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source: code/branches/kicklib/src/libraries/core/GUIManager.cc @ 8071

Last change on this file since 8071 was 8071, checked in by rgrieder, 13 years ago

Merged ois_update branch (before it was renamed to mac_osx) into kicklib branch.

  • Property svn:eol-style set to native
File size: 20.9 KB
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[1638]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
[2896]24 *      Benjamin Knecht
[1638]25 *   Co-authors:
[3196]26 *      ...
[1638]27 *
28 */
29
30#include "GUIManager.h"
31
[7941]32#include <memory>
[6746]33#include <boost/bind.hpp>
[7960]34#include <OgreRenderQueue.h>
35#include <OgreRenderWindow.h>
[7939]36
[2710]37#include <CEGUIDefaultLogger.h>
[3196]38#include <CEGUIExceptions.h>
39#include <CEGUIInputEvent.h>
[5695]40#include <CEGUIMouseCursor.h>
[3196]41#include <CEGUIResourceProvider.h>
42#include <CEGUISystem.h>
[6417]43#include <CEGUIWindow.h>
[6746]44#include <CEGUIWindowManager.h>
[7648]45#include <elements/CEGUIListbox.h>
46#include <elements/CEGUIListboxItem.h>
[7941]47
[7968]48#ifdef ORXONOX_OLD_CEGUI
[7960]49#  include <CEGUILua.h>
50#  include <ogreceguirenderer/OgreCEGUIRenderer.h>
[7973]51extern "C" {
52#  include <lauxlib.h>
53}
[7960]54#else
55#  include <ScriptingModules/LuaScriptModule/CEGUILua.h>
56#  include <RendererModules/Ogre/CEGUIOgreImageCodec.h>
57#  include <RendererModules/Ogre/CEGUIOgreRenderer.h>
58#  include <RendererModules/Ogre/CEGUIOgreResourceProvider.h>
59#endif
[3196]60
[5929]61#include "util/Clock.h"
[6417]62#include "util/Convert.h"
[3280]63#include "util/Debug.h"
[1764]64#include "util/Exception.h"
[3280]65#include "util/OrxAssert.h"
[7801]66#include "ConfigValueIncludes.h"
[6417]67#include "Core.h"
[7801]68#include "CoreIncludes.h"
[7876]69#include "Game.h"
[6746]70#include "GraphicsManager.h"
[5695]71#include "LuaState.h"
[5929]72#include "PathConfig.h"
[5695]73#include "Resource.h"
[7284]74#include "command/ConsoleCommand.h"
[6746]75#include "input/InputManager.h"
76#include "input/InputState.h"
77#include "input/KeyBinderManager.h"
[1638]78
79namespace orxonox
80{
[6417]81    static void key_esc()
82        { GUIManager::getInstance().keyESC(); }
[7284]83    SetConsoleCommand("keyESC", &key_esc);
[6417]84
[3280]85    class CEGUILogger : public CEGUI::DefaultLogger
86    {
87    public:
[5929]88        void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard)
[3280]89        {
[3327]90            int orxonoxLevel = CEGUI::Standard;
[3280]91            switch (level)
92            {
93                case CEGUI::Errors:      orxonoxLevel = 1; break;
94                case CEGUI::Warnings:    orxonoxLevel = 2; break;
95                case CEGUI::Standard:    orxonoxLevel = 4; break;
96                case CEGUI::Informative: orxonoxLevel = 5; break;
97                case CEGUI::Insane:      orxonoxLevel = 6; break;
[7967]98                default: OrxAssert(false, "CEGUI log level out of range, inspect immediately!");
[3280]99            }
[6105]100            OutputHandler::getOutStream(orxonoxLevel)
[3280]101                << "CEGUI: " << message << std::endl;
102
103            CEGUI::DefaultLogger::logEvent(message, level);
104        }
105    };
106
[7973]107#ifdef ORXONOX_OLD_CEGUI
108    /** Class with the same memory layout as CEGUI::LuaScriptModule. <br>
109        We need this to fix a problem with an uninitialised member variable
110        in CEGUI < 0.7 <br>
111        Notice that "public" modifier for the otherwise private variables.
112    */
113    class CEGUILUA_API LuaScriptModuleWorkaround : public CEGUI::ScriptModule
114    {
115    public:
116        LuaScriptModuleWorkaround();
117        ~LuaScriptModuleWorkaround();
118
119    public:
120        bool d_ownsState;
121        lua_State* d_state;
122        CEGUI::String d_errFuncName;
123        int d_errFuncIndex;
124        CEGUI::String d_activeErrFuncName;
125        int d_activeErrFuncIndex;
126    };
127#endif
128
[3196]129    static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
[3339]130
[3366]131    GUIManager* GUIManager::singletonPtr_s = 0;
[7801]132    /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen";
[1646]133
[7403]134    SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false);
[7284]135    SetConsoleCommand("hideGUI", &GUIManager::hideGUI);
[6417]136
[2896]137    /**
138    @brief
[3338]139        Constructs the GUIManager by starting up CEGUI
[2896]140
141        Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine.
