1 | <?lua |
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2 | include("stats.oxo") |
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3 | include("hudtemplates3.oxo") |
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4 | include("templates/lodinformation.oxt") |
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5 | include("lastmanstandinghud.oxo") |
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6 | ?> |
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7 | |
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8 | <?lua |
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9 | include("templates/spaceship_assff.oxt") |
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10 | include("templates/spaceship_pirate.oxt") |
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11 | ?> |
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12 | |
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13 | <Level |
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14 | name = "Last Man Standing" |
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15 | description = "testmap for gametype last man standing" |
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16 | gametype = "LastManStanding" |
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17 | > |
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18 | <templates> |
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19 | <Template link=lodtemplate_default /> |
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20 | </templates> |
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21 | |
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22 | <Scene |
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23 | ambientlight = "0.8, 0.8, 0.8" |
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24 | skybox = "Orxonox/skypanoramagen1" |
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25 | > |
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26 | <!----- Spawnpoints -----> |
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27 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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28 | <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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29 | <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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30 | <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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31 | <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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32 | <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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33 | <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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34 | <Bot /> |
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35 | |
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36 | <!-- ------------ middle asteroid -------------- --> |
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37 | <StaticEntity position="0,20,0"> |
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38 | <attached> |
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39 | <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true /> |
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40 | <!-- ParticleEmitter position="0,0,0" source="Orxonox/Steam" / --> |
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41 | </attached> |
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42 | </StaticEntity> |
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43 | <StaticEntity position="0,0,0" collisionType=static> |
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44 | <collisionShapes> |
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45 | <SphereCollisionShape radius="145" /> |
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46 | </collisionShapes> |
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47 | </StaticEntity> |
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48 | |
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49 | <!-- ---------------asteroid dome----------------- --> |
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50 | <?lua |
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51 | max = 17 |
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52 | for i = 1, max, 1 |
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53 | do |
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54 | y = math.sin(i/max*6)*750 |
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55 | z = math.cos(i/max*6)*750 |
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56 | x = i*10 |
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57 | ?> |
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58 | <?lua |
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59 | for k = 1, 25, 1 |
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60 | do |
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61 | j = math.random() |
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62 | ?> |
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63 | |
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64 | <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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65 | <attached> |
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66 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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67 | </Model> |
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68 | </attached> |
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69 | </StaticEntity> |
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70 | |
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71 | <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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72 | <attached> |
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73 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh"> |
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74 | </Model> |
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75 | </attached> |
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76 | </StaticEntity># |
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77 | |
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78 | <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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79 | <attached> |
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80 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh"> |
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81 | </Model> |
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82 | </attached> |
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83 | </StaticEntity> |
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84 | |
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85 | <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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86 | <attached> |
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87 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh"> |
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88 | </Model> |
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89 | </attached> |
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90 | </StaticEntity> |
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91 | |
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92 | <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale=<?lua print(j * 2) ?> > |
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93 | <attached> |
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94 | <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh"> |
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95 | </Model> |
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96 | </attached> |
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97 | </StaticEntity> |
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98 | |
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99 | |
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100 | |
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101 | <MovableEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale=<?lua print(j * 2.1) ?> pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" > |
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102 | <attached> |
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103 | <Model position="0,0,0" scale=25 mesh="ast6.mesh" shadow=true /> |
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104 | <!--ParticleEmitter position="0,0,0" source="Orxonox/Steam" /--> |
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105 | </attached> |
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106 | |
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107 | <!--collisionShapes> |
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108 | <BoxCollisionShape position="<?lua print(y) ?>,0,<?lua print(z) ?>" halfExtents="50, 200, 50" /> |
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109 | </collisionShapes--> |
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110 | |
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111 | </MovableEntity> |
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112 | |
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113 | <?lua |
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114 | end |
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115 | ?> |
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116 | <?lua end ?> |
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117 | |
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118 | |
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119 | |
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120 | |
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121 | </Scene> |
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122 | </Level> |
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123 | |
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124 | |
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