Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/kicklib2/src/orxonox/sound/SoundManager.cc @ 8322

Last change on this file since 8322 was 8322, checked in by rgrieder, 13 years ago

OpenAL message not anymore necessary: problem fixed by adding wrap_oal.dll on Windows.

  • Property svn:eol-style set to native
File size: 23.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *       Kevin Young
25 *       Reto Grieder
26 *   Co-authors:
27 *      ...
28 *
29 */
30
31#include "SoundManager.h"
32
33#include <utility>
34#include <alut.h>
35#include <loki/ScopeGuard.h>
36
37#include "util/Exception.h"
38#include "util/Math.h"
39#include "util/Clock.h"
40#include "util/ScopedSingletonManager.h"
41#include "core/ConfigValueIncludes.h"
42#include "core/CoreIncludes.h"
43#include "core/GameMode.h"
44#include "core/Resource.h"
45#include "SoundBuffer.h"
46#include "BaseSound.h"
47#include "AmbientSound.h"
48#include "WorldSound.h"
49
50namespace orxonox
51{
52    ManageScopedSingleton(SoundManager, ScopeID::Graphics, true);
53
54    std::string SoundManager::getALErrorString(ALenum code)
55    {
56        switch (code)
57        {
58        case AL_NO_ERROR:          return "No error";
59        case AL_INVALID_NAME:      return "Invalid AL parameter name";
60        case AL_INVALID_ENUM:      return "Invalid AL enum";
61        case AL_INVALID_VALUE:     return "Invalid AL value";
62        case AL_INVALID_OPERATION: return "Invalid AL operation";
63        case AL_OUT_OF_MEMORY:     return "AL reports out of memory";
64        default:                   return "Unknown AL error";
65        }
66    }
67
68    SoundManager::SoundManager()
69        : effectsPoolSize_(0)
70    {
71        RegisterRootObject(SoundManager);
72
73        this->bDestructorCalled_ = false;
74
75        // Clear error messages (might be problematic on some systems)
76        alGetError();
77        alutGetError();
78
79        // See whether we even want to load
80        bool bDisableSound_ = false;
81        SetConfigValue(bDisableSound_, false);
82        if (bDisableSound_)
83            ThrowException(InitialisationAborted, "Sound: Not loading at all");
84        if (!alutInitWithoutContext(NULL, NULL))
85            ThrowException(InitialisationFailed, "Sound Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError()));
86        Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit);
87
88/*
89        // Get list of available sound devices and display them
90        const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
91        char* device = new char[strlen(devices)+1];
92        strcpy(device, devices);
93        std::string renderDevice;
94        SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering");
95        COUT(4) << "Sound: Available devices: ";
96        while (true)
97        {
98            this->deviceNames_.push_back(devices);
99            COUT(4) << '"' << devices << "\", ";
100            devices += strlen(devices) + 1;
101            if (*devices == '\0')
102                break;
103        }
104        COUT(4) << std::endl;
105
106        // Open the selected device
107        COUT(3) << "Sound: Opening device \"" << renderDevice << '\' << std::endl;
108        this->device_ = alcOpenDevice(renderDevice.c_str());
109*/
110        this->device_ = alcOpenDevice(NULL);
111        if (this->device_ == NULL)
112            ThrowException(InitialisationFailed, "Sound Error: Could not open sound device.");
113        Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_);
114
115        // Create sound context and make it the currently used one
116        this->context_ = alcCreateContext(this->device_, NULL);
117        if (this->context_ == NULL)
118            ThrowException(InitialisationFailed, "Sound Error: Could not create ALC context");
119        Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_);
120        if (!alcMakeContextCurrent(this->context_))
121            ThrowException(InitialisationFailed, "Sound Error: Could not use ALC context");
122
123        GameMode::setPlaysSound(true);
124        Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false);
125
126        // Get some information about the sound
127        if (const char* version = alGetString(AL_VERSION))