142        The log is set up and connected to the CEGUILogger.
143        After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code.
144        Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically).
[3338]145    @return true if success, otherwise false
[2896]146    */
[6746]147    GUIManager::GUIManager(const std::pair<int, int>& mousePosition)
[7957]148        : destroyer_(*this, &GUIManager::cleanup)
149        , guiRenderer_(NULL)
150        , resourceProvider_(NULL)
[7968]151#ifndef ORXONOX_OLD_CEGUI
[7960]152        , imageCodec_(NULL)
153#endif
[8067]154        , luaState_(NULL)
155        , scriptModule_(NULL)
156        , guiSystem_(NULL)
[5929]157        , camera_(NULL)
[1638]158    {
[7801]159        RegisterRootObject(GUIManager);
160        this->setConfigValues();
161
[1638]162        using namespace CEGUI;
163
[3338]164        COUT(3) << "Initialising CEGUI." << std::endl;
[1638]165
[5695]166        // Note: No SceneManager specified yet
[7968]167#ifdef ORXONOX_OLD_CEGUI
[7957]168        guiRenderer_ = new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000);
[5695]169        resourceProvider_ = guiRenderer_->createResourceProvider();
[7960]170#else
171        guiRenderer_ = &OgreRenderer::create(*GraphicsManager::getInstance().getRenderWindow());
172        resourceProvider_ = &OgreRenderer::createOgreResourceProvider();
173        imageCodec_ = &OgreRenderer::createOgreImageCodec();
174#endif
[7709]175        resourceProvider_->setDefaultResourceGroup("General");
[1776]176
[6749]177        // Setup scripting
[7957]178        luaState_ = new LuaState();
[6417]179        rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua");
180        // This is necessary to ensure that input events also use the right resource info when triggering lua functions
181        luaState_->setDefaultResourceInfo(this->rootFileInfo_);
[7968]182#ifdef ORXONOX_OLD_CEGUI
[7957]183        scriptModule_ = new LuaScriptModule(luaState_->getInternalLuaState());
[7973]184        // Ugly workaround: older CEGUILua versions don't initialise the member
185        // d_activeErrFuncIndex at all. That leads to "error in error handling"
186        // problems when a Lua error occurs.
187        // We fix this by setting the member manually.
188        reinterpret_cast<LuaScriptModuleWorkaround*>(scriptModule_)->d_activeErrFuncIndex = LUA_NOREF;
[7971]189        luaState_->doString("ORXONOX_OLD_CEGUI = true");
[7960]190#else
191        scriptModule_ = &LuaScriptModule::create(luaState_->getInternalLuaState());
192#endif
[6763]193        scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME);
[1638]194
[5695]195        // Create our own logger to specify the filepath
196        std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger());
[5929]197        ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log");
[7957]198        // Set the log level according to ours (translate by subtracting 1)
[5695]199        ceguiLogger->setLoggingLevel(
[6105]200            static_cast<LoggingLevel>(OutputHandler::getInstance().getSoftDebugLevel("logFile") - 1));
[5695]201        this->ceguiLogger_ = ceguiLogger.release();
[2710]202
[6749]203        // Create the CEGUI system singleton
[7968]204#ifdef ORXONOX_OLD_CEGUI
[7957]205        guiSystem_ = new System(guiRenderer_, resourceProvider_, 0, scriptModule_);
[7961]206        // Add functions that have been renamed in newer versions
207        luaState_->doString("CEGUI.SchemeManager.create = CEGUI.SchemeManager.loadScheme");
208        luaState_->doString("CEGUI.Window.getUnclippedOuterRect = CEGUI.Window.getUnclippedPixelRect");
[7960]209#else
210        guiSystem_ = &System::create(*guiRenderer_, resourceProvider_, 0, imageCodec_, scriptModule_);
211#endif
[1776]212
[5695]213        // Align CEGUI mouse with OIS mouse
[6502]214        guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second);
[5695]215
[6746]216        // Initialise the Lua framework and load the schemes
217        this->luaState_->doFile("InitialiseGUI.lua");
218
219        // Create the root nodes
220        this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow");
221        this->rootWindow_->setProperty("FrameEnabled", "False");
222        this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow");
