1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Johannes Ritz |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "LastTeamStanding.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "network/Host.h" |
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33 | #include "infos/PlayerInfo.h" |
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34 | #include "worldentities/pawns/Pawn.h" |
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35 | #include "core/ConfigValueIncludes.h" |
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36 | #include "util/Convert.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateUnloadableFactory(LastTeamStanding); |
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41 | |
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42 | LastTeamStanding::LastTeamStanding(BaseObject* creator) : TeamDeathmatch(creator) |
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43 | { |
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44 | RegisterObject(LastTeamStanding); |
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45 | this->bForceSpawn_ = true; |
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46 | this->lives = 1;//4 |
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47 | this->eachTeamsPlayers.resize(teams_,0); |
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48 | this->teamsAlive = 0; |
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49 | this->bNoPunishment = false; |
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50 | this->bHardPunishment = false; |
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51 | this->punishDamageRate = 0.4f; |
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52 | this->timeRemaining = 15.0f; |
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53 | this->respawnDelay = 4.0f; |
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54 | this->setHUDTemplate("lastTeamStandingHUD"); |
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55 | } |
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56 | |
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57 | LastTeamStanding::~LastTeamStanding() |
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58 | { |
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59 | //this->playerLives_.clear(); |
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60 | //this->eachTeamsPlayers.clear(); |
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61 | //this->timeToAct_.clear(); |
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62 | //this->inGame_.clear(); |
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63 | //this->playerDelayTime_.clear(); |
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64 | } |
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65 | |
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66 | void LastTeamStanding::playerEntered(PlayerInfo* player) |
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67 | { |
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68 | if (!player)// only for safety |
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69 | return; |
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70 | TeamDeathmatch::playerEntered(player); |
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71 | if (teamsAlive<=1) |
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72 | playerLives_[player]=lives; |
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73 | else |
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74 | playerLives_[player]=getMinLives();//new players only get minimum of lives */ |
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75 | |
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76 | this->timeToAct_[player] = timeRemaining; |
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77 | this->playerDelayTime_[player] = respawnDelay; |
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78 | this->inGame_[player] = true; |
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79 | unsigned int team = getTeam(player); |
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80 | if( team < 0|| team > teams_) // make sure getTeam returns a regular value |
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81 | return; |
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82 | if(this->eachTeamsPlayers[team]==0) //if a player is the first in his group, a new team is alive |
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83 | this->teamsAlive++; |
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84 | this->eachTeamsPlayers[team]++; //the number of player in this team is increased |
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85 | } |
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86 | |
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87 | bool LastTeamStanding::playerLeft(PlayerInfo* player) |
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88 | { |
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89 | bool valid_player = TeamDeathmatch::playerLeft(player); |
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90 | if (valid_player) |
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91 | { |
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92 | this->playerLives_.erase(player); |
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93 | this->timeToAct_.erase(player); |
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94 | this->playerDelayTime_.erase(player); |
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95 | this->inGame_.erase(player); |
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96 | unsigned int team = getTeam(player); |
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97 | if( team < 0|| team > teams_) // make sure getTeam returns a regular value |
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98 | return valid_player; |
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99 | this->eachTeamsPlayers[team]--; // a player left the team |
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100 | if(this->eachTeamsPlayers[team] == 0) // if it was the last player a team died |
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101 | this->teamsAlive--; |
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102 | } |
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103 | |
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104 | return valid_player; |
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105 | } |
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106 | |
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107 | bool LastTeamStanding::allowPawnDeath(Pawn* victim, Pawn* originator) |
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108 | { |
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109 | if (!victim||!victim->getPlayer())// only for safety |
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110 | return true; |
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111 | bool allow = TeamDeathmatch::allowPawnDeath(victim, originator); |
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112 | if(!allow) {return allow;} |
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113 | |
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114 | playerLives_[victim->getPlayer()] = playerLives_[victim->getPlayer()] - 1; //player lost a live |
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115 | this->inGame_[victim->getPlayer()] = false; //if player dies, he isn't allowed to respawn immediately |
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116 | if (playerLives_[victim->getPlayer()]<=0) //if player lost all lives |
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117 | { |
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118 | unsigned int team = getTeam(victim->getPlayer()); |
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119 | if(team < 0|| team > teams_) // make sure getTeam returns a regular value |
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120 | return allow; |
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121 | this->eachTeamsPlayers[team]--; |
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122 | if(eachTeamsPlayers[team] == 0) //last team member died |
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123 | this->teamsAlive--; |
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124 | const std::string& message = victim->getPlayer()->getName() + " has lost all lives"; |
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125 | COUT(0) << message << std::endl; |
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126 | Host::Broadcast(message); |
