| 1 | -- SheetManager.lua | 
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| 2 |  | 
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| 3 | local cursor = CEGUI.MouseCursor:getSingleton() | 
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| 4 | local loadedSheets = {} | 
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| 5 | local activeMenuSheets = {size = 0, topSheetTuple = nil} | 
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| 6 | local menuSheetsRoot = guiMgr:getMenuRootWindow() | 
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| 7 | local bInGameConsoleClosed = false | 
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| 8 | local mainMenuLoaded = false | 
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| 9 | orxonox.GUIManager:subscribeEventHelper(menuSheetsRoot, "KeyDown", "keyPressed") | 
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| 10 |  | 
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| 11 | ----------------------- | 
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| 12 | --- Local functions --- | 
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| 13 | ----------------------- | 
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| 14 |  | 
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| 15 | local function hideCursor() | 
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| 16 | if cursor:isVisible() then | 
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| 17 | cursor:hide() | 
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| 18 | end | 
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| 19 | end | 
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| 20 |  | 
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| 21 | local function showCursor() | 
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| 22 | if not cursor:isVisible() and inputMgr:isMouseExclusive() then | 
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| 23 | cursor:show() | 
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| 24 | end | 
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| 25 | end | 
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| 26 |  | 
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| 27 |  | 
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| 28 | ------------------------ | 
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| 29 | --- Global functions --- | 
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| 30 | ------------------------ | 
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| 31 |  | 
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| 32 | -- Loads the GUI with the specified name | 
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| 33 | -- The name corresponds to the filename of the *.lua and *.layout files | 
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| 34 | -- but without the extension | 
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| 35 | function loadSheet(name) | 
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| 36 | -- Check if it has already been loaded | 
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| 37 | local sheet = loadedSheets[name] | 
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| 38 | if sheet == nil then | 
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| 39 | -- Load the sheet | 
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| 40 | sheet = require(name) | 
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| 41 | sheet:load() | 
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| 42 | loadedSheets[name] = sheet | 
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| 43 | end | 
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| 44 | return sheet | 
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| 45 | end | 
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| 46 |  | 
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| 47 | -- ? | 
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| 48 | function showMenuSheet(name, bHidePrevious, bNoInput, ptr) | 
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| 49 | local sheet = showMenuSheet(name, bHidePrevious, bNoInput) | 
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| 50 | sheet.overlay = ptr | 
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| 51 | return sheet | 
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| 52 | end | 
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| 53 |  | 
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| 54 | -- Shows the specified menu sheet and loads it if neccessary | 
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| 55 | function showMenuSheet(name, bHidePrevious, bNoInput) | 
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| 56 | if name == "" then | 
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| 57 | return nil | 
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| 58 | end | 
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| 59 | -- Get sheet (or load it) | 
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| 60 | local menuSheet = loadSheet(name) | 
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| 61 |  | 
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| 62 | -- Use sheet's value if nil was provided | 
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| 63 | if bHidePrevious == nil then | 
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| 64 | bHidePrevious = menuSheet.bHidePrevious | 
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| 65 | assert(bHidePrevious ~= nil) | 
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| 66 | end | 
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| 67 |  | 
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| 68 | -- Set bNoInput to false if it hasn't been set. | 
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| 69 | if bNoInput == nil then | 
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| 70 | bNoInput = false | 
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| 71 | end | 
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| 72 |  | 
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| 73 | -- Count the number of sheets that don't need input till the first that does. | 
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| 74 | local counter = noInputSheetIndex() | 
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| 75 | -- Pause game control if this is the first menu to be displayed | 
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| 76 | -- HUGE HACK? | 
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| 77 | if bNoInput == false and counter == 0 then | 
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| 78 | orxonox.HumanController:pauseControl() | 
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| 79 | end | 
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| 80 |  | 
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| 81 | -- Hide if already displayed (to make sure it is up front in the end) | 
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| 82 | if activeMenuSheets[name] ~= nil then | 
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| 83 | hideMenuSheet(name) | 
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| 84 | end | 
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| 85 |  | 
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| 86 | if bNoInput == true then | 
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| 87 | menuSheet.tShowCursor = TriBool.Dontcare | 
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| 88 | end | 
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| 89 |  | 
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| 90 | -- Add the sheet in a tuple of additional information | 
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| 91 | local sheetTuple = | 
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| 92 | { | 
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| 93 | ["sheet"]          = menuSheet, | 
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| 94 | ["bHidePrevious"]  = bHidePrevious, | 
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| 95 | ["bNoInput"]       = bNoInput | 
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| 96 | } | 
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| 97 | table.insert(activeMenuSheets, sheetTuple) -- indexed array access | 
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| 98 | activeMenuSheets[name] = sheetTuple -- name access | 