128            COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl;
129        if (const char* vendor = alGetString(AL_VENDOR))
130            COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl;
131        if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER))
132            COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl;
133        else
134            COUT(2) << "Sound Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl;
135
136        this->mute_[SoundType::All]     = 1.0f;
137        this->mute_[SoundType::Music]   = 1.0f;
138        this->mute_[SoundType::Effects] = 1.0f;
139
140        this->setConfigValues();
141
142        // Try to get at least one source
143        ALuint source;
144        alGenSources(1, &source);
145        if (!alGetError() && alIsSource(source))
146            this->availableSoundSources_.push_back(source);
147        else
148            ThrowException(InitialisationFailed, "Sound Error: Could not create even a single source");
149        // Create a few initial sources
150        this->createSoundSources(this->minSources_ - 1);
151
152        // Disarm guards
153        alutExitGuard.Dismiss();
154        closeDeviceGuard.Dismiss();
155        desroyContextGuard.Dismiss();
156        resetPlaysSoundGuard.Dismiss();
157
158        COUT(4) << "Sound: Initialisation complete" << std::endl;
159    }
160
161    SoundManager::~SoundManager()
162    {
163        // Erase fade lists because of the smart pointers
164        this->bDestructorCalled_ = true;
165        this->fadeInList_.clear();
166        this->fadeOutList_.clear();
167
168        // If there are still used buffers around, well, that's just very bad...
169        if (this->soundBuffers_.size() != this->effectsPool_.size())
170            COUT(1) << "Sound Error: Some sound buffers are still in use but OpenAL is about to shut down. Fix this!" << std::endl;
171        // Empty buffer pool and buffer list
172        this->effectsPool_.clear();
173        this->soundBuffers_.clear();
174
175        // There should not be any sources in use anymore
176        if (!this->usedSoundSources_.empty())
177            COUT(1) << "Sound Error: Some sound sources are still in use but OpenAL is about to shut down. Fix this!" << std::endl;
178        while (!this->availableSoundSources_.empty())
179        {
180            alDeleteSources(1, &this->availableSoundSources_.back());
181            this->availableSoundSources_.pop_back();
182        }
183
184        GameMode::setPlaysSound(false);
185
186        // Relieve context to destroy it
187        if (!alcMakeContextCurrent(NULL))
188            COUT(1) << "Sound Error: Could not unset ALC context" << std::endl;
189        alcDestroyContext(this->context_);
190        if (ALCenum error = alcGetError(this->device_))
191        {
192            if (error == AL_INVALID_OPERATION)
193                COUT(1) << "Sound Error: Could not destroy ALC context because it is the current one" << std::endl;
194            else
195                COUT(1) << "Sound Error: Could not destroy ALC context because it is invalid" << std::endl;
196        }
197#ifdef AL_VERSION_1_1
198        if (!alcCloseDevice(this->device_))
199            COUT(1) << "Sound Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl;
200#else
201        alcCloseDevice(this->device_);
202#endif
203        if (!alutExit())
204            COUT(1) << "Sound Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl;
205    }
206
207    void SoundManager::setConfigValues()
208    {
209        SetConfigValue(crossFadeStep_, 0.2f)
210            .description("Determines how fast sounds should fade, per second.")
211            .callback(this, &SoundManager::checkFadeStepValidity);
212
213        SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f)
214            .description("Defines the overall volume.")
215            .callback(this, &SoundManager::checkSoundVolumeValidity);
216        SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f)
217            .description("Defines the ambient volume.")
218            .callback(this, &SoundManager::checkAmbientVolumeValidity);
219        SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f)
220            .description("Defines the effects volume.")
