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source: code/branches/levelElias/data/levels/EscapeTheBastards.oxw @ 9747

Last change on this file since 9747 was 9747, checked in by lumperte, 10 years ago

Boxproblem hinzugekommen,
Missionsablauf fast vollstaendig fertig

File size: 23.9 KB
Line 
1<!-- -->
2
3<!--Basic----------------------------------------------------------------------------------------------------------------------------------------------------------------------->
4                                                        <!--Basic Infos-->
5
6<LevelInfo
7 name = "Escape the bastards"
8 description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters"
9 tags = "mission"
10 screenshot = "emptylevel.png"
11/>
12
13<?lua
14  include("stats.oxo")
15  include("HUDTemplates3.oxo")
16  include("templates/lodInformation.oxt")
17?>
18
19<?lua
20  include("templates/pickupRepresentationTemplates.oxt")
21  include("templates/spaceshipAssff.oxt")
22  include("templates/spaceshipPirate.oxt")
23  include("templates/spaceshipEscort.oxt")
24  include("templates/spaceshipCollateralDamage.oxt")
25?>
26
27  <NotificationQueueCEGUI
28    name="narrative"
29    targets="simpleNotification"
30    size=3
31    displayTime=4
32    position="0.2, 0, 0.1, 0"
33    fontSize="23"
34    fontColor="0, 0.5, 1, 0.9"
35    alignment="HorzCentred"
36    displaySize="0.6, 0, 0, 0"
37    />
38
39<Level
40  name = "Escape the bastards"
41  description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters"
42  gametype=Mission
43>
44  <templates>
45    <Template link=lodtemplate_default />
46  </templates>
47  <?lua include("includes/notifications.oxi") ?>
48
49  <Scene
50    ambientlight = "0.8, 0.8, 0.8"
51    skybox       = "Orxonox/skyBoxMoreNebula"
52  >
53
54    <?lua
55      include("includes/pickups.oxi")
56    ?>
57
58    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
59
60       
61
62    <!-- SpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff / -->
63
64<!-- Pickups -->
65
66    <PickupSpawner pickup=dronepickup position="-5000,300,-209" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" />
67    <PickupSpawner pickup=hugespeedpickup position="-800,0,0" triggerDistance="10" respawnTime="10" maxSpawnedItems="99" />
68
69<!--
70    <PickupSpawner pickup=crazyhealthpickup position="2200,1000,-600" triggerDistance="10" respawnTime="10" maxSpawnedItems="99" active=false>
71                       <events>
72                         <activity>
73                              <EventListener event="reachedally" />
74                         </activity>
75                       </events>
76        </PickupSpawner>
77    <PickupSpawner pickup=hugespeedpickup position="2200,1000,-600" triggerDistance="10" respawnTime="10" maxSpawnedItems="99" active=false>
78                       <events>
79                         <activity>
80                              <EventListener event="reachedally" />
81                         </activity>
82                       </events>
83        </PickupSpawner>
84-->
85
86<!-- Pickups heal the box, so one cant destroy the box -->
87
88<!-- Pickups END -->
89                                                        <!--Basic Infos end-->
90
91<!--Story----------------------------------------------------------------------------------------------------------------------------------------------------------------------->
92
93
94<!--Quests (Fly to the Ally)-->
95    <EventMultiTrigger name=spawntrigger>
96        <events>
97            <trigger>
98                <TeamSpawnPoint team=0 position="-8050,0,0" direction="1,0.3,0.2" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage>>
99                  <EventTrigger invert=true>
100                    <events>
101                      <trigger>
102                        <EventListener event="missionfinish" />
103                      </trigger>
104                    </events>
105                  </EventTrigger>
106                </TeamSpawnPoint>
107            </trigger>
108        </events>
109    </EventMultiTrigger>
110
111        <QuestEffectBeacon times=1>
112            <effects>
113                <AddQuest questId="Helpisontheway.1" />
114            </effects>
115            <events>
116                <execute>
117                    <EventListener event=spawntrigger />
118                </execute>
119            </events>
120        </QuestEffectBeacon>
121
122        <QuestEffectBeacon times=1>
123            <effects>
124                <CompleteQuest questId="Helpisontheway.1" />
125            </effects>
126            <events>
127                <execute>
128                    <EventListener event="missionfinish" />
129                </execute>
130            </events>
131        </QuestEffectBeacon>
132
133
134        <QuestEffectBeacon times=1 >
135            <effects>
136                <CompleteQuest questId="defend.2" />
137            </effects>
138            <events>
139                <execute>
140                    <EventListener event="Boxdestroyed" />
141                </execute>
142            </events>
143        </QuestEffectBeacon>
144
145        <QuestEffectBeacon times=1 >
146            <effects>
147                <CompleteQuest questId="leave.3" />
148            </effects>
149            <events>
150                <execute>
151                    <EventListener event="reachedhomeplanet" />
152                </execute>
153            </events>
154        </QuestEffectBeacon>
155