223        this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow");
224        // And connect them
225        CEGUI::System::getSingleton().setGUISheet(this->rootWindow_);
226        this->rootWindow_->addChildWindow(this->hudRootWindow_);
227        this->rootWindow_->addChildWindow(this->menuRootWindow_);
228
[6749]229        // No background to start with (sets the alpha value to 0)
230        this->setBackgroundImage("");
231
[6746]232        // Set up the sheet manager in the Lua framework
233        this->luaState_->doFile("SheetManager.lua");
[3338]234    }
[1776]235
[7957]236    void GUIManager::cleanup()
[3338]237    {
[7957]238        using namespace CEGUI;
239
[7968]240#ifdef ORXONOX_OLD_CEGUI
[7957]241        delete guiSystem_;
242        delete guiRenderer_;
243        delete scriptModule_;
[7960]244#else
245        System::destroy();
246        OgreRenderer::destroyOgreResourceProvider(*resourceProvider_);
247        OgreRenderer::destroyOgreImageCodec(*imageCodec_);
248        OgreRenderer::destroy(*guiRenderer_);
249        LuaScriptModule::destroy(*scriptModule_);
250#endif
[7957]251        delete luaState_;
[1638]252    }
253
[7801]254    void GUIManager::setConfigValues(void)
255    {
256        SetConfigValue(guiScheme_, GUIManager::defaultScheme_) .description("Changes the current GUI scheme.") .callback(this, &GUIManager::changedGUIScheme);
257    }
258
259    void GUIManager::changedGUIScheme(void)
260    {
[7873]261
[7801]262    }
263
[2896]264    /**
265    @brief
266        used to tick the GUI
267    @param time
268        clock which provides time value for the GUI System
269
270        Ticking the GUI means updating it with a certain regularity.
271        The elapsed time since the last call is given in the time value provided by the clock.
272        This time value is then used to provide a fluent animation of the GUI.
273    */
[6417]274    void GUIManager::preUpdate(const Clock& time)
[1638]275    {
[2896]276        assert(guiSystem_);
[6746]277        this->protectedCall(boost::bind(&CEGUI::System::injectTimePulse, _1, time.getDeltaTime()));
[2896]278    }
[1638]279
[2896]280    /**
281    @brief
282        Tells the GUIManager which SceneManager to use
283    @param camera
284        The current camera on which the GUI should be displayed on.
285
286        In fact the GUIManager needs the SceneManager and not the Camera to display the GUI.
287        This means the GUI is not bound to a camera but rather to the SceneManager.
[3337]288        Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera.
[2896]289    */
290    void GUIManager::setCamera(Ogre::Camera* camera)
[1638]291    {
[5929]292        this->camera_ = camera;
[7968]293#ifdef ORXONOX_OLD_CEGUI
[2927]294        if (camera == NULL)
295            this->guiRenderer_->setTargetSceneManager(0);
296        else
297            this->guiRenderer_->setTargetSceneManager(camera->getSceneManager());
[7960]298#endif
[2896]299    }
300
301    /**
302    @brief
[3338]303        Executes Lua code
304    @param str
305        reference to string object holding the Lua code which is to be executed
306    */
307    void GUIManager::executeCode(const std::string& str)
308    {
[5695]309        this->luaState_->doString(str, rootFileInfo_);
[3338]310    }
311
[6746]312    /** Loads a GUI sheet by Lua script
313    @param name
314        The name of the GUI (like the script name, but without the extension)
315    */
316    void GUIManager::loadGUI(const std::string& name)
317    {
318        this->executeCode("loadSheet(\"" + name + "\")");
319    }
320
[3338]321    /**
322    @brief
[2896]323        Displays specified GUI on screen
324    @param name
325        The name of the GUI
[7401]326    @param bHidePrevious
327        If true all displayed GUIs on the stack, that are below this GUI are hidden.
[7403]328    @param bNoInput
329        If true the GUI is transparent to input.
[2896]330
331        The function executes the Lua function with the same name in case the GUIManager is ready.
332    */
[7403]333    /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious, bool bNoInput)
[2896]334    {
[7403]335        GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")");