221            .callback(this, &SoundManager::checkEffectsVolumeValidity);
222
223        SetConfigValue(minSources_, 16)
224            .description("Minimum number of sources being generated (if possible)");
225        SetConfigValue(maxSources_, 1024)
226            .description("Maximum number of sources to be made available");
227    }
228
229    void SoundManager::preUpdate(const Clock& time)
230    {
231        this->processCrossFading(time.getDeltaTime());
232
233        // Check whether a sound object has stopped playing
234        for (unsigned int i = 0; i < this->usedSoundSources_.size(); ++i)
235        {
236            ALint state;
237            alGetSourcei(this->usedSoundSources_[i].first, AL_SOURCE_STATE, &state);
238            if (state == AL_STOPPED)
239            {
240                if (this->usedSoundSources_[i].second->stop()) // if stop() returns true, the sound source was removed, thus decrement the array index
241                    --i;
242            }
243        }
244    }
245
246    void SoundManager::checkFadeStepValidity()
247    {
248        if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 )
249        {
250            COUT(2) << "Sound warning: fade step out of range, ignoring change." << std::endl;
251            ResetConfigValue(crossFadeStep_);
252        }
253    }
254
255    void SoundManager::checkVolumeValidity(SoundType::Value type)
256    {
257        float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f);
258        if (clampedVolume != this->volume_[type])
259            COUT(2) << "Sound warning: Volume setting (" << type << ") out of range, clamping." << std::endl;
260        this->updateVolume(type);
261    }
262
263    void SoundManager::setVolume(float vol, SoundType::Value type)
264    {
265        if (type < 0 || type > SoundType::Effects)
266            return;
267        this->volume_[type] = vol;
268        this->checkVolumeValidity(type);
269    }
270
271    float SoundManager::getVolume(SoundType::Value type)
272    {
273        if (type < 0 || type > SoundType::Effects)
274            return 0.0f;
275        return this->volume_[type];
276    }
277
278    float SoundManager::getRealVolume(SoundType::Value type)
279    {
280        if (type != SoundType::Music && type != SoundType::Effects)
281            return 0.0f;
282        return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type];
283    }
284
285    void SoundManager::updateVolume(SoundType::Value type)
286    {
287        switch(type)
288        {
289        case SoundType::All:
290            for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it)
291                (*it)->updateVolume();
292            break;
293        case SoundType::Music:
294            for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it)
295                (*it)->updateVolume();
296            break;
297        case SoundType::Effects:
298            for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it)
299                (*it)->updateVolume();
300            break;
301        default:
302            assert(false);
303        }
304    }
305
306    void SoundManager::toggleMute(SoundType::Value type)
307    {
308        if (type < 0 || type > SoundType::Effects)
309            return;
310        this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f;
311        this->updateVolume(type);
312    }
313
314    bool SoundManager::getMute(SoundType::Value type)
315    {
316        if (type < 0 || type > SoundType::Effects)
317            return true;
318        return (this->mute_[type] == 0);
319    }
320
321    void SoundManager::setListenerPosition(const Vector3& position)
322    {
323        alListener3f(AL_POSITION, position.x, position.y, position.z);
324        ALenum error = alGetError();
325        if (error == AL_INVALID_VALUE)
326            // @TODO: Follow this constantly appearing, nerve-racking warning
327            COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl;
328    }
329
330    void SoundManager::setListenerOrientation(const Quaternion& orientation)
331    {
332        // update listener orientation
333        const Vector3& direction = -orientation.zAxis();
334        const Vector3& up = orientation.yAxis();
335
336        ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z };
337
338        alListenerfv(AL_ORIENTATION, orient);
339        ALenum error = alGetError();
340        if (error == AL_INVALID_VALUE)
341            COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl;
342    }
343
344    void SoundManager::registerAmbientSound(AmbientSound* newAmbient)
345    {
346        if (newAmbient != NULL && !this->bDestructorCalled_)
347        {
348            for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it)
349            {
350                if (it->first == newAmbient)
351                {
352                    COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl;
353                    return;
354                }
355            }
356
357            if (!this->ambientSounds_.empty())
358            {
359                this->fadeOut(ambientSounds_.front().first);
360            }
361            this->ambientSounds_.push_front(std::make_pair(newAmbient, false));
362            newAmbient->doPlay();
363            this->fadeIn(newAmbient);
364        }
365    }
366
367    void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient)
368    {
369        if (oldAmbient == NULL || ambientSounds_.empty() || this->bDestructorCalled_)
370            return;
371
372        if (this->ambientSounds_.front().first == oldAmbient)
373        {
374            this->fadeOut(oldAmbient);
