
298        </events>
299    </SimpleNotification>
300
301    <SimpleNotification message="second"  broadcast="true">
302        <events>
303            <trigger>
304                <EventListener event="guard1trigger2" />
305            </trigger>
306        </events>
307    </SimpleNotification>
308
309    <SimpleNotification message="thirth"  broadcast="true">
310        <events>
311            <trigger>
312                <EventListener event="guard1trigger3" />
313            </trigger>
314        </events>
315    </SimpleNotification>
316
317    <SimpleNotification message="all shot! Fly to the blinking light"  broadcast="true">
318        <events>
319            <trigger>
320                <EventListener event="guard1trigger4" />
321            </trigger>
322        </events>
323    </SimpleNotification>
324
325<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,4] -->
326    <EventTrigger name="guard1trigger4" activations="1" stayactive="true" delay=0.1>
327      <events>
328        <trigger>
329          <EventListener event="firstPatrol" />
330        </trigger>
331      </events>
332      <EventTrigger name="guard1trigger3" activations="1" stayactive="true" delay=0.1>
333        <events>
334          <trigger>
335            <EventListener event="firstPatrol" />
336          </trigger>
337        </events>
338        <EventTrigger name="guard1trigger2" activations="1" stayactive="true" delay=0.1>
339          <events>
340            <trigger>
341              <EventListener event="firstPatrol" />
342            </trigger>
343          </events>
344          <EventTrigger name="guard1trigger1" activations="1" stayactive="true" delay=0.1>
345            <events>
346              <trigger>
347                <EventListener event="firstPatrol" />
348              </trigger>
349            </events>
350          </EventTrigger>
351        </EventTrigger>
352      </EventTrigger>
353    </EventTrigger>
354
355<!-- for guard 2 -->
356
357    <SimpleNotification message="first"  broadcast="true">
358        <events>
359            <trigger>
360                <EventListener event="guard2trigger1" />
361            </trigger>
362        </events>
363    </SimpleNotification>
364
365    <SimpleNotification message="second"  broadcast="true">
366        <events>
367            <trigger>
368                <EventListener event="guard2trigger2" />
369            </trigger>
370        </events>
371    </SimpleNotification>
372
373    <SimpleNotification message="thirth"  broadcast="true">
374        <events>
375            <trigger>
376                <EventListener event="guard2trigger3" />
377            </trigger>
378        </events>
379    </SimpleNotification>
380
381    <SimpleNotification message="all shot! Fly to the blinking light"  broadcast="true">
382        <events>
383            <trigger>
384                <EventListener event="guard2trigger4" />
385            </trigger>
386        </events>
387    </SimpleNotification>
388
389<!-- @Triggers: attacktriggerX <-> X enemies destroyed , X is an element of [1,4] -->
390    <EventTrigger name="guard2trigger4" activations="1" stayactive="true" delay=0.1>
391      <events>
392        <trigger>
393          <EventListener event="secondPatrol" />
394        </trigger>
395      </events>
396      <EventTrigger name="guard2trigger3" activations="1" stayactive="true" delay=0.1>
397        <events>
398          <trigger>
399            <EventListener event="secondPatrol" />
400          </trigger>
401        </events>
402        <EventTrigger name="guard2trigger2" activations="1" stayactive="true" delay=0.1>
403          <events>
404            <trigger>
405              <EventListener event="secondPatrol" />
406            </trigger>
407          </events>
408          <EventTrigger name="guard2trigger1" activations="1" stayactive="true" delay=0.1>
409            <events>
410              <trigger>
411                <EventListener event="secondPatrol" />
412              </trigger>
413            </events>
414          </EventTrigger>
415        </EventTrigger>
416      </EventTrigger>
417    </EventTrigger>
418
419<!-- ----------------------------------------------------- -->
420
421<!-- Passive Piraten: Guard 1 -->
422
423<SpaceShip position="8000,1000,0" lookat="-1,0,0" name="firstPatrol" radarname="Patrol">
424  <events>
425    <visibility>
426      <EventListener event=spawntrigger2 />
427    </visibility>
428  </events>
429  <templates>
430    <Template link=spaceshippirate />
431  </templates>
432  <controller>
433    <WaypointController team=1>
434      <waypoints>
435        <Model mesh="cube.mesh" scale=0 position="8000,-1000,0" />
436        <Model mesh="cube.mesh" scale=0 position="8000,1000,0" />
437      </waypoints>
438    </WaypointController>
439  </controller>
440</SpaceShip>
441
442<SpaceShip position="8000,0,0" lookat="-1,0,0" name="firstPatrol" radarname="Patrol">
443  <events>
444    <visibility>
445      <EventListener event=spawntrigger2 />
446    </visibility>
447  </events>
448  <templates>
