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source: code/branches/levelKaan/data/levels/Level_Kaan.oxw @ 9880

Last change on this file since 9880 was 9880, checked in by skaan, 10 years ago

TODO Asteroiden an und ausschalten und bei Tod zuruecksetzen.

File size: 19.8 KB
Line 
1<!-- -->
2
3<LevelInfo
4   name = "Level_Kaan"
5   description = "A level with absolutely nothing in it."
6   tags = "mission"
7   screenshot = "emptylevel.png"
8/>
9
10<?lua
11  include("stats.oxo")
12  include("HUDTemplates3.oxo")
13  include("templates/lodInformation.oxt")
14?>
15
16<?lua
17  include("templates/spaceshipAssff.oxt")
18  include("templates/spaceshipAssff2.oxt")
19  include("templates/spaceshipPirate.oxt")
20  include("templates/spaceshipEscort.oxt")
21  include("templates/spaceshipCollateralDamage.oxt")
22?>
23
24<Level gametype="Mission">
25
26  <templates>
27    <Template link=lodtemplate_default />
28  </templates>
29  <?lua include("includes/notifications.oxi") ?>
30
31  <NotificationQueueCEGUI
32    name="narrative"
33    targets="simpleNotification"
34    size=3
35    displayTime=3.9
36    position="0.2, 0, 0.1, 0"
37    fontSize="23"
38    fontColor="0.3, 1, 0.2, 0.8"
39    alignment="HorzCentred"
40    displaySize="0.6, 0, 0, 0"
41    />
42
43  <Scene
44    ambientlight = "0.5, 0.5, 0.5"
45    skybox       = "Orxonox/Starbox"
46    hasPhysics   = true
47
48  >
49
50   <?lua
51      include("includes/pickups.oxi")
52   ?>
53
54   <?lua
55    dofile("includes/CuboidSpaceStation.lua")
56   ?>
57
58
59   <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>       
60
61   <TeamSpawnPoint team=0 position="0,94000,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort> <!--spaceshipescort-->
62        <events>
63            <activity>
64                <EventListener event="start" />
65            </activity>
66        </events>
67    </TeamSpawnPoint>
68
69   <TeamSpawnPoint team=0 position="0,94000,0" direction="0,1,0" spawnclass=SpaceShip pawndesign=spaceshipescort active=false>
70      <events>
71            <activity>
72                <EventListener event="start" />
73            </activity>
74        </events>
75    </TeamSpawnPoint>
76
77   <DistanceTrigger name="spawntrigger" position="0,0,0" distance=10 target="SpaceShip" stayActive="true" delay=0.1/>
78
79<!----------------------------------------------------------------------------------------------------->
80<!-------------------------------------- PART ZERO: Docking on  --------------------------------------->
81<!----------------------------------------------------------------------------------------------------->
82
83<!-- OBJECTS IN THIS PART -->
84
85<!-- @Objects: HYDROGEN FARMER & DOCKING -->
86   
87<!-- @Objects: HYDROGEN FARMER & DOCKING -->
88   <SpaceShip
89        team      = 0
90        position  = "5000,5100,5000"
91        roll      = 90   yaw=0  pitch=20
92        mass      = 10000
93        health    = 100000 initialhealth=100000 maxhealth="100000"
94        name      = "HydroFarmer"
95        radarname = "Main station" >
96      <attached>
97        <!-- Docking -->
98         <DistanceTriggerBeacon name="bcnDestroyer" />
99         <DockingTarget name="destroyer" />
100
101        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
102   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
103        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
104        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
105        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
106        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
107        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
108        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
109        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
110        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
111        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
112        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
113        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
114        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
115        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
116        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
117        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
118      </attached>
119      <collisionShapes>
120        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
121        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
122        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
123        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
124        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
125        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
126        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
127        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
128        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
129        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
130        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
131        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
132        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
133        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
134        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
135        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
136      </collisionShapes>
137    </SpaceShip>
138
139   <Dock position="5000,5000,5000" roll=90 yaw=180 >
140      <animations>
141         <MoveToDockingTarget target="destroyer" />
142      </animations>
143      <effects>
144         <DockToShip target="spaceShip" />
145      </effects>
146      <events>
147            <execute>
148                <EventListener event="dockMe" />
149            </execute>
150            <activity>
151                <EventListener event=notGameEnd />
152            </activity>
153        </events>
154        <attached>
155            <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
156                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/>
157           <Billboard position="10,-202,-42" material="Flares/ringflare" colour="0.7,0.4,0.1" scale=1/>
158        </attached>
159
160    </Dock>
161
162<!--@Objects: SpaceCruiser as docking target -->
163    <SpaceShip
164        template            = "spaceshipcollateraldamage"
165        team                = "0"