156
157
158        <DistanceTrigger name="missionfinish" position="-120,0,0" target="Pawn" distance=60 stayActive="true" delay=1>
159    </DistanceTrigger>
160        <DistanceTrigger name="reachedally" position="-120,0,0" target="Pawn" distance=60 stayActive="true" delay=2>
161    </DistanceTrigger>
162        <DistanceTrigger name="reachedhomeplanet" position="8000,7500,-1990" target="Pawn" distance=60 stayActive="true" delay=2>
163    </DistanceTrigger>
164
165
166
167          <EventTrigger name="boxtrigger" activations="1" stayactive="true" delay=0.1>
168            <events>
169              <trigger>
170                <EventListener event="box" />
171              </trigger>
172            </events>
173          </EventTrigger>
174
175
176<!-- Billboard Allyplanet -->
177
178<BlinkingBillboard position="-120,0,0" frequency=0.4 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
179          <events>
180            <visibility>
181              <EventTrigger invert=true>
182                <events>
183                  <trigger>
184                    <EventListener event="missionfinish" />
185                  </trigger>
186                </events>
187              </EventTrigger>
188            </visibility>
189          </events>
190</BlinkingBillboard>
191
192<Billboard position="-120,0,0" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
193          <events>
194            <visibility>
195              <EventTrigger>
196                <events>
197                  <trigger>
198                    <EventListener event="missionfinish" />
199                  </trigger>
200                </events>
201              </EventTrigger>
202            </visibility>
203          </events>
204</Billboard>
205
206<!-- Billboard Allyplanet END-->
207
208
209<!-- Box with Pickups -->
210    <Pawn team=1 health=30 position="2200,1000,-600" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Something" >
211        <events>
212          <visibility>
213            <EventListener event="target3" />
214          </visibility>
215        </events>
216        <attached>
217            <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
218        </attached>
219        <collisionShapes>
220            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
221        </collisionShapes>
222    </Pawn>
223
224<Billboard position="2200,1000,-600" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
225          <events>
226            <visibility>
227              <EventTrigger>
228                <events>
229                  <trigger>
230                    <EventListener event="boxtrigger" />
231                  </trigger>
232                </events>
233              </EventTrigger>
234            </visibility>
235          </events>
236</Billboard>
237<!-- Box with Pickups END -->
238
239<!-- Billboard Homeplanet -->
240
241<BlinkingBillboard position="8000,7500,-1990" frequency=0.4 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
242          <events>
243            <visibility>
244              <EventTrigger invert=true>
245                <events>
246                  <trigger>
247                    <EventListener event="reachedhomeplanet" />
248                  </trigger>
249                </events>
250              </EventTrigger>
251            </visibility>
252          </events>
253</BlinkingBillboard>
254
255<Billboard position="8000,7500,-1990" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
256          <events>
257            <visibility>
258              <EventTrigger>
259                <events>
260                  <trigger>
261                    <EventListener event="reachedhomeplanet" />
262                  </trigger>
263                </events>
264              </EventTrigger>
265            </visibility>
266          </events>
267</Billboard>
268
269<!-- Billboard Homeplanet END-->
270
271
272<!--Quests (Fly to the Ally) END-->
273
274<!--Quests (Fight Enemies)-->
275
276
277 <SpaceShip position="1000,0,0" lookat="0,0,1" name="attacker" radarname="Fighter1" visible="true">
278                            <events>
279                                <visibility>
280                                    <EventListener event="missionfinish" />
281                                </visibility>
282                            </events>
283
284                    <templates>
285                      <Template link=spaceshippirate />
286                    </templates>
287                    <controller>
288                      <WaypointPatrolController alertnessradius=750  team=1 active=false>
289                         <waypoints>
290                        <Model mesh="cube.mesh" scale=10 position="1000,0,0"/>
291                        <Model mesh="cube.mesh" scale=10 position="500,500,0"/>
292                        <Model mesh="cube.mesh" scale=10 position="0,1000,0"/>
293                        <Model mesh="cube.mesh" scale=10 position="-500,500,0"/>
294                        <Model mesh="cube.mesh" scale=10 position="-1000,0,0"/>
295                        <Model mesh="cube.mesh" scale=10 position="-500,-500,0"/>
296                        <Model mesh="cube.mesh" scale=10 position="0,-1000,0"/>
297                        <Model mesh="cube.mesh" scale=10 position="500,-500,0"/>
298                       </waypoints>
299                       <events>
300                         <activity>
301                              <EventListener event="reachedally" />
302                         </activity>