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127 | } |
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128 | return allow; |
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129 | } |
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130 | |
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131 | bool LastTeamStanding::allowPawnDamage(Pawn* victim, Pawn* originator) |
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132 | { |
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133 | bool allow = TeamDeathmatch::allowPawnDamage(victim, originator); |
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134 | if(!allow) {return allow;} |
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135 | if (originator && originator->getPlayer())// only for safety |
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136 | { |
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137 | this->timeToAct_[originator->getPlayer()] = timeRemaining; |
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138 | |
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139 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
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140 | if (it != this->players_.end()) |
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141 | { |
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142 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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143 | return true; |
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144 | const std::string& message = ""; // resets Camper-Warning-message |
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145 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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146 | } |
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147 | } |
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148 | return allow; |
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149 | } |
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150 | |
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151 | void LastTeamStanding::spawnDeadPlayersIfRequested() |
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152 | { |
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153 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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154 | if (it->second.state_ == PlayerState::Dead) |
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155 | { |
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156 | bool alive = (0 < playerLives_[it->first]&&(inGame_[it->first])); |
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157 | if (alive&&(it->first->isReadyToSpawn() || this->bForceSpawn_)) |
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158 | { |
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159 | this->spawnPlayer(it->first); |
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160 | } |
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161 | } |
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162 | } |
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163 | |
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164 | void LastTeamStanding::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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165 | { |
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166 | if (!player) |
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167 | return; |
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168 | TeamDeathmatch::playerStartsControllingPawn(player,pawn); |
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169 | |
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170 | this->timeToAct_[player] = timeRemaining + 3.0f + respawnDelay;//reset timer |
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171 | this->playerDelayTime_[player] = respawnDelay; |
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172 | |
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173 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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174 | if (it != this->players_.end()) |
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175 | { |
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176 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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177 | return; |
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178 | const std::string& message = ""; // resets Camper-Warning-message |
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179 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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180 | } |
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181 | } |
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182 | |
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183 | void LastTeamStanding::tick(float dt) |
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184 | { |
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185 | SUPER(LastTeamStanding, tick, dt); |
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186 | if(this->hasStarted()&&(!this->hasEnded())) |
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187 | { |
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188 | if ( this->hasStarted()&&(teamsAlive<=1) )//last team remaining -> game will end |
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189 | { |
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190 | this->end(); |
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191 | } |
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192 | for (std::map<PlayerInfo*, float>::iterator it = this->timeToAct_.begin(); it != this->timeToAct_.end(); ++it) |
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193 | { |
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194 | if (playerGetLives(it->first) <= 0)//Players without lives shouldn't be affected by time. |
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195 | continue; |
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196 | it->second -= dt;//Decreases punishment time. |
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197 | if (!inGame_[it->first])//Manages respawn delay - player is forced to respawn after the delaytime is used up. |
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198 | { |
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199 | playerDelayTime_[it->first] -= dt; |
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200 | if (playerDelayTime_[it->first] <= 0) |
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201 | this->inGame_[it->first] = true; |
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202 | |
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203 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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204 | continue; |
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205 | int output = 1 + playerDelayTime_[it->first]; |
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206 | const std::string& message = "Respawn in " +multi_cast<std::string>(output)+ " seconds." ;//Countdown |
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207 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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208 | } |
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209 | else if (it->second < 0.0f) |
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210 | { |
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211 | it->second = timeRemaining + 3.0f;//reset punishment-timer |
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212 | if (playerGetLives(it->first) > 0) |
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213 | { |
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214 | this->punishPlayer(it->first); |
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215 | if (it->first->getClientID() == CLIENTID_UNKNOWN) |
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216 | return; |
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217 | const std::string& message = ""; // resets Camper-Warning-message |
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218 | this->gtinfo_->sendFadingMessage(message, it->first->getClientID()); |
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219 | } |
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220 | } |
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221 | else if (it->second < timeRemaining/5)//Warning message |
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222 | { |