166        position            = "5000,5800,5000"
167        orientation         = "-0.14, 0.68, 0.68, 0.223"
168        health              = "400"
169        initialhealth       = "400"
170        maxhealth           = "500"
171        shieldhealth        = "80"
172        initialshieldhealth = "80"
173        maxshieldhealth     = "120"
174        shieldabsorption    = "0.8"
175        reloadrate          = "1"
176        reloadwaittime      = "1"
177        name                = "cruiser"
178        radarname           = "Spacecruiser" >
179      <attached>
180        <DockingTarget name="spaceShip" />
181      </attached>
182    </SpaceShip>
183
184
185<BlinkingBillboard position="1500,1500,1500" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
186          <events>
187            <visibility>
188              <EventTrigger invert=true>
189                <events>
190                  <trigger>
191                    <EventListener event=flying3 />
192                  </trigger>
193                </events>
194              </EventTrigger>
195            </visibility>
196          </events>
197</BlinkingBillboard>
198<Billboard position="1500,1500,1500" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
199          <events>
200            <visibility>
201              <EventTrigger>
202                <events>
203                  <trigger>
204                    <EventListener event=flying4 />
205                  </trigger>
206                </events>
207              </EventTrigger>
208            </visibility>
209          </events>
210</Billboard>
211
212  <DistanceTrigger name="flying1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=1/>
213    <SimpleNotification message="Housten: John Vane do you hear us?">
214        <events>
215            <trigger>
216                <EventListener event="flying1" />
217            </trigger>
218        </events>
219    </SimpleNotification>
220
221   <DistanceTrigger name="flying2" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=5/>
222   <SimpleNotification message="Housten: We got a new mission for you">
223        <events>
224            <trigger>
225                <EventListener event="flying2" />
226            </trigger>
227        </events>
228   </SimpleNotification>
229
230
231  <DistanceTrigger name="flying3" position="0,0,0" target="Pawn" distance=10 stayActive="true" delay=9/>
232    <SimpleNotification message="John: I hear you. What is it about?">
233        <events>
234            <trigger>
235                <EventListener event="flying3" />
236            </trigger>
237        </events>
238    </SimpleNotification>
239
240 <DistanceTrigger name="flying4" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=13/>
241    <SimpleNotification message="Housten: Our Commander got kidnapped">
242        <events>
243            <trigger>
244                <EventListener event="flying4" />
245            </trigger>
246        </events>
247    </SimpleNotification>
248
249 <DistanceTrigger name="flying5" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=17/>
250    <SimpleNotification message="Housten: We need you to rescue him.">
251        <events>
252            <trigger>
253                <EventListener event="flying5" />
254            </trigger>
255        </events>
256    </SimpleNotification>
257
258<DistanceTrigger name="flying6" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=21/>
259    <SimpleNotification message="John: I'm right on the way.">
260        <events>
261            <trigger>
262                <EventListener event="flying6" />
263            </trigger>
264        </events>
265    </SimpleNotification>
266
267<DistanceTrigger name="flying7" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=25/>
268    <SimpleNotification message="Houston: First dock on the station">
269        <events>
270            <trigger>
271                <EventListener event="flying7" />
272            </trigger>
273        </events>
274    </SimpleNotification>
275
276<QuestEffectBeacon times=1>
277            <effects>
278                <AddQuest questId="Level_Kaan.docking" />
279                <!--AddQuestHint hintId ="quest1hint3" /-->
280            </effects>
281            <events>
282                <execute>
283                    <EventListener event=spawntrigger />
284                </execute>
285            </events>
286        </QuestEffectBeacon>
287
288<LocalQuest id="Level_Kaan.docking">
289        <QuestDescription title="Docking" description="Fly to the Main Station and get a better Spaceship
290
291Further flying moves:
292break (S)
293roll     (Q) and (E)
294boost (Space)
295
296Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" />
297
298    </LocalQuest>
299
300<QuestEffectBeacon times=1>
301            <effects>
302                <AddQuest questId="Level_Kaan.portals" />
303                <!--AddQuestHint hintId ="quest1hint3" /-->
304            </effects>
305            <events>
306                <execute>
307                    <EventListener event=dockMe />
308                </execute>
309            </events>
310        </QuestEffectBeacon>
311
312<!----------------------------------------------------------------------------------------------------->
313<!-------------------------------- PART ONE: Passing throug wormhole  --------------------------------->
314<!----------------------------------------------------------------------------------------------------->
315
316
317<!------------------------------------- OBJECTS IN THIS PART ------------------------------------------>
318
319   <Model position="4000, 2800, 4000" yaw="90" pitch="-90" roll="90" scale="3" mesh="satellite.mesh" />
320
321   <Template name=PortalDefault>
322      <PortalEndPoint>
323         <attached>
324            <Model mesh="Spacegate.mesh" yaw="90"/>
325         </attached>
326      </PortalEndPoint>
327   </Template>
328
329   <PortalEndPoint position="4000,2500,4000" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
330   <PortalEndPoint position="0,94000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
331   <PortalLink fromID="1" toID="2" />
332   <!--<PortalLink fromID="2" toID="1" />-->
333
334<!-- Meteoriten, die sich bewegen -->
335<?lua
336      for i = 1, 600, 1
337      do
338      j = math.random()
339        x = math.random()
340      y = math.random()
341        z = math.random()
342   ?>
343
344   <MovableEntity       
