[7697] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "LastTeamStanding.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "network/Host.h" |
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| 33 | #include "infos/PlayerInfo.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "core/ConfigValueIncludes.h" |
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| 36 | #include "util/Convert.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateUnloadableFactory(LastTeamStanding); |
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| 41 | |
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| 42 | LastTeamStanding::LastTeamStanding(BaseObject* creator) : TeamDeathmatch(creator) |
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| 43 | { |
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[7893] | 44 | RegisterObject(LastTeamStanding); |
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[7890] | 45 | this->bForceSpawn_ = true; |
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| 46 | this->lives = 1;//4 |
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[7897] | 47 | this->eachTeamsPlayers.resize(teams_,0); |
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[7890] | 48 | this->teamsAlive = 0; |
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| 49 | this->bMinTeamsReached = false; |
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| 50 | this->bNoPunishment = false; |
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| 51 | this->bHardPunishment = false; |
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| 52 | this->punishDamageRate = 0.4f; |
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| 53 | this->timeRemaining = 15.0f; |
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| 54 | this->respawnDelay = 4.0f; |
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[7899] | 55 | this->setHUDTemplate("lastTeamStandingHUD"); |
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[7697] | 56 | } |
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| 57 | |
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[7699] | 58 | LastTeamStanding::~LastTeamStanding() |
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[7697] | 59 | { |
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[7901] | 60 | //this->playerLives_.clear(); |
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| 61 | //this->eachTeamsPlayers.clear(); |
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| 62 | //this->timeToAct_.clear(); |
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| 63 | //this->inGame_.clear(); |
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| 64 | //this->playerDelayTime_.clear(); |
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[7697] | 65 | } |
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| 66 | |
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[7890] | 67 | void LastTeamStanding::playerEntered(PlayerInfo* player) |
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[7697] | 68 | { |
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[7890] | 69 | if (!player)// only for safety |
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| 70 | return; |
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| 71 | TeamDeathmatch::playerEntered(player); |
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| 72 | if (teamsAlive<=1) |
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| 73 | playerLives_[player]=lives; |
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| 74 | else |
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[7893] | 75 | playerLives_[player]=getMinLives();//new players only get minimum of lives */ |
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[7890] | 76 | |
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| 77 | if (teamsAlive>1) // Now the game is allowed to end, since there are at least two teams. |
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| 78 | bMinTeamsReached = true; // since there are at least two teams, the game is allowed to end |
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| 79 | this->timeToAct_[player] = timeRemaining; |
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| 80 | this->playerDelayTime_[player] = respawnDelay; |
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| 81 | this->inGame_[player] = true; |
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[7901] | 82 | int team = getTeam(player); |
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| 83 | if( team < 0|| team > teams_) // make sure getTeam returns a regular value |
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| 84 | return; |
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| 85 | if(this->eachTeamsPlayers[team]==0) //if a player is the first in his group, a new team is alive |
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| 86 | this->teamsAlive++; |
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| 87 | this->eachTeamsPlayers[team]++; //the number of player in this team is increased |
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[7697] | 88 | } |
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| 89 | |
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[7890] | 90 | bool LastTeamStanding::playerLeft(PlayerInfo* player) |
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[7697] | 91 | { |
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[7890] | 92 | bool valid_player = TeamDeathmatch::playerLeft(player); |
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| 93 | if (valid_player) |
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[7697] | 94 | { |
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[7890] | 95 | this->playerLives_.erase(player); |
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| 96 | this->timeToAct_.erase(player); |
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| 97 | this->playerDelayTime_.erase(player); |
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| 98 | this->inGame_.erase(player); |
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[7901] | 99 | int team = getTeam(player); |
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| 100 | if( team < 0|| team > teams_) // make sure getTeam returns a regular value |
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| 101 | return valid_player; |
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| 102 | this->eachTeamsPlayers[team]--; // a player left the team |
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| 103 | if(this->eachTeamsPlayers[team] == 0) // if it was the last player a team died |
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| 104 | this->teamsAlive--; |
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[7890] | 105 | } |
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[7697] | 106 | |
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[7890] | 107 | return valid_player; |
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[7697] | 108 | } |
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| 109 | |
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| 110 | bool LastTeamStanding::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 111 | { |
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| 112 | if (!victim||!victim->getPlayer())// only for safety |
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| 113 | return true; |
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[7890] | 114 | bool allow = TeamDeathmatch::allowPawnDeath(victim, originator); |
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[7697] | 115 | if(!allow) {return allow;} |
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[7890] | 116 | |
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| 117 | playerLives_[victim->getPlayer()] = playerLives_[victim->getPlayer()] - 1; //player lost a live |
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| 118 | this->inGame_[victim->getPlayer()] = false; //if player dies, he isn't allowed to respawn immediately |
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| 119 | if (playerLives_[victim->getPlayer()]<=0) //if player lost all lives |
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[7697] | 120 | { |
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[7901] | 121 | int team = getTeam(victim->getPlayer()); |
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| 122 | if(team < 0|| team > teams_) // make sure getTeam returns a regular value |
