Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/kicklib2/src/libraries/core/GUIManager.h @ 8341

Last change on this file since 8341 was 8336, checked in by rgrieder, 13 years ago

Added solution to the rendering order problem proposed by Crazy Eddie. However the GUI is still drawn on top of the overlays.
However if you click on "Singleplayer", then get back to the main menu and now open the console, you will see part of it inside the Singleplayer button :D

  • Property svn:eol-style set to native
File size: 8.2 KB
RevLine 
[1638]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
[3196]24 *      Benjamin Knecht
[1638]25 *   Co-authors:
[3196]26 *      ...
[1638]27 *
28 */
29
[7401]30/**
31    @file
32    @ingroup Graphics
33*/
34
[1638]35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
[3346]38#include "CorePrereqs.h"
[3196]39
40#include <map>
[6417]41#include <set>
[3196]42#include <string>
[1638]43#include <CEGUIForwardRefs.h>
[8283]44#include <CEGUIVersion.h>
[5695]45#include <boost/shared_ptr.hpp>
[8283]46#include <loki/ScopeGuard.h>
[3196]47
48#include "util/OgreForwardRefs.h"
[6746]49#include "util/TriBool.h"
[3366]50#include "util/Singleton.h"
[3346]51#include "input/InputHandler.h"
[8079]52#include "Core.h"
[7801]53#include "OrxonoxClass.h"
[7873]54#include "WindowEventListener.h"
[1638]55
[6746]56// Tolua includes (have to be relative to the current directory)
57/*
58$cfile "../util/TriBool.h" // tolua_export
59*/
60
[8283]61#if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7
62#  define ORXONOX_OLD_CEGUI
63#endif
64
[6417]65namespace orxonox // tolua_export
66{ // tolua_export
[5693]67    class PlayerInfo; // Forward declaration
68
[1638]69    /**
[2896]70    @class GUIManager
[1638]71    @brief
[2896]72        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
73
74        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
75
76        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
77        Those input events are then injected into CEGUI in Lua.
[1638]78    */
[6417]79    class _CoreExport GUIManager // tolua_export
[7873]80        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
[6417]81    { // tolua_export
[3366]82        friend class Singleton<GUIManager>;
[1638]83    public:
[6746]84        GUIManager(const std::pair<int, int>& mousePosition);
[8283]85        //! Leave empty and use cleanup() instead
86        ~GUIManager() {}
[1646]87
[7801]88        void setConfigValues(void);
89        void changedGUIScheme(void);
90
[6417]91        void preUpdate(const Clock& time);
[1640]92
[6746]93        void loadGUI(const std::string& name);
[7403]94        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
95        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
[6417]96        static void hideGUI(const std::string& name);
[8079]97        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
98        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
[6417]99        void keyESC();
[6746]100        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
101        void setBackgroundImage(const std::string& image);
[1638]102
[8079]103        /**
104        @brief Helper method to get the developer's mode without having to export Core.h.
105        @see Core::inDevMode
106        */
107        static bool inDevMode(void) { return Core::getInstance().inDevMode(); } // tolua_export
108
[6746]109        //! Creates a new InputState to be used with a GUI Sheet
110        const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export
[7163]111        LuaState* getLuaState(void)
[8283]112            { return this->luaState_; }
[6746]113
114        //! Returns the root window for all menu sheets
115        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
116        //! Returns the root window for all HUD sheets
117        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
118
[2896]119        void setCamera(Ogre::Camera* camera);
[5929]120        Ogre::Camera* getCamera() { return this->camera_; }
[2896]121
[5693]122        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
123            { this->players_[guiname] = player; }
[7163]124        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
[5693]125
[6417]126        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
127        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
[7648]128        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); //tolua_export
129        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); //tolua_export
[6417]130
[6746]131        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
132
[1638]133    private:
[3339]134        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
[8283]135
136        /// Destructor that also executes when object fails to construct
137        void cleanup();
138
[7163]139        void executeCode(const std::string& str);
[1638]140
[6746]141        template <typename FunctionType>
142        bool protectedCall(FunctionType function);
143
[2896]144        // keyHandler functions
[7163]145        void buttonPressed (const KeyEvent& evt);
146        void buttonReleased(const KeyEvent& evt);
[1638]147
[2896]148        // mouseHandler functions
[3327]149        void buttonPressed (MouseButtonCode::ByEnum id);
150        void buttonReleased(MouseButtonCode::ByEnum id);
151        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
152        void mouseScrolled (int abs, int rel);
[7874]153        void mouseLeft     ();
[6749]154
[7873]155        // window event handler
156        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
[7874]157        virtual void windowFocusChanged(bool bFocus);
[7873]158
[8283]159        /// Surrogate for the destructor
160        Loki::ObjScopeGuardImpl0<GUIManager, void (GUIManager::*)()> destroyer_;
161
162#ifdef ORXONOX_OLD_CEGUI
163        CEGUI::OgreCEGUIRenderer*            guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
164        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
165#else
166        CEGUI::OgreRenderer*                 guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
[8336]167        Ogre::RenderQueueListener*           rqListener_;       //!< RQ listener so we can draw UNDER Ogre overlays
[8283]168        CEGUI::OgreResourceProvider*         resourceProvider_; //!< CEGUI's resource provider
169        CEGUI::OgreImageCodec*               imageCodec_;
170#endif
171        LuaState*                            luaState_;         //!< LuaState, access point to the Lua engine
172        CEGUI::LuaScriptModule*              scriptModule_;     //!< CEGUI's script module to use Lua
173        CEGUI::System*                       guiSystem_;        //!< CEGUI's main system
[5695]174        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
175        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
[6746]176        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
177        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
178        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
179        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
[5929]180        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
[1638]181
[5695]182        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
[1638]183
[7801]184        // The used CEGUI scheme.
185        static const std::string defaultScheme_;
186        std::string guiScheme_;
187
[6417]188    }; // tolua_export
189} // tolua_export
[1638]190
191#endif /* _GUIManager_H__ */
Note: See TracBrowser for help on using the repository browser.