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| 99 | activeMenuSheets.size = activeMenuSheets.size + 1 | 
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| 100 | activeMenuSheets.topSheetTuple = sheetTuple | 
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| 101 |  | 
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| 102 | -- Add sheet to the root window | 
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| 103 | menuSheetsRoot:addChildWindow(menuSheet.window) | 
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| 104 |  | 
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| 105 | -- If sheet is the MainMenu | 
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| 106 | if name == "MainMenu" then | 
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| 107 | mainMenuLoaded = true | 
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| 108 | end | 
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| 109 |  | 
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| 110 | -- Handle input distribution | 
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| 111 | if bNoInput == false then | 
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| 112 | inputMgr:enterState(menuSheet.inputState) | 
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| 113 | end | 
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| 114 |  | 
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| 115 | -- Only change cursor situation if menuSheet.tShowCursor ~= TriBool.Dontcare | 
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| 116 | if menuSheet.tShowCursor == TriBool.True then | 
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| 117 | showCursor() | 
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| 118 | elseif menuSheet.tShowCursor == TriBool.False then | 
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| 119 | hideCursor() | 
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| 120 | end | 
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| 121 |  | 
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| 122 | -- Hide all previous sheets if necessary | 
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| 123 | local previous | 
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| 124 | if bHidePrevious then | 
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| 125 | for i = 1, activeMenuSheets.size - 1 do | 
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| 126 | previous = activeMenuSheets[i].sheet | 
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| 127 | previous:hide() | 
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| 128 | end | 
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| 129 | end | 
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| 130 |  | 
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| 131 | menuSheet:show() | 
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| 132 | menuSheetsRoot:activate() | 
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| 133 |  | 
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| 134 | -- select first button if the menu was opened with the keyboard | 
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| 135 | if previous and previous.pressedEnter and menuSheet:hasSelection() == false then | 
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| 136 | menuSheet:setSelectionNear(1, 1) | 
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| 137 | end | 
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| 138 |  | 
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| 139 | return menuSheet | 
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| 140 | end | 
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| 141 |  | 
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| 142 | function hideMenuSheet(name) | 
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| 143 | local sheetTuple = activeMenuSheets[name] | 
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| 144 | if sheetTuple == nil then | 
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| 145 | return | 
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| 146 | end | 
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| 147 |  | 
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| 148 | -- Hide the sheet | 
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| 149 | sheetTuple.sheet:hide() | 
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| 150 |  | 
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| 151 | -- Show sheets that were hidden by the sheet to be removed | 
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| 152 | local i = activeMenuSheets.size | 
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| 153 | -- Only do something if all sheets on top of sheetTuple | 
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| 154 | -- have bHidePrevious == true and sheetTuple.bHidePrevious == true | 
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| 155 | while i > 0 do | 
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| 156 | if activeMenuSheets[i].bHidePrevious then | 
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| 157 | if activeMenuSheets[i] == sheetTuple then | 
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| 158 | i = i - 1 | 
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| 159 | while i > 0 do | 
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| 160 | activeMenuSheets[i].sheet:show() | 
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| 161 | if activeMenuSheets[i].bHidePrevious then | 
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| 162 | break | 
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| 163 | end | 
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| 164 | i = i - 1 | 
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| 165 | end | 
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| 166 | end | 
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| 167 | break | 
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| 168 | end | 
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| 169 | i = i - 1 | 
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| 170 | end | 
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| 171 |  | 
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| 172 | -- Remove sheet with its tuple from the table | 
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| 173 | menuSheetsRoot:removeChildWindow(sheetTuple.sheet.window) | 
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| 174 | table.remove(activeMenuSheets, table.findIndex(activeMenuSheets, sheetTuple)) | 
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| 175 | activeMenuSheets[name] = nil | 
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| 176 | activeMenuSheets.size = activeMenuSheets.size - 1 | 
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| 177 | activeMenuSheets.topSheetTuple = activeMenuSheets[activeMenuSheets.size] | 
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| 178 |  | 
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| 179 | -- If sheet is the MainMenu | 
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| 180 | if name == "MainMenu" then | 
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| 181 | mainMenuLoaded = false | 
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| 182 | end | 
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| 183 |  | 
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| 184 | -- Leave the input state | 
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| 185 | if not sheetTuple.bNoInput then | 
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| 186 | inputMgr:leaveState(sheetTuple.sheet.inputState) | 
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| 187 | end | 
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| 188 |  | 
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| 189 | -- CURSOR SHOWING | 
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| 190 | local i = activeMenuSheets.size | 
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| 191 | -- Find top most sheet that doesn't have tShowCusor == TriBool.Dontcare | 
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| 192 | while i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.Dontcare do | 
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| 193 | i = i - 1 | 
