[7697] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | /** |
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| 29 | @file LastTeamStanding.h |
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| 30 | @brief Declaration of the Gametype "Last Team Standing". |
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| 31 | */ |
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| 32 | |
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| 33 | #ifndef _LastTeamStanding_H__ |
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| 34 | #define _LastTeamStanding_H__ |
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| 35 | |
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| 36 | #include "OrxonoxPrereqs.h" |
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| 37 | #include "Deathmatch.h" |
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| 38 | #include <map> |
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| 39 | #include <vector> |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | class _OrxonoxExport LastTeamStanding : public TeamDeathmatch |
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| 44 | { |
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| 45 | /** |
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| 46 | @brief |
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| 47 | Last Team Standing is a gametype where each team fights against each other, until one team remains. |
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| 48 | @author |
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| 49 | Johannes Ritz |
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| 50 | */ |
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| 51 | protected: |
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| 52 | int lives; //!< Standard amount of lives. Each player starts a game with so many lives. |
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| 53 | std::map< PlayerInfo*, int > playerLives_; //!< Each player's lives are stored here. |
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| 54 | int teamsAlive; //!< Counter counting teams with more than one player remaining. |
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| 55 | float timeRemaining; //!< Each player has a certain time where he or she has to hit an opponent or will be punished. |
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| 56 | std::map<PlayerInfo*, float> timeToAct_; //!< Each player's time till she/he will be punished is stored here. |
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| 57 | float respawnDelay; //!<Time in seconds when a player will respawn after death. |
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| 58 | std::map<PlayerInfo*, float> playerDelayTime_; //!< Stores each Player's delay time. |
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| 59 | std::map<PlayerInfo*, bool> inGame_; //!< Indicates each Player's state. |
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| 60 | bool bNoPunishment; //!< Config value to switch off Punishment function if it is set to true. |
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| 61 | bool bHardPunishment; //!< Switches between damage and death as punishment. |
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| 62 | float punishDamageRate; //!< Makes Damage adjustable. |
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| 63 | virtual void spawnDeadPlayersIfRequested(); //!< Prevents dead players to respawn. |
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| 64 | virtual int getMinLives(); //!< Returns minimum of each player's lives; players with 0 lives are skipped; |
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| 65 | unsigned int * eachTeamsPlayers; //!<Each teams player's alive. |
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| 66 | |
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| 67 | public: |
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| 68 | LastTeamStanding(BaseObject* creator); //!< Default Constructor. |
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| 69 | virtual ~LastTeamStanding(); //!< Default Destructor. |
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| 70 | void setConfigValues(); //!< Makes values configurable. |
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| 71 | |
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| 72 | virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //!< If a player shoot's an opponent, his punishment countdown will be resetted. |
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| 73 | virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //!< Manages each players lives. |
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| 74 | |
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| 75 | virtual void end(); //!< Sends an end message. |
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| 76 | int playerGetLives(PlayerInfo* player); //!< getFunction for the map "playerLives_". |
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| 77 | int getNumTeamsAlive() const; //!< Returns the number of players that are still alive. |
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| 78 | virtual void playerEntered(PlayerInfo* player); //!< Initializes values. |
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| 79 | virtual bool playerLeft(PlayerInfo* player); //!< Manages all local variables. |
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| 80 | virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn); //!< Resets punishment time and respawn delay. |
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| 81 | |
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| 82 | void punishPlayer(PlayerInfo* player); //!< Function in order to kill a player. Punishment for hiding longer than "timeRemaining". |
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| 83 | void tick (float dt); //!< used to end the game |
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| 84 | }; |
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| 85 | } |
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| 86 | |
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| 87 | #endif /* _LastTeamStanding_H__ */ |
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