303                       </events>
304                    </WaypointPatrolController>
305                  </controller>
306                </SpaceShip>
307
308 <SpaceShip position="0,1000,0" lookat="1,0,0" name="attacker" radarname="Fighter2" visible="true">
309                            <events>
310                                <visibility>
311                                    <EventListener event="missionfinish" />
312                                </visibility>
313                            </events>
314                    <templates>
315                      <Template link=spaceshippirate />
316                    </templates>
317                    <controller>
318                      <WaypointPatrolController alertnessradius=750  team=1 active=false>
319                         <waypoints>
320                        <Model mesh="cube.mesh" scale=10 position="0,1000,0"/>
321                        <Model mesh="cube.mesh" scale=10 position="0,500,500"/>
322                        <Model mesh="cube.mesh" scale=10 position="0,0,1000"/>
323                        <Model mesh="cube.mesh" scale=10 position="0,-500,500"/>
324                        <Model mesh="cube.mesh" scale=10 position="0,-1000,0"/>
325                        <Model mesh="cube.mesh" scale=10 position="0,-500,-500"/>
326                        <Model mesh="cube.mesh" scale=10 position="0,0,-1000"/>
327                        <Model mesh="cube.mesh" scale=10 position="0,500,-500"/>
328                       </waypoints>
329                       <events>
330                         <activity>
331                              <EventListener event="reachedally" />
332                         </activity>
333                       </events>
334                    </WaypointPatrolController>
335                  </controller>
336                </SpaceShip>
337
338 <SpaceShip position="0,0,1000" lookat="0,1,0" name="attacker" radarname="Fighter3" visible="true">
339                            <events>
340                                <visibility>
341                                    <EventListener event="missionfinish" />
342                                </visibility>
343                            </events>
344                    <templates>
345                      <Template link=spaceshippirate />
346                    </templates>
347                    <controller>
348                      <WaypointPatrolController alertnessradius=750  team=1 active=false>
349                         <waypoints>
350                        <Model mesh="cube.mesh" scale=10 position="1000,0,0"/>
351                        <Model mesh="cube.mesh" scale=10 position="500,0,500"/>
352                        <Model mesh="cube.mesh" scale=10 position="0,0,1000"/>
353                        <Model mesh="cube.mesh" scale=10 position="-500,0,500"/>
354                        <Model mesh="cube.mesh" scale=10 position="-1000,0,0"/>
355                        <Model mesh="cube.mesh" scale=10 position="-500,0,-500"/>
356                        <Model mesh="cube.mesh" scale=10 position="0,0,-1000"/>
357                        <Model mesh="cube.mesh" scale=10 position="500,0,-500"/>
358                       </waypoints>
359                       <events>
360                         <activity>
361                              <EventListener event="reachedally" />
362                         </activity>
363                       </events>
364                    </WaypointPatrolController>
365                  </controller>
366                </SpaceShip>
367
368<!-- @Triggers: Attakers, Fight one by one  -->
369
370        <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1>
371         <events>
372           <trigger>
373                  <EventListener event="attacker" />
374          </trigger>
375         </events>
376        <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1>
377          <events>
378             <trigger>
379                <EventListener event="attacker" />
380             </trigger>
381          </events>
382        <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1>
383          <events>
384             <trigger>
385                <EventListener event="attacker" />
386             </trigger>
387          </events>
388        </EventTrigger>
389        </EventTrigger>
390        </EventTrigger>
391
392
393    <SimpleNotification message="Wow, That's an explosion."  broadcast="true">
394        <events>
395            <trigger>
396                <EventListener event="target1" />
397            </trigger>
398        </events>
399    </SimpleNotification>
400
401    <SimpleNotification message="Booom, you got him!"  broadcast="true">
402        <events>
403            <trigger>
404                <EventListener event="target2" />
405            </trigger>
406        </events>
407    </SimpleNotification>
408
409
410    <SimpleNotification message="No Mercy!! .. What's that?"  broadcast="true">
411        <events>
412            <trigger>
413                <EventListener event="target3" />
414            </trigger>
415        </events>
416    </SimpleNotification>
417
418
419
420
421<!-- @Triggers: Attakers, Fight one by one END  -->
422
423
424<!--Quests (Fight Enemies) END-->
425
426
427<!-- LocalQuests -->
428    <LocalQuest id="Helpisontheway.1">
429        <QuestDescription title="Help is on the way" description="An allied pilot is cast away on a planet behind you. Fight the enemies and get him out of there.