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| 194 | end | 
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| 195 | if i > 0 and activeMenuSheets[i].sheet.tShowCursor == TriBool.True then | 
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| 196 | showCursor() | 
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| 197 | else | 
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| 198 | hideCursor() | 
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| 199 | end | 
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| 200 |  | 
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| 201 | -- Count the number of sheets that don't need input till the first that does. | 
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| 202 | local counter = noInputSheetIndex() | 
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| 203 | -- Resume control if the last (non-noInput) menu is hidden | 
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| 204 | if counter == 0 then | 
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| 205 | orxonox.HumanController:resumeControl() | 
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| 206 | hideCursor() | 
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| 207 | end | 
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| 208 |  | 
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| 209 | sheetTuple.sheet:quit() | 
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| 210 | end | 
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| 211 |  | 
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| 212 | -- Hides all menu GUI sheets | 
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| 213 | function hideAllMenuSheets() | 
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| 214 | while activeMenuSheets.size ~= 0 do | 
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| 215 | hideMenuSheet(activeMenuSheets.topSheetTuple.sheet.name) | 
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| 216 | end | 
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| 217 | end | 
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| 218 |  | 
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| 219 | function keyESC() | 
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| 220 | -- HUGE, very HUGE hacks! | 
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| 221 |  | 
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| 222 | -- If the InGameConsole is active, ignore the ESC command. | 
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| 223 | if bInGameConsoleClosed == true then | 
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| 224 | bInGameConsoleClosed = false | 
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| 225 | return | 
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| 226 | end | 
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| 227 |  | 
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| 228 | -- Count the number of sheets that don't need input till the first that does. | 
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| 229 | local counter = noInputSheetIndex() | 
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| 230 |  | 
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| 231 | -- If the first sheet that needs input is the MainMenu. | 
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| 232 | if noInputSheetCounter() == 1 and activeMenuSheets[counter].sheet.name == "MainMenu" then | 
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| 233 | orxonox.execute("exit") | 
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| 234 | -- If there is at least one sheet that needs input. | 
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| 235 | elseif counter > 0 then | 
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| 236 | orxonox.execute("hideGUI "..activeMenuSheets[counter].sheet.name) | 
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| 237 | else | 
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| 238 | showMenuSheet("InGameMenu") | 
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| 239 | end | 
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| 240 | end | 
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| 241 |  | 
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| 242 | function keyPressed(e) | 
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| 243 | local we = tolua.cast(e, "CEGUI::KeyEventArgs") | 
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| 244 | local sheet = activeMenuSheets[activeMenuSheets.size] | 
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| 245 | code = tostring(we.scancode) | 
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| 246 | -- Some preprocessing | 
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| 247 | if not mainMenuLoaded and not sheet.bNoInput then | 
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| 248 | if code == "1" then | 
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| 249 | keyESC() | 
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| 250 | elseif code == "0"then | 
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| 251 | orxonox.CommandExecutor:execute("openConsole") | 
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| 252 | end | 
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| 253 | end | 
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| 254 | sheet.sheet:keyPressed() | 
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| 255 | end | 
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| 256 |  | 
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| 257 | function setBackgroundImage(imageSet, imageName) | 
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| 258 | guiMgr:setBackgroundImage(imageSet, imageName) | 
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| 259 | end | 
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| 260 |  | 
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| 261 | function noInputSheetIndex() | 
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| 262 | -- Count the number of sheets that don't need input till the first that does. | 
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| 263 | local index = activeMenuSheets.size | 
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| 264 | while index > 0 and activeMenuSheets[index].bNoInput do | 
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| 265 | index = index - 1 | 
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| 266 | end | 
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| 267 | return index | 
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| 268 | end | 
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| 269 |  | 
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| 270 | function noInputSheetCounter() | 
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| 271 | -- Count the number of sheets that do need input. | 
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| 272 | local counter = activeMenuSheets.size | 
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| 273 | for i = 1,activeMenuSheets.size do | 
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| 274 | if activeMenuSheets[i].bNoInput then | 
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| 275 | counter = counter - 1 | 
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| 276 | end | 
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| 277 | end | 
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| 278 | return counter | 
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| 279 | end | 
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| 280 |  | 
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| 281 | function inGameConsoleClosed() | 
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| 282 | bInGameConsoleClosed = not bInGameConsoleClosed; | 
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| 283 | end | 
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| 284 |  | 
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| 285 | ---------------------- | 
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| 286 | --- Initialisation --- | 
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| 287 | ---------------------- | 
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| 288 |  | 
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| 289 | hideCursor() | 
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