| 1 |  | 
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| 2 | /* | 
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| 3 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 4 | *                    > www.orxonox.net < | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   License notice: | 
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| 8 | * | 
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| 9 | *   This program is free software; you can redistribute it and/or | 
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| 10 | *   modify it under the terms of the GNU General Public License | 
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| 11 | *   as published by the Free Software Foundation; either version 2 | 
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| 12 | *   of the License, or (at your option) any later version. | 
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| 13 | * | 
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| 14 | *   This program is distributed in the hope that it will be useful, | 
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| 15 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *   GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *   You should have received a copy of the GNU General Public License | 
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| 20 | *   along with this program; if not, write to the Free Software | 
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| 21 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 22 | * | 
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| 23 | *   Author: | 
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| 24 | *      Benjamin Knecht | 
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| 25 | *   Co-authors: | 
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| 26 | *      Damian 'Mozork' Frick | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #include "Script.h" | 
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| 31 |  | 
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| 32 | #include "core/command/CommandExecutor.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/EventIncludes.h" | 
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| 35 | #include "core/GameMode.h" | 
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| 36 | #include "core/LuaState.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "network/Host.h" | 
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| 39 | #include "network/NetworkFunction.h" | 
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| 40 |  | 
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| 41 | #include "PlayerManager.h" | 
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| 42 | #include "infos/PlayerInfo.h" | 
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| 43 | #include "interfaces/PlayerTrigger.h" | 
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| 44 | #include "worldentities/pawns/Pawn.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | CreateFactory(Script); | 
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| 49 |  | 
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| 50 | registerStaticNetworkFunction(Script::executeHelper); | 
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| 51 |  | 
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| 52 | // Initializing constants. | 
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| 53 | /*static*/ const std::string Script::NORMAL = "normal"; | 
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| 54 | /*static*/ const std::string Script::LUA = "lua"; | 
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| 55 | /*static*/ const int Script::INF = -1; | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | @brief | 
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| 59 | Constructor. Registers and initializes the object. | 
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| 60 | @param creator | 
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| 61 | The creator of this object. | 
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| 62 | */ | 
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| 63 | Script::Script(BaseObject* creator) : BaseObject(creator) | 
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| 64 | { | 
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| 65 | RegisterObject(Script); | 
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| 66 |  | 
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| 67 | // Initialize variables. | 
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| 68 | this->remainingExecutions_ = Script::INF; | 
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| 69 | this->mode_ = ScriptMode::normal; | 
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| 70 | this->onLoad_ = true; | 
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| 71 | this->times_ = Script::INF; | 
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| 72 | this->needsGraphics_ = false; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | /** | 
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| 76 | @brief | 
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| 77 | Destructor. Cleans up. | 
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| 78 | */ | 
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| 79 | Script::~Script() | 
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| 80 | { | 
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| 81 |  | 
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| 82 | } | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | @brief | 
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| 86 | Method for creating a Script object through XML. | 
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| 87 | @param xmlelement | 
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| 88 | The element. | 
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| 89 | @param mode | 
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| 90 | The mode. | 
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| 91 | */ | 
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| 92 | void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 93 | { | 
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| 94 | SUPER(Script, XMLPort, xmlelement, mode); | 
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| 95 |  | 
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| 96 | XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); | 
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| 97 | XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlelement, mode, const std::string&).defaultValues(Script::NORMAL); | 
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| 98 | XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlelement, mode).defaultValues(true); | 
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| 99 | XMLPortParam(Script, "times", setTimes, getTimes, xmlelement, mode).defaultValues(Script::INF); | 
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| 100 | XMLPortParam(Script, "needsGraphics", setNeedsGraphics, getNeedsGraphics, xmlelement, mode).defaultValues(false); | 
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| 101 | XMLPortParam(Script, "forAll", setForAll, isForAll, xmlelement, mode).defaultValues(false); | 
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| 102 |  | 
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| 103 | XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| 104 |  | 
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| 105 | if(this->isOnLoad()) // If the object is onLoad the code is executed at once for the server. | 
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| 106 | this->execute(0, true); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | /** | 
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| 110 | @brief | 
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| 111 | Creates a port that can be used to channel events and react to them. | 
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| 112 | @param xmlelement | 
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| 113 | The element. | 
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| 114 | @param mode | 
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| 115 | The mode. | 
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| 116 | */ | 
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| 117 | void Script::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 118 | { | 
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| 119 | SUPER(Script, XMLEventPort, xmlelement, mode); | 
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| 120 |  | 
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| 121 | XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlelement, mode); | 
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| 122 | } | 
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| 123 |  | 
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| 124 | /** | 
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| 125 | @brief | 
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| 126 | Is called when an event comes in trough the event port. | 
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| 127 | @param triggered | 
