| [2430] | 1 | /* | 
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 | 2 | Bullet Continuous Collision Detection and Physics Library | 
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 | 3 | Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com | 
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 | 4 |  | 
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 | 5 | This software is provided 'as-is', without any express or implied warranty. | 
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 | 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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 | 7 | Permission is granted to anyone to use this software for any purpose,  | 
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 | 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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 | 9 | subject to the following restrictions: | 
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 | 10 |  | 
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 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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 | 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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 | 13 | 3. This notice may not be removed or altered from any source distribution. | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | #ifndef CHARACTER_CONTROLLER_INTERFACE_H | 
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 | 17 | #define CHARACTER_CONTROLLER_INTERFACE_H | 
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 | 18 |  | 
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 | 19 | #include "LinearMath/btVector3.h" | 
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| [2882] | 20 | #include "BulletDynamics/Dynamics/btActionInterface.h" | 
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| [2430] | 21 |  | 
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 | 22 | class btCollisionShape; | 
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 | 23 | class btRigidBody; | 
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 | 24 | class btCollisionWorld; | 
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 | 25 |  | 
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| [2882] | 26 | class btCharacterControllerInterface : public btActionInterface | 
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| [2430] | 27 | { | 
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 | 28 | public: | 
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 | 29 |         btCharacterControllerInterface () {}; | 
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 | 30 |         virtual ~btCharacterControllerInterface () {}; | 
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 | 31 |          | 
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 | 32 |         virtual void    setWalkDirection(const btVector3& walkDirection) = 0; | 
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| [7983] | 33 |         virtual void    setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; | 
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| [2430] | 34 |         virtual void    reset () = 0; | 
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 | 35 |         virtual void    warp (const btVector3& origin) = 0; | 
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 | 36 |  | 
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 | 37 |         virtual void    preStep ( btCollisionWorld* collisionWorld) = 0; | 
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 | 38 |         virtual void    playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0; | 
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 | 39 |         virtual bool    canJump () const = 0; | 
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 | 40 |         virtual void    jump () = 0; | 
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 | 41 |  | 
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 | 42 |         virtual bool    onGround () const = 0; | 
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 | 43 | }; | 
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 | 44 |  | 
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 | 45 | #endif | 
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