1 | <LevelInfo |
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2 | name = "TEAMstanding" |
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3 | description = "Survive as a team." |
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4 | tags = "" |
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5 | /> |
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6 | <?lua |
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7 | include("stats.oxo") |
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8 | include("HUDTemplates3.oxo") |
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9 | include("templates/lodInformation.oxt") |
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10 | include("lastTeamStandingHUD.oxo") |
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11 | include("templates/spaceshipAssff.oxt") |
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12 | include("templates/spaceshipPirate.oxt") |
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13 | include("templates/pickupRepresentationTemplates.oxt") |
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14 | ?> |
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15 | |
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16 | <Level |
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17 | name = "TEAMstanding" |
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18 | description = "testmap for gametype last team standing" |
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19 | gametype = "TeamDeathmatch" |
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20 | > |
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21 | <templates> |
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22 | <Template link=lodtemplate_default /> |
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23 | </templates> |
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24 | |
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25 | <Scene |
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26 | ambientlight = "0.8, 0.8, 0.8" |
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27 | skybox = "Orxonox/skypanoramagen1" |
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28 | > |
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29 | <!-- TODO: |
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30 | 1. make collisionshapes bulletproof: -> attach movable entity with dynamic collisionshape within a static collisionshape |
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31 | 2. add forcefields -> there should be several "streams" through the level |
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32 | 3. add teamspawnpoints (different spaceships?) (where should the spawnpoints be placed?) |
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33 | --> |
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34 | <!--Bot / --> |
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35 | |
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36 | <!-------------------- Box: TopLayer + BottomLayer + 4 invisible Walls ---------------------> |
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37 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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38 | <attached> |
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39 | <Model position="0,-400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
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40 | <Model position="0,-420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /><!-- Second Model in order to avoid graphic errors--> |
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41 | </attached> |
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42 | <collisionShapes> |
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43 | <BoxCollisionShape position="0,-400,0" halfExtents="1500,10,1500" /> |
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44 | </collisionShapes> |
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45 | </StaticEntity> |
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46 | |
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47 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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48 | <attached> |
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49 | <Model position="0,400,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
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50 | <Model position="0,420,0" mesh="cube_orange.mesh" scale3D="1000,10,1000" /> |
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51 | </attached> |
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52 | <collisionShapes> |
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53 | <BoxCollisionShape position="0,400,0" halfExtents="1000,10,1000" /> |
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54 | </collisionShapes> |
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55 | </StaticEntity> |
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56 | |
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57 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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58 | <attached> |
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59 | <!--Model position="1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" /--> |
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60 | </attached> |
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61 | <collisionShapes> |
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62 | <BoxCollisionShape position="1000,0,0" halfExtents="10,400,1000" /> |
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63 | </collisionShapes> |
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64 | </StaticEntity> |
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65 | |
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66 | |
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67 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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68 | <attached> |
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69 | <!-- Model position="-1000,0,0" mesh="cube_green.mesh" scale3D="10,400,1000" / --> |
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70 | </attached> |
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71 | <collisionShapes> |
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72 | <BoxCollisionShape position="-1000,0,0" halfExtents="10,400,1000" /> |
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73 | </collisionShapes> |
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74 | </StaticEntity> |
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75 | |
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76 | |
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77 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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78 | <attached> |
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79 | <Model position="0,0,1000" mesh="cube_green.mesh" scale3D="1000,400,10" /> |
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80 | </attached> |
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81 | <collisionShapes> |
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82 | <BoxCollisionShape position="0,0,1000" halfExtents="1000,400,10" /> |
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83 | </collisionShapes> |
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84 | </StaticEntity> |
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85 | |
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86 | |
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87 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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88 | <attached> |
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89 | <Model position="0,0,-1000" mesh="cube_green.mesh" scale3D="1000,400,10" /> |
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90 | </attached> |
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91 | <collisionShapes> |
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92 | <BoxCollisionShape position="0,0,-1000" halfExtents="1000,400,10" /> |
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93 | </collisionShapes> |
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94 | </StaticEntity> |
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95 | |
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96 | <!-------------- Thin Gate --------------> |
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97 | |
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98 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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99 | <attached> |
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100 | <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="300,400,900" pitch="90" roll="0" yaw="0"/> |
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101 | <!--Model position="121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /> |
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102 | <Model position="-121,0,-80" mesh="cube.mesh" scale3D="18,400,18" /--> |
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103 | <Model position="0,0,-80" scale=150 mesh="sphere.mesh" /> |
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104 | </attached> |
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105 | <collisionShapes> |
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106 | <BoxCollisionShape position="121,0,-80" halfExtents="18,400,18" /> |
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107 | <BoxCollisionShape position="-121,0,-80" halfExtents="18,400,18" /> |
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108 | <SphereCollisionShape position="0,0,-80" radius="150" /> |
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109 | </collisionShapes> |
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110 | </StaticEntity> |
