| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Aurelian Jaggi | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 |     @file ForceField.cc | 
|---|
| 31 |     @brief Implementation of the ForceField class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #include "ForceField.h" | 
|---|
| 35 |  | 
|---|
| 36 | #include "core/CoreIncludes.h" | 
|---|
| 37 | #include "core/XMLPort.h" | 
|---|
| 38 | #include "worldentities/MobileEntity.h" | 
|---|
| 39 |  | 
|---|
| 40 | namespace orxonox | 
|---|
| 41 | { | 
|---|
| 42 |     CreateFactory(ForceField); | 
|---|
| 43 |  | 
|---|
| 44 |     /*static*/ const std::string ForceField::modeTube_s = "tube"; | 
|---|
| 45 |     /*static*/ const std::string ForceField::modeSphere_s = "sphere"; | 
|---|
| 46 |     /*static*/ const std::string ForceField::modeInvertedSphere_s = "invertedSphere"; | 
|---|
| 47 |  | 
|---|
| 48 |     /** | 
|---|
| 49 |     @brief | 
|---|
| 50 |         Constructor. Registers the object and initializes some values. | 
|---|
| 51 |     */ | 
|---|
| 52 |     ForceField::ForceField(BaseObject* creator) : StaticEntity(creator) | 
|---|
| 53 |     { | 
|---|
| 54 |         RegisterObject(ForceField); | 
|---|
| 55 |  | 
|---|
| 56 |         //Standard Values | 
|---|
| 57 |         this->setDirection(Vector3::ZERO); | 
|---|
| 58 |         this->setVelocity(100); | 
|---|
| 59 |         this->setDiameter(500); | 
|---|
| 60 |         this->setLength(2000); | 
|---|
| 61 |         this->mode_ = forceFieldMode::tube; | 
|---|
| 62 |          | 
|---|
| 63 |         this->registerVariables(); | 
|---|
| 64 |     } | 
|---|
| 65 |  | 
|---|
| 66 |     /** | 
|---|
| 67 |     @brief | 
|---|
| 68 |         Destructor. | 
|---|
| 69 |     */ | 
|---|
| 70 |     ForceField::~ForceField() | 
|---|
| 71 |     { | 
|---|
| 72 |     } | 
|---|
| 73 |  | 
|---|
| 74 |     /** | 
|---|
| 75 |     @brief | 
|---|
| 76 |         Creates a ForceField object through XML. | 
|---|
| 77 |     */ | 
|---|
| 78 |     void ForceField::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 79 |     { | 
|---|
| 80 |         SUPER(ForceField, XMLPort, xmlelement, mode); | 
|---|
| 81 |  | 
|---|
| 82 |         XMLPortParam(ForceField, "velocity", setVelocity, getVelocity, xmlelement, mode).defaultValues(100); | 
|---|
| 83 |         XMLPortParam(ForceField, "diameter", setDiameter, getDiameter, xmlelement, mode).defaultValues(500); | 
|---|
| 84 |         XMLPortParam(ForceField, "length", setLength  , getLength  , xmlelement, mode).defaultValues(2000); | 
|---|
| 85 |         XMLPortParam(ForceField, "mode", setMode, getMode, xmlelement, mode); | 
|---|
| 86 |     } | 
|---|
| 87 |      | 
|---|
| 88 |     void ForceField::registerVariables() | 
|---|
| 89 |     { | 
|---|
| 90 |         registerVariable(this->velocity_, VariableDirection::ToClient); | 
|---|
| 91 |         registerVariable(this->radius_, VariableDirection::ToClient); | 
|---|
| 92 |         registerVariable(this->halfLength_, VariableDirection::ToClient); | 
|---|
| 93 |         registerVariable(this->mode_, VariableDirection::ToClient); | 
|---|
| 94 |     } | 
|---|
| 95 |  | 
|---|
| 96 |  | 
|---|
| 97 |     /** | 
|---|
| 98 |     @brief | 
|---|
| 99 |         A method that is called every tick. | 
|---|
| 100 |         Implements the behavior of teh ForceField. | 
|---|
| 101 |     @param dt | 
|---|
| 102 |         The amount of time that elapsed since the last tick. | 
|---|
| 103 |     */ | 
|---|
| 104 |     void ForceField::tick(float dt) | 
|---|
| 105 |     { | 
|---|
| 106 |         if(this->mode_ == forceFieldMode::tube) | 
|---|
| 107 |         { | 
|---|
| 108 |             // Iterate over all objects that could possibly be affected by the ForceField. | 
|---|
| 109 |             for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
|---|
| 110 |             { | 
|---|
| 111 |                 // The direction of the orientation of the force field. | 
|---|
| 112 |                 Vector3 direction = this->getOrientation() * WorldEntity::FRONT; | 
|---|
| 113 |                 direction.normalise(); | 
|---|
| 114 |  | 
|---|
| 115 |                 // Vector from the center of the force field to the object its acting on. | 
|---|
| 116 |                 Vector3 distanceVector = it->getWorldPosition() - (this->getWorldPosition() + (this->halfLength_ * direction)); | 
|---|
| 117 |  | 
|---|
| 118 |                 // The object is outside a ball around the center with radius length/2 of the ForceField. | 
|---|
| 119 |                 if(distanceVector.length() > this->halfLength_) | 
|---|
| 120 |                     continue; | 
|---|
| 121 |  | 
|---|
| 122 |                 // The distance of the object form the orientation vector. (Or rather the smallest distance from the orientation vector) | 
|---|
| 123 |                 float distanceFromDirectionVector = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(direction)).length(); | 
|---|
| 124 |  | 
|---|
| 125 |                 // If the object in a tube of radius 'radius' around the direction of orientation. | 
|---|
| 126 |                 if(distanceFromDirectionVector >= this->radius_) | 