375            this->ambientSounds_.pop_front();
376            if (!this->ambientSounds_.empty())
377            {
378                if (!this->ambientSounds_.front().second) // Not paused before
379                {
380                    this->ambientSounds_.front().first->doPlay();
381                }
382                this->fadeIn(this->ambientSounds_.front().first);
383            }
384        }
385        else
386        {
387            for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it)
388            {
389                if (it->first == oldAmbient)
390                {
391                    this->fadeOut(oldAmbient);
392                    this->ambientSounds_.erase(it);
393                    break;
394                }
395            }
396        }
397    }
398
399    void SoundManager::pauseAmbientSound(AmbientSound* ambient)
400    {
401        if (ambient != NULL)
402        {
403            for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it)
404            {
405                if (it->first == ambient)
406                {
407                    it->second = true;
408                    this->fadeOut(it->first);
409                    return;
410                }
411            }
412        }
413    }
414
415    void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound)
416    {
417        // If we're already fading out --> remove that
418        for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++)
419        {
420            if (*it == sound)
421            {
422                this->fadeOutList_.erase(it);
423                break;
424            }
425        }
426        // No duplicate entries
427        if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end())
428            this->fadeInList_.push_back(sound);
429    }
430
431    void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound)
432    {
433        // If we're already fading in --> remove that
434        for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++)
435        {
436            if (*it == sound)
437            {
438                this->fadeInList_.erase(it);
439                break;
440            }
441        }
442        // No duplicate entries
443        if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end())
444            this->fadeOutList_.push_back(sound);
445    }
446
447    void SoundManager::processCrossFading(float dt)
448    {
449
450        // Hacky solution to the fade delay while loading a level.
451        if(dt > 0.2)
452        {
453            return;
454        }
455
456        // FADE IN
457        for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); )
458        {
459            if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f)
460            {
461                (*it)->setVolume(1.0f);
462                this->fadeInList_.erase(it++);
463            }
464            else
465            {
466                (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt);
467                ++it;
468            }
469        }
470
471        // FADE OUT
472        for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); )
473        {
474            if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f)
475            {
476                (*it)->setVolume(0.0f);
477
478                // If sound is in the ambient list --> pause
479                for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2)
480                {
481                    if (it2->first == *it)
482                    {
483                        (*it)->doPause();
484                        break;
485                    }
486                }
487                // If not pause (by loop above for instance) --> stop
488                if (!(*it)->isPaused())
489                    (*it)->doStop();
490
491                this->fadeOutList_.erase(it++);
492            }
493            else
494            {
495                (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt);
496                ++it;
497            }
498        }
499    }
500
501    shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename)
502    {
503        shared_ptr<SoundBuffer> buffer;
504        // Check active or pooled buffers
505        SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename);
506        if (it != this->soundBuffers_.end())
507        {
508            buffer = it->second;
509
510            // Remove from effects pool if not active used before
511            if (buffer->poolIterator_ != this->effectsPool_.end())
512            {
513                this->effectsPoolSize_ -= buffer->getSize();
514                this->effectsPool_.erase(buffer->poolIterator_);
515                buffer->poolIterator_ = this->effectsPool_.end();
516            }
517        }
518        else
519        {
520            try
521            {
522                buffer.reset(new SoundBuffer(filename, this->effectsPool_.end()));
523            }
524            catch (const std::exception& ex)
525            {
526                COUT(1) << ex.what() << std::endl;
527                return buffer;
528            }
529            this->soundBuffers_[filename] = buffer;
530        }
531        return buffer;
532    }
533
534    void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer)
535    {
536        // Check if others are still using the buffer
537        if (buffer.use_count() != 2)
538            return;
539        SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename());
540        if (it != this->soundBuffers_.end())
541        {
542            if (bPoolBuffer)
543            {
544                // Pool already too large?