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| 123 | return allow; |
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| 124 | this->eachTeamsPlayers[team]--; |
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| 125 | if(eachTeamsPlayers[team] == 0) //last team member died |
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[7697] | 126 | this->teamsAlive--; |
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| 127 | const std::string& message = victim->getPlayer()->getName() + " has lost all lives"; |
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| 128 | COUT(0) << message << std::endl; |
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| 129 | Host::Broadcast(message); |
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| 130 | } |
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| 131 | return allow; |
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| 132 | } |
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| 133 | |
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[7890] | 134 | bool LastTeamStanding::allowPawnDamage(Pawn* victim, Pawn* originator) |
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[7697] | 135 | { |
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[7890] | 136 | bool allow = TeamDeathmatch::allowPawnDamage(victim, originator); |
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| 137 | if(!allow) {return allow;} |
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| 138 | if (originator && originator->getPlayer())// only for safety |
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[7697] | 139 | { |
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[7890] | 140 | this->timeToAct_[originator->getPlayer()] = timeRemaining; |
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[7697] | 141 | |
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[7890] | 142 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
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| 143 | if (it != this->players_.end()) |
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| 144 | { |
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| 145 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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| 146 | return true; |
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| 147 | const std::string& message = ""; // resets Camper-Warning-message |
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| 148 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 149 | } |
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[7697] | 150 | } |
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[7890] | 151 | return allow; |
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[7697] | 152 | } |
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| 153 | |
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[7890] | 154 | void LastTeamStanding::spawnDeadPlayersIfRequested() |
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[7697] | 155 | { |
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[7890] | 156 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 157 | if (it->second.state_ == PlayerState::Dead) |
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| 158 | { |
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| 159 | bool alive = (0 < playerLives_[it->first]&&(inGame_[it->first])); |
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| 160 | if (alive&&(it->first->isReadyToSpawn() || this->bForceSpawn_)) |
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| 161 | { |
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| 162 | this->spawnPlayer(it->first); |
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| 163 | } |
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| 164 | } |
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[7697] | 165 | } |
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| 166 | |
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| 167 | void LastTeamStanding::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 168 | { |
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| 169 | if (!player) |
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| 170 | return; |
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| 171 | TeamDeathmatch::playerStartsControllingPawn(player,pawn); |
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| 172 | |
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[7890] | 173 | this->timeToAct_[player] = timeRemaining + 3.0f + respawnDelay;//reset timer |
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[7897] | 174 | this->playerDelayTime_[player] = respawnDelay; |
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[7697] | 175 | |
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| 176 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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| 177 | if (it != this->players_.end()) |
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| 178 | { |
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| 179 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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| 180 | return; |
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| 181 | const std::string& message = ""; // resets Camper-Warning-message |
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| 182 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 183 | } |
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| 184 | } |
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| 185 | |
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| 186 | void LastTeamStanding::tick(float dt) |
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| 187 | { |
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| 188 | SUPER(LastTeamStanding, tick, dt); |
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| 189 | if(this->hasStarted()&&(!this->hasEnded())) |
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| 190 | { |
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[7890] | 191 | if (bMinTeamsReached &&(this->hasStarted()&&(teamsAlive<=1)))//last team remaining -> game will end |
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[7697] | 192 | { |
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| 193 | this->end(); |
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| 194 | } |
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| 195 | for (std::map<PlayerInfo*, float>::iterator it = this->timeToAct_.begin(); it != this->timeToAct_.end(); ++it) |
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| 196 | { |
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[7890] | 197 | if (playerGetLives(it->first) <= 0)//Players without lives shouldn't be affected by time. |
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[7697] | 198 | continue; |
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[7890] | 199 | it->second -= dt;//Decreases punishment time. |
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[7697] | 200 | if (!inGame_[it->first])//Manages respawn delay - player is forced to respawn after the delaytime is used up. |
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| 201 | { |
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[7890] | 202 | playerDelayTime_[it->first] -= dt; |
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| 203 | if (playerDelayTime_[it->first] <= 0) |
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| 204 | this->inGame_[it->first] = true; |
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[7697] | 205 | |
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| 206 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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| 207 | continue; |
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[7890] | 208 | int output = 1 + playerDelayTime_[it->first]; |
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[7697] | 209 | const std::string& message = "Respawn in " +multi_cast<std::string>(output)+ " seconds." ;//Countdown |
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| 210 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 211 | } |
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[7890] | 212 | else if (it->second < 0.0f) |
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[7697] | 213 | { |