|---|
| 127 |                     continue; | 
|---|
| 128 |  | 
|---|
| 129 |                 // Apply a force to the object in the direction of the orientation. | 
|---|
| 130 |                 // The force is highest when the object is directly on the direction vector, with a linear decrease, finally reaching zero, when distanceFromDirectionVector = radius. | 
|---|
| 131 |                 it->applyCentralForce((this->radius_ - distanceFromDirectionVector)/this->radius_ * this->velocity_ * direction); | 
|---|
| 132 |             } | 
|---|
| 133 |         } | 
|---|
| 134 |         else if(this->mode_ == forceFieldMode::sphere) | 
|---|
| 135 |         { | 
|---|
| 136 |             // Iterate over all objects that could possibly be affected by the ForceField. | 
|---|
| 137 |             for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
|---|
| 138 |             { | 
|---|
| 139 |                 Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition(); | 
|---|
| 140 |                 float distance = distanceVector.length(); | 
|---|
| 141 |                 // If the object is within 'radius' distance. | 
|---|
| 142 |                 if (distance < this->radius_) | 
|---|
| 143 |                 { | 
|---|
| 144 |                     distanceVector.normalise(); | 
|---|
| 145 |                     // Apply a force proportional to the velocity, with highest force at the origin of the sphere, linear decreasing until reaching a distance of 'radius' from the origin, where the force reaches zero.  | 
|---|
| 146 |                     it->applyCentralForce((this->radius_ - distance)/this->radius_ * this->velocity_ * distanceVector); | 
|---|
| 147 |                 } | 
|---|
| 148 |             } | 
|---|
| 149 |         } | 
|---|
| 150 |         else if(this->mode_ == forceFieldMode::invertedSphere) | 
|---|
| 151 |         { | 
|---|
| 152 |             // Iterate over all objects that could possibly be affected by the ForceField. | 
|---|
| 153 |             for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) | 
|---|
| 154 |             { | 
|---|
| 155 |                 Vector3 distanceVector = this->getWorldPosition() - it->getWorldPosition(); | 
|---|
| 156 |                 float distance = distanceVector.length(); | 
|---|
| 157 |                 // If the object is within 'radius' distance and no more than 'length' away from the boundary of the sphere. | 
|---|
| 158 |                 float range = this->radius_ - this->halfLength_*2; | 
|---|
| 159 |                 if (distance < this->radius_ && distance > range) | 
|---|
| 160 |                 { | 
|---|
| 161 |                     distanceVector.normalise(); | 
|---|
| 162 |                     // Apply a force proportional to the velocity, with highest force at the boundary of the sphere, linear decreasing until reaching a distance of 'radius-length' from the origin, where the force reaches zero. | 
|---|
| 163 |                     it->applyCentralForce((distance-range)/range * this->velocity_ * distanceVector); | 
|---|
| 164 |                 } | 
|---|
| 165 |             } | 
|---|
| 166 |         } | 
|---|
| 167 |     } | 
|---|
| 168 |  | 
|---|
| 169 |     /** | 
|---|
| 170 |     @brief | 
|---|
| 171 |         Set the mode of the ForceField. | 
|---|
| 172 |     @param mode | 
|---|
| 173 |         The mode as a string. | 
|---|
| 174 |     */ | 
|---|
| 175 |     void ForceField::setMode(const std::string& mode) | 
|---|
| 176 |     { | 
|---|
| 177 |         if(mode == ForceField::modeTube_s) | 
|---|
| 178 |             this->mode_ = forceFieldMode::tube; | 
|---|
| 179 |         else if(mode == ForceField::modeSphere_s) | 
|---|
| 180 |             this->mode_ = forceFieldMode::sphere; | 
|---|
| 181 |         else if(mode == ForceField::modeInvertedSphere_s) | 
|---|
| 182 |             this->mode_ = forceFieldMode::invertedSphere; | 
|---|
| 183 |         else | 
|---|
| 184 |         { | 
|---|
| 185 |             COUT(2) << "Wrong mode '" << mode << "' in ForceField. Setting to 'tube'." << std::endl; | 
|---|
| 186 |             this->mode_ = forceFieldMode::tube; | 
|---|
| 187 |         } | 
|---|
| 188 |     } | 
|---|
| 189 |  | 
|---|
| 190 |     /** | 
|---|
| 191 |     @brief | 
|---|
| 192 |         Get the mode of the ForceField. | 
|---|
| 193 |     @return | 
|---|
| 194 |         Returns the mode of the ForceField as a string. | 
|---|
| 195 |     */ | 
|---|
| 196 |     const std::string& ForceField::getMode(void) | 
|---|
| 197 |     { | 
|---|
| 198 |         switch(this->mode_) | 
|---|
| 199 |         { | 
|---|
| 200 |             case forceFieldMode::tube: | 
|---|
| 201 |                 return ForceField::modeTube_s; | 
|---|
| 202 |             case forceFieldMode::sphere: | 
|---|
| 203 |                 return ForceField::modeSphere_s; | 
|---|
| 204 |             case forceFieldMode::invertedSphere: | 
|---|
| 205 |                 return ForceField::modeInvertedSphere_s; | 
|---|
| 206 |             default: | 
|---|
| 207 |                 return ForceField::modeTube_s; | 
|---|
| 208 |         } | 
|---|
| 209 |     } | 
|---|
| 210 |  | 
|---|
| 211 | } | 
|---|