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111 | |
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112 | <!-- TEST FAILED - You can't put a dynamic collisionshape into a static collisionshape --> |
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113 | <!--MovableEntity position="0,0,-80" collisionType=dynamic linearDamping=0.8 angularDamping=0 > |
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114 | <attached> |
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115 | <Model position="0,0,0" scale=140 mesh="sphere.mesh" /> |
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116 | </attached> |
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117 | <collisionShapes> |
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118 | <SphereCollisionShape position="0,0,0" radius="140" /> |
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119 | </collisionShapes> |
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120 | </MovableEntity> |
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121 | |
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122 | <MovableEntity position="0,0,0" collisionType=dynamic linearDamping=0.8 angularDamping=0 > |
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123 | <attached> |
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124 | <Model position="0,-1200,0" mesh="hs-w01.mesh" scale3D="299,399,899" pitch="90" roll="0" yaw="0"/> |
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125 | </attached> |
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126 | <collisionShapes> |
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127 | <BoxCollisionShape position="121,0,-80" halfExtents="15,370,15" /> |
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128 | <BoxCollisionShape position="-121,0,-80" halfExtents="15,370,15" /> |
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129 | </collisionShapes> |
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130 | </MovableEntity--> |
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131 | |
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132 | <!-------------- Bulk Gate --------------> |
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133 | <StaticEntity position="300,0,500" direction="0,0,0" collisionType=static mass=100000 > |
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134 | <attached> |
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135 | <Model position="0,-100,0" mesh="hs-w01.mesh" scale3D="500,400,600" pitch="270" roll="0" yaw="0"/> |
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136 | </attached> |
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137 | <!--collisionShapes> |
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138 | <BoxCollisionShape position="0,0,-1000" halfExtents="1000,400,10" /> |
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139 | </collisionShapes--> |
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140 | </StaticEntity> |
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141 | |
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142 | <!-------------- Bar --------------> |
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143 | <StaticEntity position="-495,0,-495" direction="0,0,0" collisionType=static mass=100000 > |
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144 | <attached> |
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145 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,720,20" pitch="90" roll="45" yaw="0"/> |
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146 | <!--Model position="0,0,0" mesh="cube.mesh" scale3D="19,719,19" pitch="90" roll="45" yaw="0"/--> |
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147 | </attached> |
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148 | |
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149 | <collisionShapes> |
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150 | <BoxCollisionShape position="0,0,0" halfExtents="20,720,20" pitch="90" roll="45" yaw="0"/> |
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151 | </collisionShapes> |
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152 | </StaticEntity> |
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153 | |
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154 | |
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155 | <!-------------- 2 Side-Bars --------------> |
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156 | <StaticEntity position="0,0,-1000" direction="0,0,0" collisionType=static mass=100000 > |
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157 | <attached> |
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158 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="0" roll="10" yaw="0"/> |
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159 | </attached> |
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160 | <collisionShapes> |
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161 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
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162 | </collisionShapes> |
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163 | </StaticEntity> |
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164 | <StaticEntity position="-1000,0,0" direction="0,0,0" collisionType=static mass=100000 > |
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165 | <attached> |
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166 | <Model position="0,0,0" mesh="CuboidBody.mesh" scale3D="20,405,20" pitch="7" roll="0" yaw="0"/> |
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167 | </attached> |
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168 | <collisionShapes> |
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169 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
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170 | </collisionShapes> |
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171 | </StaticEntity> |
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172 | |
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173 | <!-------------- 3 Solar Panels ---------------> |
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174 | |
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175 | <?lua |
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176 | for i = 1, 3, 1 |
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177 | do |
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178 | x = i/4*1000 |
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179 | z = i/4*500 |
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180 | ?> |
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181 | <StaticEntity position="<?lua print(-1000+x) ?>,-310,<?lua print(z) ?>" direction="0,0,0" collisionType=static mass=100000 > |
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182 | <attached> |
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183 | <Model position="0,0,0" mesh="SolarPanel.mesh" scale3D="60,80,30" pitch="0" roll="0" yaw="120"/> |
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184 | </attached> |
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185 | <!--collisionShapes> |
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186 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
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187 | </collisionShapes--> |
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188 | </StaticEntity> |
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189 | <?lua end ?> |
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190 | |
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191 | <!-------------- ???? ---------------> |
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192 | <StaticEntity position="500,0,-500" direction="0,0,0" collisionType=static mass=100000 > |
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193 | <attached> |
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194 | <Model position="0,0,0" mesh="plane.mesh" scale=20 pitch="7" roll="0" yaw="0"/> |
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195 | </attached> |
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196 | <collisionShapes> |
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197 | <BoxCollisionShape position="0,0,0" halfExtents="20,400,20" pitch="0" roll="0" yaw="0"/> |
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198 | </collisionShapes> |
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199 | </StaticEntity> |
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200 | |
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201 | |
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202 | <?lua |
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203 | max = 16 |
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204 | for i = 0, max, 1 |
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205 | do |
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206 | y = math.sin(i/max*6)*500 |
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207 | z = math.cos(i/max*6)*500 |
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208 | j = 1 |
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209 | ?> |
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210 | |
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211 | <TeamSpawnPoint team=<?lua print( math.mod(i,4)) ?> position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" direction="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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212 | |
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213 | <?lua end ?> |
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214 | |
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215 | </Scene> |
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216 | </Level> |
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217 | |
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