430
431                He will blink with his lamp
432
433                PS: Remind the gravitation field"
434
435 
436        failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
437        <complete-effects>
438            <AddQuest questId="defend.2" />
439        </complete-effects>
440    </LocalQuest>
441
442
443    <LocalQuest id="defend.2">
444        <QuestDescription title="Defend the Planet" description="You've picked up you're mate. He's wounded and you have to reach your base as fast as you can. Defend this place,      and try to get him home. Perhaps you can find something usefull around here.
445
446        Try to stay on the planet. It's easier to fight!"
447        failmessage="Well, you sucked" completeMessage="Well done, You're a hero" />
448        <complete-effects>
449            <AddQuest questId="leave.3" />
450        </complete-effects>
451    </LocalQuest>
452
453
454
455    <LocalQuest id="leave.3">
456        <QuestDescription title="Leave the Place" description="You've blown their minds. Let's go home. Follow the Big blue planet to reach your home." failmessage="" completeMessage="" />
457        <complete-effects>
458            <AddQuest questId="wayhome.4" />
459        </complete-effects>
460    </LocalQuest>
461
462    <LocalQuest id="wayhome.4">
463        <QuestDescription title="Let's go home" description="You've reached your planet. The radar is broke. You have to find the Base, cause you arent able to see from the air" failmessage="" completeMessage="" />
464        <complete-effects>
465            <AddQuest questId="end.5" />
466        </complete-effects>
467    </LocalQuest>
468
469<!-- LocalQuests END -->
470
471<!-- Message Triggers -->
472    <DistanceTrigger name="StartofMission" position="-8050,0,0" target="Pawn" distance=10 stayActive="true" delay=2/>
473    <SimpleNotification message="Hi, I'm the Commander.">
474        <events>
475            <trigger>
476                <EventListener event="StartofMission" />
477            </trigger>
478        </events>
479    </SimpleNotification>
480
481    <DistanceTrigger name="Introduction1" position="-8050,0,0" target="Pawn" distance=30 stayActive="true" delay=6.4/>
482    <SimpleNotification message="An allied pilot had to make a forced landing">
483        <events>
484            <trigger>
485                <EventListener event="Introduction1" />
486            </trigger>
487        </events>
488    </SimpleNotification>
489
490    <DistanceTrigger name="Introduction2" position="-8050,0,0" target="Pawn" distance=30 stayActive="true" delay=10.8/>
491    <SimpleNotification message="He needs your help. Get him out of there">
492        <events>
493            <trigger>
494                <EventListener event="Introduction2" />
495            </trigger>
496        </events>
497    </SimpleNotification>
498
499    <DistanceTrigger name="PickedUpAlly" position="-2580,300,-209" target="Pawn" distance=30 stayActive="true" delay=0.1/>
500    <SimpleNotification message="Hi .... are you an enemy?">
501        <events>
502            <trigger>
503                <EventListener event="PickedUpAlly" />
504            </trigger>
505        </events>
506    </SimpleNotification>
507
508    <DistanceTrigger name="PickedUpAlly2" position="-2580,300,-209" target="Pawn" distance=30 stayActive="true" delay=4.4/>
509    <SimpleNotification message="Shoot the enemies staying on the planet">
510        <events>
511            <trigger>
512                <EventListener event="PickedUpAlly2" />
513            </trigger>
514        </events>
515    </SimpleNotification>
516
517
518    <SimpleNotification message="Pickups! Pick them up ;-)"  broadcast="true">
519        <events>
520            <trigger>
521                <EventListener event="boxtrigger" />
522            </trigger>
523        </events>
524    </SimpleNotification>
525
526    <DistanceTrigger name="Boxdestroyed" position="2200,1000,-600" target="SpaceShip" distance=30 stayActive="true" delay=0.1 />
527    <SimpleNotification message="Now aim the blue planet">
528        <events>
529            <trigger>
530                <EventListener event="Boxdestroyed" />
531            </trigger>
532        </events>
533    </SimpleNotification>
534
535    <DistanceTrigger name="Boxdestroyed2" position="2200,1000,-600" target="SpaceShip" distance=30 stayActive="true" delay=4.4 />
536    <SimpleNotification message="Land near the blinking light!">
537        <events>
538            <trigger>
539                <EventListener event="Boxdestroyed2" />
540            </trigger>
541        </events>
542    </SimpleNotification>
543
544    <SimpleNotification message="You're almost there">
545        <events>
546            <trigger>
547                <EventListener event="reachedhomeplanet" />
548            </trigger>
549        </events>
550    </SimpleNotification>
551
552
553<!-- Message Triggers END -->
554
555<!--Quests____END-->
556
557
558