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[7890] | 214 | it->second = timeRemaining + 3.0f;//reset punishment-timer |
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| 215 | if (playerGetLives(it->first) > 0) |
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[7697] | 216 | { |
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| 217 | this->punishPlayer(it->first); |
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[7890] | 218 | if (it->first->getClientID() == CLIENTID_UNKNOWN) |
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[7697] | 219 | return; |
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| 220 | const std::string& message = ""; // resets Camper-Warning-message |
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[7890] | 221 | this->gtinfo_->sendFadingMessage(message, it->first->getClientID()); |
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[7697] | 222 | } |
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| 223 | } |
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[7890] | 224 | else if (it->second < timeRemaining/5)//Warning message |
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[7697] | 225 | { |
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| 226 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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| 227 | continue; |
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| 228 | const std::string& message = "Camper Warning! Don't forget to shoot."; |
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[7890] | 229 | this->gtinfo_->sendFadingMessage(message, it->first->getClientID()); |
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[7697] | 230 | } |
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| 231 | } |
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| 232 | } |
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| 233 | } |
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| 234 | |
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[7890] | 235 | void LastTeamStanding::end()//TODO: Send the message to the whole team |
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| 236 | { |
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| 237 | Gametype::end(); |
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| 238 | |
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| 239 | for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it) |
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| 240 | { |
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| 241 | if (it->first->getClientID() == CLIENTID_UNKNOWN) |
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| 242 | continue; |
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| 243 | |
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| 244 | if (it->second > 0) |
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| 245 | this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID()); |
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| 246 | else |
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| 247 | this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID()); |
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| 248 | } |
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| 249 | |
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| 250 | } |
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| 251 | |
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| 252 | |
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| 253 | int LastTeamStanding::getMinLives() |
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| 254 | { |
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| 255 | int min = lives; |
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| 256 | for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it) |
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| 257 | { |
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| 258 | if (it->second <= 0) |
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| 259 | continue; |
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| 260 | if (it->second < lives) |
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| 261 | min = it->second; |
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| 262 | } |
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| 263 | return min; |
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| 264 | } |
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| 265 | |
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| 266 | void LastTeamStanding::punishPlayer(PlayerInfo* player) |
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| 267 | { |
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| 268 | if(!player) |
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| 269 | return; |
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| 270 | if(bNoPunishment) |
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| 271 | return; |
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| 272 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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| 273 | if (it != this->players_.end()) |
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| 274 | { |
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| 275 | if(!player->getControllableEntity()) |
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| 276 | return; |
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| 277 | Pawn* pawn = dynamic_cast<Pawn*>(player->getControllableEntity()); |
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| 278 | if(!pawn) |
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| 279 | return; |
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| 280 | if(bHardPunishment) |
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| 281 | { |
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| 282 | pawn->kill(); |
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| 283 | this->timeToAct_[player] = timeRemaining + 3.0f + respawnDelay;//reset timer |
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| 284 | } |
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| 285 | else |
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| 286 | { |
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| 287 | float damage = pawn->getMaxHealth()*punishDamageRate*0.5;//TODO: Factor 0.5 is hard coded. Where is the ratio between MaxHealth actually defined? |
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| 288 | pawn->removeHealth(damage); |
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| 289 | this->timeToAct_[player] = timeRemaining;//reset timer |
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| 290 | } |
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| 291 | } |
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| 292 | } |
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| 293 | |
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| 294 | int LastTeamStanding::playerGetLives(PlayerInfo* player) |
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| 295 | { |
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| 296 | if (player) |
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| 297 | return playerLives_[player]; |
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| 298 | else |
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| 299 | return 0; |
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| 300 | } |
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| 301 | |
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| 302 | void LastTeamStanding::setConfigValues() |
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| 303 | { |
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| 304 | SetConfigValue(lives, 4); |
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| 305 | SetConfigValue(timeRemaining, 15.0f); |
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| 306 | SetConfigValue(respawnDelay, 4.0f); |
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| 307 | SetConfigValue(bNoPunishment, false); |
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| 308 | SetConfigValue(bHardPunishment, false); |
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| 309 | } |
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[7697] | 310 | } |
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