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223 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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224 | continue; |
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225 | const std::string& message = "Camper Warning! Don't forget to shoot."; |
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226 | this->gtinfo_->sendFadingMessage(message, it->first->getClientID()); |
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227 | } |
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228 | } |
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229 | } |
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230 | } |
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231 | |
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232 | void LastTeamStanding::end()//TODO: Send the message to the whole team |
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233 | { |
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234 | Gametype::end(); |
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235 | int party = -1; |
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236 | //find a player who survived |
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237 | for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it) |
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238 | { |
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239 | if (it->first->getClientID() == CLIENTID_UNKNOWN) |
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240 | continue; |
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241 | |
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242 | if (it->second > 0)//a player that is alive |
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243 | { |
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244 | //which party has survived? |
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245 | std::map<PlayerInfo*, int>::iterator it2 = this->teamnumbers_.find(it->first); |
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246 | if (it2 != this->teamnumbers_.end()) |
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247 | { |
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248 | party = it2->second; |
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249 | } |
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250 | //if (party < 0) return; //if search failed |
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251 | //victory message to all team members, loose message to everyone else |
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252 | for (std::map<PlayerInfo*, int>::iterator it3 = this->teamnumbers_.begin(); it3 != this->teamnumbers_.end(); ++it3) |
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253 | { |
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254 | if (it3->first->getClientID() == CLIENTID_UNKNOWN) |
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255 | continue; |
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256 | if (it3->second == party) |
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257 | {this->gtinfo_->sendAnnounceMessage("You have won the match!", it3->first->getClientID());} |
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258 | else |
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259 | {this->gtinfo_->sendAnnounceMessage("You have lost the match!", it3->first->getClientID());} |
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260 | } |
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261 | return; |
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262 | } |
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263 | } |
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264 | } |
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265 | |
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266 | |
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267 | int LastTeamStanding::getMinLives() |
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268 | { |
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269 | int min = lives; |
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270 | for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it) |
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271 | { |
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272 | if (it->second <= 0) |
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273 | continue; |
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274 | if (it->second < lives) |
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275 | min = it->second; |
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276 | } |
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277 | return min; |
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278 | } |
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279 | |
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280 | void LastTeamStanding::punishPlayer(PlayerInfo* player) |
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281 | { |
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282 | if(!player) |
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283 | return; |
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284 | if(bNoPunishment) |
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285 | return; |
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286 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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287 | if (it != this->players_.end()) |
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288 | { |
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289 | if(!player->getControllableEntity()) |
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290 | return; |
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291 | Pawn* pawn = dynamic_cast<Pawn*>(player->getControllableEntity()); |
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292 | if(!pawn) |
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293 | return; |
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294 | if(bHardPunishment) |
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295 | { |
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296 | pawn->kill(); |
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297 | this->timeToAct_[player] = timeRemaining + 3.0f + respawnDelay;//reset timer |
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298 | } |
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299 | else |
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300 | { |
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301 | float damage = pawn->getMaxHealth()*punishDamageRate*0.5;//TODO: Factor 0.5 is hard coded. Where is the ratio between MaxHealth actually defined? |
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302 | pawn->removeHealth(damage); |
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303 | this->timeToAct_[player] = timeRemaining;//reset timer |
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304 | } |
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305 | } |
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306 | } |
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307 | |
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308 | int LastTeamStanding::playerGetLives(PlayerInfo* player) |
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309 | { |
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310 | if (player) |
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311 | return playerLives_[player]; |
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312 | else |
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313 | return 0; |
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314 | } |
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315 | |
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316 | void LastTeamStanding::setConfigValues() |
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317 | { |
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318 | SetConfigValue(lives, 4); |
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319 | SetConfigValue(timeRemaining, 15.0f); |
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320 | SetConfigValue(respawnDelay, 4.0f); |
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321 | SetConfigValue(bNoPunishment, false); |
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322 | SetConfigValue(bHardPunishment, false); |
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323 | } |
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324 | } |
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