[1638]336    }
337
[6417]338    /**
339    @brief
340        Hack-ish. Needed for GUIOverlay.
341    */
[7403]342    void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious, bool bNoInput)
[6417]343    {
[7403]344        this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ", " + ptr + ")");
[6417]345    }
346
347    /**
348    @brief
349        Hides specified GUI.
350    @param name
351        The name of the GUI.
352    */
353    /*static*/ void GUIManager::hideGUI(const std::string& name)
354    {
[6746]355        GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")");
[6417]356    }
357
[6746]358    const std::string& GUIManager::createInputState(const std::string& name, TriBool::Value showCursor, TriBool::Value useKeyboard, bool bBlockJoyStick)
359    {
360        InputState* state = InputManager::getInstance().createInputState(name);
[7811]361        if (!state)
362            return BLANKSTRING;
[6746]363
364        /* Table that maps isFullScreen() and showCursor to mouseExclusive
365        isFullscreen / showCursor | True  | False | Dontcare
366        ----------------------------------------------------
367        true                      | True  | True  | Dontcare
368        ----------------------------------------------------
369        false                     | False | True  | Dontcare
370        */
371        if (showCursor == TriBool::Dontcare)
372            state->setMouseExclusive(TriBool::Dontcare);
373        else if (GraphicsManager::getInstance().isFullScreen() || showCursor == TriBool::False)
374            state->setMouseExclusive(TriBool::True);
375        else
376            state->setMouseExclusive(TriBool::False);
377
378        if (showCursor == TriBool::True)
379            state->setMouseHandler(this);
380        else if (showCursor == TriBool::False)
381            state->setMouseHandler(&InputHandler::EMPTY);
382
383        if (useKeyboard == TriBool::True)
384            state->setKeyHandler(this);
385        else if (useKeyboard == TriBool::False)
386            state->setKeyHandler(&InputHandler::EMPTY);
387
388        if (bBlockJoyStick)
389            state->setJoyStickHandler(&InputHandler::EMPTY);
390
391        return state->getName();
392    }
393
[6417]394    void GUIManager::keyESC()
395    {
396        this->executeCode("keyESC()");
397    }
398
[6746]399    void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName)
[6417]400    {
[6746]401        if (imageSet.empty() || imageName.empty())
402            this->setBackgroundImage("");
403        else
404            this->setBackgroundImage("set: " + imageSet + " image: " + imageName);
[6417]405    }
406
[6746]407    void GUIManager::setBackgroundImage(const std::string& image)
408    {
409        if (image.empty())
410            this->rootWindow_->setProperty("Alpha", "0.0");
411        else
412            this->rootWindow_->setProperty("Alpha", "1.0");
413        this->rootWindow_->setProperty("Image", image);
414    }
415
[7163]416    void GUIManager::buttonPressed(const KeyEvent& evt)
[3196]417    {
[6746]418        this->protectedCall(boost::bind(&CEGUI::System::injectKeyDown, _1, evt.getKeyCode()));
419        this->protectedCall(boost::bind(&CEGUI::System::injectChar, _1, evt.getText()));
[3196]420    }
[6746]421
[7163]422    void GUIManager::buttonReleased(const KeyEvent& evt)
[3196]423    {
[6746]424        this->protectedCall(boost::bind(&CEGUI::System::injectKeyUp, _1, evt.getKeyCode()));
[3196]425    }
426
[2896]427    /**
428    @brief
429        Function receiving a mouse button pressed event.
430    @param id
431        ID of the mouse button which got pressed
[1638]432
[2896]433        This function is inherited by MouseHandler and injects the event into CEGUI.
434        It is for CEGUI to process the event.
435    */
[3327]436    void GUIManager::buttonPressed(MouseButtonCode::ByEnum id)
[1638]437    {
[8071]438        //guiSystem_->injectMouseButtonDown(convertButton(id));
[6746]439        this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonDown, _1, convertButton(id)));
[1638]440    }
441
[2896]442    /**
443    @brief
444        Function receiving a mouse button released event.
445    @param id
446        ID of the mouse button which got released
447
448        This function is inherited by MouseHandler and injects the event into CEGUI.
449        It is for CEGUI to process the event.
450    */
[3327]451    void GUIManager::buttonReleased(MouseButtonCode::ByEnum id)
[1638]452    {
[6746]453        this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonUp, _1, convertButton(id)));
[1638]454    }
455
[3196]456    void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
457    {
[6746]458        this->protectedCall(boost::bind(&CEGUI::System::injectMousePosition, _1, (float)abs.x, (float)abs.y));
[3196]459    }
[6746]460
[3196]461    void GUIManager::mouseScrolled(int abs, int rel)
462    {
[6746]463        this->protectedCall(boost::bind(&CEGUI::System::injectMouseWheelChange, _1, (float)rel));
[3196]464    }
465
[2896]466    /**
[7874]467        @brief Indicates that the mouse left the application's window.