545                while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty())
546                {
547                    shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back();
548                    this->effectsPoolSize_ -= bufferDel->getSize();
549                    bufferDel->poolIterator_ = this->effectsPool_.end();
550                    this->effectsPool_.pop_back();
551                    // Remove from buffer map too
552                    SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename());
553                    if (itDel != this->soundBuffers_.end())
554                        this->soundBuffers_.erase(itDel);
555                }
556                // Put buffer into the pool
557                this->effectsPoolSize_ += it->second->getSize();
558                this->effectsPool_.push_front(it->second);
559                it->second->poolIterator_ = this->effectsPool_.begin();
560            }
561            else
562                this->soundBuffers_.erase(it);
563        }
564    }
565
566    ALuint SoundManager::getSoundSource(BaseSound* object)
567    {
568        if (!this->availableSoundSources_.empty())
569        {
570            ALuint source = this->availableSoundSources_.back();
571            this->availableSoundSources_.pop_back();
572            this->usedSoundSources_.push_back(std::make_pair(source, object));
573            return source;
574        }
575        else
576        {
577            if (this->usedSoundSources_.size() < this->maxSources_)
578            {
579                ALuint source;
580                alGenSources(1, &source);
581                // Try to create new sources (50% more, but at least one)
582                if (alIsSource(source) && !alGetError())
583                {
584                    this->usedSoundSources_.push_back(std::make_pair(source, object));
585                    return source;
586                }
587            }
588            // Return no source ID
589            ALuint source = 123456789;
590            while (alIsSource(++source));
591            return source;
592        }
593    }
594
595    void SoundManager::releaseSoundSource(ALuint source)
596    {
597#ifndef NDEBUG
598        for (std::vector<ALuint>::const_iterator it = this->availableSoundSources_.begin(); it != this->availableSoundSources_.end(); ++it)
599            assert((*it) != source);
600#endif
601        this->availableSoundSources_.push_back(source);
602        for (std::vector<std::pair<ALuint, BaseSound*> >::iterator it = this->usedSoundSources_.begin();
603            it != this->usedSoundSources_.end(); ++it)
604        {
605            if (it->first == source)
606            {
607                this->usedSoundSources_.erase(it);
608                break;
609            }
610        }
611        int used = std::max((unsigned int)(this->usedSoundSources_.size()), this->minSources_);
612        // Subtract those we added in the statement above trough std::max
613        int available = (int)this->availableSoundSources_.size() - (used - (int)this->usedSoundSources_.size());
614        // Delete sources again to free resources if appropriate (more than 50% more available than used)
615        int toDelete = available - used / 2;
616        while (toDelete-- > 0)
617        {
618            alDeleteSources(1, &this->availableSoundSources_.back());
619            if (alGetError())
620                COUT(1) << "Sound Error: Failed to delete a source --> lost forever" << std::endl;
621            this->availableSoundSources_.pop_back();
622        }
623    }
624
625    unsigned int SoundManager::createSoundSources(unsigned int n)
626    {
627        unsigned int count = this->availableSoundSources_.size() + this->usedSoundSources_.size();
628        while (count < this->maxSources_ && count <= n)
629        {
630            ALuint source;
631            alGenSources(1, &source);
632            if (alIsSource(source) && !alGetError())
633                this->availableSoundSources_.push_back(source);
634            else
635                break;
636            ++count;
637        }
638        return count - this->availableSoundSources_.size() - this->usedSoundSources_.size();
639    }
640}
Note: See TracBrowser for help on using the repository browser.