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                Last change
                  on this file since 8620 was
                  6746,
                  checked in by rgrieder, 16 years ago
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Merged gamestates2 branch back to trunk. 
This brings in some heavy changes in the GUI framework. 
It should also fix problems with triggered asserts in the InputManager. 
 
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL. 
I haven't tested it before, so I can't tell whether it's my changes. 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
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            File size:
            175 bytes
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  | Line |   | 
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| 1 | -- MultiplayerOptionsMenu.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("MultiplayerOptionsMenu") | 
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| 4 |  | 
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| 5 | function P.MultiplayerOptionsBackButton_clicked(e) | 
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| 6 |     hideMenuSheet(P.name) | 
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| 7 | end | 
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| 8 |  | 
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| 9 | return P | 
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