468    */
469    void GUIManager::mouseLeft()
470    {
471        this->protectedCall(boost::bind(&CEGUI::System::injectMouseLeaves, _1));
472    }
473
474    /**
[2896]475    @brief
476        converts mouse event code to CEGUI event code
477    @param button
478        code of the mouse button as we use it in Orxonox
479    @return
480        code of the mouse button as it is used by CEGUI
[1638]481
[6105]482        Simple conversion from mouse event code in Orxonox to the one used in CEGUI.
[2896]483     */
[3196]484    static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button)
[1638]485    {
486        switch (button)
487        {
[1887]488        case MouseButtonCode::Left:
[1638]489            return CEGUI::LeftButton;
490
[1887]491        case MouseButtonCode::Right:
[1638]492            return CEGUI::RightButton;
493
[1887]494        case MouseButtonCode::Middle:
[1638]495            return CEGUI::MiddleButton;
496
[1887]497        case MouseButtonCode::Button3:
[1638]498            return CEGUI::X1Button;
499
[1887]500        case MouseButtonCode::Button4:
[1638]501            return CEGUI::X2Button;
502
503        default:
504            return CEGUI::NoButton;
505        }
506    }
[6417]507
[6746]508    /** Executes a CEGUI function normally, but catches CEGUI::ScriptException.
509        When a ScriptException occurs, the error message will be displayed and
510        the program carries on.
511    @remarks
512        The exception behaviour may pose problems if the code is not written
513        exception-safe (and you can forget about that in Lua). The program might
514        be left in an undefined state. But otherwise one script error would
515        terminate the whole program...
516    @note
517        Your life gets easier if you use boost::bind to create the object/function.
518    @param function
519        Any callable object/function that takes this->guiSystem_ as its only parameter.
520    @return
521        True if input was handled, false otherwise. A caught exception yields true.
522    */
523    template <typename FunctionType>
524    bool GUIManager::protectedCall(FunctionType function)
525    {
526        try
527        {
528            return function(this->guiSystem_);
529        }
530        catch (CEGUI::ScriptException& ex)
531        {
532            // Display the error and proceed. See @remarks why this can be dangerous.
533            COUT(1) << ex.getMessage() << std::endl;
534            return true;
535        }
536    }
537
[7648]538    /**
539    @brief
540        Subscribe the input function to the input event for the input window.
541        This is a helper to be used in lua, because subscribeScriptedEvent() doesn't work in lua.
542    @param window
543        The window for which the event is subscribed.
544    @param event
545        The type of event to which we subscribe.
546    @param function
547        The function that is called when the event occurs.
548    */
[6417]549    void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function)
550    {
551        window->subscribeScriptedEvent(event, function);
552    }
[7648]553
554    /**
555    @brief
556        Set the input tooltip text for the input ListboxItem.
557    @param item
558        The ListboxItem for which the tooltip should be set.
559    @param tooltip
560        The tooltip text that should be set.
561    */
562    void GUIManager::setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& tooltip)
563    {
564        item->setTooltipText(tooltip);
565    }
566
567    /**
568    @brief
569        Set whether the tooltips for the input Listbox are enabled.
570    @param listbox
571        The Listbox for which to enable (or disable) tooltips.
572    @param enabled
[7967]573        Whether to enable or disable the tooltips.
[7648]574    */
575    void GUIManager::setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled)
576    {
577        listbox->setItemTooltipsEnabled(enabled);
578    }
579
[7873]580    /**
581        @brief Callback of window event listener, called if the window is resized. Sets the display size of CEGUI.
582    */
583    void GUIManager::windowResized(unsigned int newWidth, unsigned int newHeight)
584    {
[7968]585#ifdef ORXONOX_OLD_CEGUI
[7873]586        this->guiRenderer_->setDisplaySize(CEGUI::Size(newWidth, newHeight));
[7960]587#else
588        this->guiRenderer_->setDisplaySize(CEGUI::Size((float)newWidth, (float)newHeight));
589#endif
[7873]590    }
[7874]591
592    /**
[7967]593        @brief Notify CEGUI if the windows loses the focus (stops highlight of menu items, etc).
[7874]594    */
595    void GUIManager::windowFocusChanged(bool bFocus)
596    {
597        if (!bFocus)
598            this->mouseLeft();
599    }
[7876]600
[1638]601}
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