449    <Template link=spaceshippirate />
450  </templates>
451  <controller>
452    <WaypointController team=1>
453      <waypoints>
454        <Model mesh="cube.mesh" scale=0 position="8000,0,-1000" />
455        <Model mesh="cube.mesh" scale=0 position="8000,0,1000" />
456      </waypoints>
457    </WaypointController>
458  </controller>
459</SpaceShip>
460
461
462<!-- Angreiffende Piraten: Guard 1 -->
463
464<SpaceShip position="8000,-1000,1000" lookat="8000,1000,-1000" name="firstPatrol" visible="true" radarname="Patrol" >
465  <events>
466    <visibility>
467      <EventListener event=spawntrigger2 />
468    </visibility>
469  </events>
470  <templates>
471    <Template link=spaceshippirate />
472  </templates>
473  <controller>
474    <WaypointPatrolController alertnessradius=2000 team=1 active=false>
475      <waypoints>
476        <Model mesh="cube.mesh" scale=0 position="8000,1000,-1000" />
477        <Model mesh="cube.mesh" scale=0 position="8000,-1000,1000" />
478      </waypoints>
479      <events>
480        <activity>
481          <EventListener event=spawntrigger2 />
482        </activity>
483      </events>
484    </WaypointPatrolController>
485  </controller>
486</SpaceShip>
487
488<SpaceShip position="8000,-500,-500" lookat="8000,1000,1000" name="firstPatrol" visible="true" radarname="Patrol">
489  <events>
490    <visibility>
491      <EventListener event=spawntrigger2 />
492    </visibility>
493  </events>
494  <templates>
495    <Template link=spaceshippirate />
496  </templates>
497  <controller>
498    <WaypointPatrolController alertnessradius=2000 team=1 active=false>
499      <waypoints>
500        <Model mesh="cube.mesh" scale=0 position="8000,1000,1000" />
501        <Model mesh="cube.mesh" scale=0 position="8000,-1000,-1000" />
502      </waypoints>
503      <events>
504        <activity>
505          <EventListener event=spawntrigger2 />
506        </activity>
507      </events>
508    </WaypointPatrolController>
509  </controller>
510</SpaceShip>
511
512<!-- Angreiffende Piraten: Guard 2 -->
513<SpaceShip position="19000,5000,21000" lookat="19000,4900,21000" name="secondPatrol" visible="true" radarname="Patrol">
514  <events>
515    <visibility>
516      <EventListener event="guard1trigger4" />
517    </visibility>
518  </events>
519  <templates>
520    <Template link=spaceshippirate />
521  </templates>
522  <controller>
523    <WaypointPatrolController alertnessradius=2000 team=1 active=false>
524      <waypoints>
525        <Model mesh="cube.mesh" scale=0 position="18700,4300,21000" />
526        <Model mesh="cube.mesh" scale=0 position="18000,4000,21000" />
527        <Model mesh="cube.mesh" scale=0 position="17300,4300,21000" />
528        <Model mesh="cube.mesh" scale=0 position="17000,5000,21000" />
529        <Model mesh="cube.mesh" scale=0 position="17300,5700,21000" />
530        <Model mesh="cube.mesh" scale=0 position="18000,6000,21000" />
531        <Model mesh="cube.mesh" scale=0 position="18700,5700,21000" />
532        <Model mesh="cube.mesh" scale=0 position="19000,5000,21000" />
533      </waypoints>
534      <events>
535        <activity>
536          <EventListener event="guard1trigger4" />
537        </activity>
538      </events>
539    </WaypointPatrolController>
540  </controller>
541</SpaceShip>
542
543<SpaceShip position="17000,5000,21000" lookat="17000,5100,21000" name="secondPatrol" visible="true" radarname="Patrol">
544  <events>
545    <visibility>
546      <EventListener event="guard1trigger4" />
547    </visibility>
548  </events>
549  <templates>
550    <Template link=spaceshippirate />
551  </templates>
552  <controller>
553    <WaypointPatrolController alertnessradius=2000 team=1 active=false>
554      <waypoints>
555        <Model mesh="cube.mesh" scale=0 position="17300,5700,21000" />
556        <Model mesh="cube.mesh" scale=0 position="18000,6000,21000" />
557        <Model mesh="cube.mesh" scale=0 position="18700,5700,21000" />
558        <Model mesh="cube.mesh" scale=0 position="19000,5000,21000" />
559        <Model mesh="cube.mesh" scale=0 position="18700,4300,21000" />
560        <Model mesh="cube.mesh" scale=0 position="18000,4000,21000" />
561        <Model mesh="cube.mesh" scale=0 position="17300,4300,21000" />
562        <Model mesh="cube.mesh" scale=0 position="17000,5000,21000" />
563      </waypoints>
564      <events>
565        <activity>
566          <EventListener event="guard1trigger4" />
567        </activity>
568      </events>
569    </WaypointPatrolController>
570  </controller>
571</SpaceShip>
572
573<SpaceShip position="18000,4000,21000" lookat="17000,4000,21000" name="secondPatrol" visible="true" radarname="Patrol">
574  <events>
575    <visibility>
576      <EventListener event="guard1trigger4" />
577    </visibility>
578  </events>
579  <templates>
580    <Template link=spaceshippirate />
581  </templates>
582  <controller>
583    <WaypointPatrolController alertnessradius=2000 team=1 active=false>
584      <waypoints>
585        <Model mesh="cube.mesh" scale=0 position="17300,4300,21000" />