345      position = "<?lua print(math.random()* 1500-750) ?>,<?lua print(math.random() * 10000 + 95000) ?>,<?lua print(math.random() * 1500-750) ?>"
346      scale = "<?lua print(j * 40)?>"
347      velocity = "<?lua print(x*100-50)?>, <?lua print(y*60-160)?>, <?lua print(z*100-50)?>"
348      collisionType = dynamic
349      collisiondamage = 0.05
350      enablecollisiondamage = true
351      active = false
352   >
353      <events>
354         <activity>
355            <EventListener event="startAsteroids" />
356         </activity>
357      </events>
358      <attached>
359         <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
360         <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
361      </attached>
362         <collisionShapes>
363            <SphereCollisionShape radius="<?lua print(j * 50) ?>" />
364         </collisionShapes>   
365   </MovableEntity>
366
367   <?lua
368      end
369   ?>
370
371<DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
372            <EventTrigger active=false name=startAsteroids  stayActive="true">
373              <events>
374                <trigger>
375                  <EventListener event="start" />
376                </trigger>
377              </events>
378            </EventTrigger>
379
380<DistanceTrigger name="portal2" position="5000,5800,5000" target="Pawn" distance=20 stayActive="true" delay=3/>
381    <SimpleNotification message="Housten: Now go through the portal!">
382        <events>
383            <trigger>
384                <EventListener event="portal2" />
385            </trigger>
386        </events>
387    </SimpleNotification>
388
389 <SimpleNotification message="Start wurde ausgeloest!">
390        <events>
391            <trigger>
392                <EventListener event="start" />
393            </trigger>
394        </events>
395    </SimpleNotification>
396
397<!----------------------------------------------------------------------------------------------------->
398<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
399<!----------------------------------------------------------------------------------------------------->
400   
401  <SpaceShip
402        team      = 0
403        position  = "0,106000,0"
404        roll      = 0   yaw=90  pitch=0
405        mass      = 10000
406        health    = 100000 initialhealth=100000 maxhealth="100000"
407        name      = "wormhole"
408        radarname = "Wormhole to District 69" >
409      <attached>
410         <DistanceTriggerBeacon name="bcnDestroyer" />
411         <Billboard position="0,0,0" material="Portals/Default" />
412        <DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/>
413
414        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
415   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
416        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
417        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
418        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
419        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
420        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
421        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
422        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
423        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
424        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
425        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
426        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
427        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
428        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
429        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
430        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
431      </attached>
432      <collisionShapes>
433        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
434        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
435        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
436        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
437        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
438        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
439        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
440        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
441        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
442        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
443        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
444        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
445        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
446        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
447        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
448        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
449      </collisionShapes>
450    </SpaceShip>
451
452 <DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=1/>
453   <SimpleNotification message="Housten: Reach the wormhole to Area 51">
454      <events>
455         <trigger>
456            <EventListener event="portal3" />
457         </trigger>
458      </events>
459   </SimpleNotification>
460
461  <DistanceTrigger name="portal4" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=5/>
462   <SimpleNotification message="Housten: Hurry up John">
463      <events>
464         <trigger>
465            <EventListener event="portal4"  />
466         </trigger>
467      </events>
468   </SimpleNotification>
469
470   <DistanceTrigger name="portal5" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=9/>
471   <SimpleNotification message="Houston: Pay attention to the asteroids!">
472      <events>
473         <trigger>
474            <EventListener event="portal5" />
475         </trigger>
476      </events>
477   </SimpleNotification>
478
479
480
481    <SimpleNotification message="End of game">
482        <events>
483            <trigger>
484                <EventListener event="endOfLevel" />
485            </trigger>
486        </events>
487    </SimpleNotification>
488
489   <Script code="Mission endMission true" onLoad="false">
490        <events>
491            <trigger>
492                <EventListener event=endOfLevel />
493            </trigger>
494        </events>
495    </Script>
496   
497  </Scene>
498</Level>
499
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