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| 128 | Whether the event is triggering or un-triggering. | 
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| 129 | @param trigger | 
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| 130 | The object that caused the event to be fired. | 
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| 131 | @return | 
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| 132 | Returns true if successful. | 
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| 133 | */ | 
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| 134 | bool Script::trigger(bool triggered, BaseObject* trigger) | 
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| 135 | { | 
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| 136 | if(!triggered || !this->isActive()) // If the Script is inactive it cannot be executed. | 
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| 137 | return false; | 
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| 138 |  | 
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| 139 | COUT(4) << "Script (&" << this << ") triggered." << std::endl; | 
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| 140 |  | 
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| 141 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); | 
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| 142 | Pawn* pawn = NULL; | 
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| 143 |  | 
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| 144 | // If the trigger is a PlayerTrigger. | 
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| 145 | if(pTrigger != NULL) | 
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| 146 | { | 
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| 147 | if(!pTrigger->isForPlayer())  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. | 
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| 148 | return false; | 
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| 149 | else | 
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| 150 | pawn = pTrigger->getTriggeringPlayer(); | 
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| 151 | } | 
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| 152 | else | 
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| 153 | return false; | 
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| 154 |  | 
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| 155 | if(pawn == NULL)  //TODO: Will this ever happen? If not, change in NotificationDispatcher as well. | 
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| 156 | { | 
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| 157 | COUT(4) << "The Script was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl; | 
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| 158 | return false; | 
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| 159 | } | 
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| 160 |  | 
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| 161 | // Extract the PlayerInfo from the Pawn. | 
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| 162 | PlayerInfo* player = pawn->getPlayer(); | 
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| 163 |  | 
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| 164 | if(player == NULL) | 
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| 165 | { | 
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| 166 | COUT(3) << "The PlayerInfo* is NULL." << std::endl; | 
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| 167 | return false; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | this->execute(player->getClientID()); | 
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| 171 | return true; | 
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| 172 | } | 
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| 173 |  | 
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| 174 | /** | 
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| 175 | @brief | 
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| 176 | Executes the Scripts code for the input client, depending on the mode. | 
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| 177 | @param clientId | 
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| 178 | The Id of the client the Script should be executed for. | 
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| 179 | @param onLoad | 
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| 180 | Whether this method is executed as a result of the onLoad parameter being set to true. Default is false. | 
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| 181 | */ | 
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| 182 | void Script::execute(unsigned int clientId, bool onLoad) | 
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| 183 | { | 
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| 184 | // If this is the server or we're in standalone mode we check whether we still want to execute the code and if so decrease the number of remaining executions. | 
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| 185 | if(GameMode::isMaster()) | 
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| 186 | { | 
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| 187 | // If the number of executions have been used up. | 
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| 188 | if(this->times_ != Script::INF && this->remainingExecutions_ <= 0) | 
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| 189 | return; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | // If this is either the standalone mode or we're on the client we want to be. | 
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| 193 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId) | 
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| 194 | { | 
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| 195 | this->executeHelper(this->getCode(), this->getMode(), this->getNeedsGraphics()); | 
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| 196 | if(GameMode::isMaster() && !onLoad && this->times_ != Script::INF) // Decrement the number of remaining executions. | 
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| 197 | this->remainingExecutions_--; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | // If this is the server and we're not on the client we want to be. | 
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| 201 | if(GameMode::isServer() && Host::getPlayerID() != clientId) | 
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| 202 | { | 
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| 203 | // If we want to execute the code for all clients and the server. | 
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| 204 | if(this->isForAll()) | 
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| 205 | { | 
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| 206 | const std::map<unsigned int, PlayerInfo*> clients = PlayerManager::getInstance().getClients(); | 
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| 207 | for(std::map<unsigned int, PlayerInfo*>::const_iterator it = clients.begin(); it != clients.end(); it++) | 
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| 208 | { | 
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| 209 | callStaticNetworkFunction(Script::executeHelper, it->first, this->getCode(), this->getMode(), this->getNeedsGraphics()); | 
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| 210 | if(this->times_ != Script::INF) // Decrement the number of remaining executions. | 
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| 211 | { | 
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| 212 | this->remainingExecutions_--; | 
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| 213 | if(this->remainingExecutions_ <= 0) | 
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| 214 | break; | 
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| 215 | } | 
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| 216 | } | 
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| 217 | } | 
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| 218 | // Else we execute the code just for the specified client. | 
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| 219 | else | 
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| 220 | { | 
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| 221 | callStaticNetworkFunction(Script::executeHelper, clientId, this->getCode(), this->getMode(), this->getNeedsGraphics()); | 
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| 222 | if(this->times_ != Script::INF) // Decrement the number of remaining executions. | 
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| 223 | this->remainingExecutions_--; | 
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| 224 | } | 
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| 225 | } | 
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| 226 | } | 
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| 227 |  | 
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| 228 | /** | 
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| 229 | @brief | 
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| 230 | Helper method that is used to reach this Script object on other clients. | 