586        <Model mesh="cube.mesh" scale=0 position="17000,5000,21000" />
587        <Model mesh="cube.mesh" scale=0 position="17300,5700,21000" />
588        <Model mesh="cube.mesh" scale=0 position="18000,6000,21000" />
589        <Model mesh="cube.mesh" scale=0 position="18700,5700,21000" />
590        <Model mesh="cube.mesh" scale=0 position="19000,5000,21000" />
591        <Model mesh="cube.mesh" scale=0 position="18700,4300,21000" />
592        <Model mesh="cube.mesh" scale=0 position="18000,4000,21000" />
593      </waypoints>
594      <events>
595        <activity>
596          <EventListener event="guard1trigger4" />
597        </activity>
598      </events>
599    </WaypointPatrolController>
600  </controller>
601</SpaceShip>
602
603<SpaceShip position="18000,6000,21000" lookat="19000,6000,21000" name="secondPatrol" visible="true" radarname="Patrol">
604  <events>
605    <visibility>
606      <EventListener event="guard1trigger4" />
607    </visibility>
608  </events>
609  <templates>
610    <Template link=spaceshippirate />
611  </templates>
612  <controller>
613    <WaypointPatrolController alertnessradius=2000 team=1 active=false>
614      <waypoints>
615        <Model mesh="cube.mesh" scale=0 position="18700,5700,21000" />
616        <Model mesh="cube.mesh" scale=0 position="19000,5000,21000" />
617        <Model mesh="cube.mesh" scale=0 position="18700,4300,21000" />
618        <Model mesh="cube.mesh" scale=0 position="18000,4000,21000" />
619        <Model mesh="cube.mesh" scale=0 position="17300,4300,21000" />
620        <Model mesh="cube.mesh" scale=0 position="17000,5000,21000" />
621        <Model mesh="cube.mesh" scale=0 position="17300,5700,21000" />
622        <Model mesh="cube.mesh" scale=0 position="18000,6000,21000" />
623      </waypoints>
624      <events>
625        <activity>
626          <EventListener event="guard1trigger4" />
627        </activity>
628      </events>
629    </WaypointPatrolController>
630  </controller>
631</SpaceShip>
632
633
634<!-- ----------------------------------------------------- -->
635
636    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
637
638    <SpawnPoint team=0 position="0,0,0" lookat="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow />
639   
640 <!-- triple large belt around the planet  -->
641    <?lua
642        dofile("includes/asteroidField.lua")
643        asteroidBelt(2000, -250, 9000, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
644    ?>
645    <?lua
646        dofile("includes/asteroidField.lua")
647        asteroidBelt(2000, -250, 9000, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
648    ?>
649    <?lua
650        dofile("includes/asteroidField.lua")
651        asteroidBelt(2000, -250, 9000, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
652    ?>
653
654<!-- other asteroid fileds -->
655
656        <!-- links vor guard 1 -->     
657        <?lua
658                dofile("includes/asteroidField.lua")
659                asteroidField(-5000, -5000, -20000, 20, 50, 10000, 200, 0)
660        ?>
661
662        <!-- links hinter guard 1 -->
663        <?lua
664                dofile("includes/asteroidField.lua")
665                asteroidField(20000, -10000, -12000, 30, 100, 10000, 200, 0)
666        ?>
667
668        <!-- zwischen guard 2 & mainship -->
669        <!-- Kern -->   
670        <?lua
671                dofile("includes/asteroidField.lua")
672                asteroidField(-5000, -10000, 30000, 10, 700, 8000, 80, 0)
673        ?>
674       
675        <!-- Peripherie -->
676        <?lua
677                dofile("includes/asteroidField.lua")
678                asteroidField(-5000, -10000, 30000, 10, 50, 10000, 100, 0)
679        ?>
680
681        <?lua
682                dofile("includes/asteroidField.lua")
683                asteroidBelt(-10000, -12500, 0, 0, 0, 30, 30, 500, 0, 7850, 150, 0)
684        ?>
685
686
687  <Planet position="2000,-250,9000" scale=5000 pitch=1 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="0.5" atmospheresize=224.0f imagesize=1024.0f />
688
689<!--
690<Model position="1000,  0,40" yaw="90" pitch="-90" roll="5" scale="50" mesh="ast1.mesh" />
691--> 
692
693<!-- ----------------Rotating SpaceStation--------------- -->
694
695<StaticEntity position="9000,0,0" yaw=112 pitch=67>
696  <attached>
697    <?lua
698      createSpaceStationPar(0,2,1,2,1,4,1,50)
699    ?>
700  </attached>
701</StaticEntity>
702
703<StaticEntity position="18000,5000,21000" yaw=12 pitch=75>
704  <attached>
705    <?lua
706      createSpaceStationPar(0,2,1,2,1,4,1,50)
707    ?>
708  </attached>
709</StaticEntity>
710
711<!-- ------------------------- Mainship ------------------ -->
712<StaticEntity position="-12000, -22000, 25000" yaw=112 pitch=67>
713        <attached>
714                <?lua
715                        createSpaceStationPar(0,2,1,2,1,4,1,50)
716                ?>
717        </attached>
718</StaticEntity>
719
720
721  </Scene>
722</Level>
723
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