| 
                Last change
                  on this file since 7826 was
                  6746,
                  checked in by rgrieder, 16 years ago
           | 
        
        
          | 
               
Merged gamestates2 branch back to trunk. 
This brings in some heavy changes in the GUI framework. 
It should also fix problems with triggered asserts in the InputManager. 
 
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL. 
I haven't tested it before, so I can't tell whether it's my changes. 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
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        | 
            File size:
            541 bytes
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  | Line |   | 
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| 1 | -- DecisionPopup.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("DecisionPopup") | 
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| 4 |  | 
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| 5 | function P.setCallback(functionPtr) | 
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| 6 |     P.functionPtr = functionPtr | 
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| 7 | end | 
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| 8 |  | 
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| 9 | function P.setText( text ) | 
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| 10 |     winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) | 
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| 11 | end | 
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| 12 |  | 
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| 13 | -- events for ingamemenu | 
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| 14 | function P.button_yes(e) | 
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| 15 |     if P.functionPtr ~= nil then | 
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| 16 |         P.functionPtr(true) | 
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| 17 |     end | 
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| 18 |     hideMenuSheet("DecisionPopup") | 
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| 19 | end | 
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| 20 |  | 
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| 21 | function P.button_no(e) | 
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| 22 |     if P.functionPtr ~= nil then | 
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| 23 |         P.functionPtr(false) | 
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| 24 |     end | 
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| 25 |     hideMenuSheet("DecisionPopup") | 
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| 26 | end | 
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| 27 |  | 
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| 28 | return P | 
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| 29 |  | 
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