559<!--Enviroment-------------------------------------------------------------------------------------------------------------------------------------------------------------------->
560
561                                                        <!--Asteroids Field-->
562
563        <?lua for i=0,750,1 do
564                x=math.random(-8000,-1000)
565                y=math.random(-2345,2345)
566                z=math.random(-2500,2500)
567        scale=math.random(20,70)
568        ?>
569        <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>">
570        <attached>
571                <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
572         </attached>
573         <collisionShapes>
574                <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
575        </collisionShapes>
576        </MovableEntity>
577        <?lua end ?>
578
579                                                        <!--Asteroids Field end -->
580
581
582                                                        <!--Asteroids Random-->
583
584        <?lua for i=0,300,1 do
585                x=math.random(-12000,4000)
586                y=math.random(-8000,8000)
587                z=math.random(-8000,8000)
588        ?>
589        <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" >
590        <attached>
591                <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/>
592        </attached>
593        <collisionShapes>
594            <SphereCollisionShape radius="<?lua print(scale * 3) ?>" />
595        </collisionShapes>
596        </MovableEntity>
597        <?lua end ?>
598
599                                                        <!--Asteroids  Random end-->
600
601                                                        <!--Asteroid Elipse-->
602    <?lua
603    max = 20
604    for i = 0, max, 1
605    do
606    y = math.sin(i/max*6)*2000
607    z = math.cos(i/max*6)*2500
608    x = 0
609    ?>
610    <?lua
611    for k = 1, 15, 1
612    do
613    j = math.random()
614    ?>
615
616    <MovableEntity
617      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
618      collisionType = "dynamic"
619      linearDamping = "0.5"
620      angularDamping = "0.01"
621      collisiondamage = "0.01"
622      enablecollisiondamage = "true"
623      scale="<?lua print(j * 5) ?>" >
624      <attached>
625        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
626      <?lua if k == 5 then ?><attached>                 <!--asteroid fog-->
627            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
628          </attached> <?lua end ?>
629        </Model>
630      </attached>
631      <collisionShapes>
632        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
633      </collisionShapes>
634    </MovableEntity>
635    <?lua
636    end
637    ?>
638    <?lua end ?>
639                                                        <!--Asteroid Elipse end-->
640
641                                                        <!--Planet-->
642    <Planet position="15000,0,0" scale=1500 pitch=-90 mesh="planets/sol.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
643    <StaticEntity position="2600,0,0" collisionType=static>
644        <collisionShapes>
645            <SphereCollisionShape radius="399" />
646        </collisionShapes>
647    </StaticEntity>
648                                                        <!--Planet END-->
649
650                                                        <!--Planet with Ally-->
651    <Planet
652      position="0,0,0"
653      scale="100"
654      collisionType="dynamic"
655      linearDamping="0.8"
656      angularDamping="0"
657      mass="5000000"
658      pitch="0"
659      mesh="planets/muunilinst.mesh"
660      atmosphere="atmosphere1"
661      rotationaxis="1,0,0"
662      rotationrate="1.0"
663      atmospheresize="80.0f"
664      imagesize="1024.0f"
665    >
666      <attached>
667        <ForceField position="0,0,0" mode="sphere" diameter="1000" velocity="-500" />
668      </attached>
669      <collisionShapes>
670        <SphereCollisionShape radius="100" position="0,0,0" />
671      </collisionShapes>
672    </Planet>
673                                                        <!-- Planet with Ally END-->
674
675
676                                                        <!-- Homeplanet -->
677    <Planet
678      position="8000,7500,-5000"
679      scale="3000"
680      collisionType="dynamic"
681      linearDamping="0.8"
682      angularDamping="0"
683      mass="5000000000000"
684      pitch="0"
685      mesh="iceplanet.mesh"
686      atmosphere="atmosphere1"
687      rotationaxis="0,0,0"
688      rotationrate="0.0"
689      atmospheresize="80.0f"
690      imagesize="1024.0f"
691    >
692      <attached>
693        <ForceField position="0,0,0" mode="sphere" diameter="10000" velocity="-900" />
694      </attached>
695      <collisionShapes>
696        <SphereCollisionShape radius="3000" position="0,0,0" />
697      </collisionShapes>
698    </Planet>
699
700
701
702  </Scene>
703</Level>
704
705
706
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