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| 231 | */ | 
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| 232 | /*static*/ void Script::executeHelper(const std::string& code, const std::string& mode, bool needsGraphics) | 
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| 233 | { | 
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| 234 | // If the code needs graphics to be executed but the GameMode doesn't show graphics the code isn't executed. | 
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| 235 | if(needsGraphics && !GameMode::showsGraphics()) | 
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| 236 | return; | 
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| 237 |  | 
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| 238 | if(mode == Script::NORMAL) // If the mode is 'normal'. | 
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| 239 | CommandExecutor::execute(code); | 
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| 240 | else if(mode == Script::LUA) // If it's 'lua'. | 
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| 241 | { | 
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| 242 | LuaState* luaState = new LuaState(); | 
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| 243 | luaState->doString(code); | 
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| 244 | delete luaState; | 
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| 245 | } | 
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| 246 | } | 
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| 247 |  | 
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| 248 | /** | 
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| 249 | @brief | 
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| 250 | Callback that is called when a new client has connected. | 
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| 251 | @param clientId | 
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| 252 | The clientId of the new client that has connected. | 
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| 253 | */ | 
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| 254 | void Script::clientConnected(unsigned int clientId) | 
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| 255 | { | 
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| 256 | // If this is the server and the Script is specified as being 'onLoad'. | 
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| 257 | if(GameMode::isServer() && this->isOnLoad()) | 
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| 258 | { | 
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| 259 | callStaticNetworkFunction(Script::executeHelper, clientId, this->getCode(), this->getMode(), this->getNeedsGraphics()); | 
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| 260 | } | 
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| 261 | } | 
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| 262 |  | 
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| 263 | /** | 
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| 264 | @brief | 
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| 265 | Sets the mode of the Script. | 
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| 266 | @param mode | 
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| 267 | The mode as a string. | 
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| 268 | */ | 
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| 269 | void Script::setMode(const std::string& mode) | 
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| 270 | { | 
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| 271 | if(mode == Script::NORMAL) | 
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| 272 | { | 
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| 273 | this->setMode(ScriptMode::normal); | 
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| 274 | this->modeStr_ = Script::NORMAL; | 
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| 275 | } | 
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| 276 | else if(mode == Script::LUA) | 
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| 277 | { | 
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| 278 | this->setMode(ScriptMode::lua); | 
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| 279 | this->modeStr_ = Script::LUA; | 
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| 280 | } | 
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| 281 | else | 
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| 282 | { | 
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| 283 | COUT(2) << "Invalid mode '" << mode << "' in Script object. Setting to 'normal'." << std::endl; | 
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| 284 | this->setMode(ScriptMode::normal); | 
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| 285 | this->modeStr_ = Script::NORMAL; | 
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| 286 | } | 
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| 287 | } | 
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| 288 |  | 
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| 289 | /** | 
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| 290 | @brief | 
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| 291 | Sets the mode to the mode specified in this->modeStr_. | 
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| 292 | This is used internally for networking purposes. | 
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| 293 | */ | 
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| 294 | void Script::modeChanged(void) | 
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| 295 | { | 
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| 296 | this->setMode(this->modeStr_); | 
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| 297 | } | 
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| 298 |  | 
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| 299 | /** | 
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| 300 | @brief | 
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| 301 | Get the mode of the Script. | 
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| 302 | @return | 
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| 303 | Returns the mode as a string. | 
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| 304 | */ | 
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| 305 | const std::string& Script::getMode(void) | 
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| 306 | { | 
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| 307 | switch(this->mode_) | 
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| 308 | { | 
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| 309 | case ScriptMode::normal: | 
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| 310 | return Script::NORMAL; | 
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| 311 | case ScriptMode::lua: | 
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| 312 | return Script::LUA; | 
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| 313 | default: // This will never happen... | 
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| 314 | return Script::NORMAL; | 
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| 315 | } | 
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| 316 | } | 
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| 317 |  | 
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| 318 | /** | 
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| 319 | @brief | 
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| 320 | Set the number of times this Script is executed at the most. | 
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| 321 | -1 denotes infinity. | 
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| 322 | @param times | 
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| 323 | The number of times to be set. | 
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| 324 | */ | 
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| 325 | void Script::setTimes(int times) | 
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| 326 | { | 
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| 327 | if(times >= -1) | 
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| 328 | { | 
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| 329 | this->times_ = times; | 
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| 330 | this->remainingExecutions_ = times; | 
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| 331 | } | 
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| 332 | else | 
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| 333 | { | 
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| 334 | COUT(2) << "Invalid times '" << times << "' in Script. Setting to infinity." << std::endl; | 
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| 335 | this->times_ = Script::INF; | 
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| 336 | this->remainingExecutions_ = Script::INF; | 
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| 337 | } | 
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| 338 | } | 
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| 339 |  | 
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| 340 | } | 
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