| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Erwin 'vaiursch' Herrsche | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Reto Grieder | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "BaseSound.h" | 
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| 30 |  | 
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| 31 | #include <cassert> | 
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| 32 | #include <vector> | 
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| 33 | #include <al.h> | 
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| 34 |  | 
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| 35 | #include "util/Math.h" | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/GameMode.h" | 
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| 38 | #include "core/Resource.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 | #include "SoundBuffer.h" | 
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| 41 | #include "SoundManager.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     RegisterAbstractClass(BaseSound).inheritsFrom(Class(Listable)); | 
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| 46 |  | 
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| 47 |     BaseSound::BaseSound() | 
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| 48 |         : bPooling_(false) | 
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| 49 |         , volume_(0.7) | 
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| 50 |         , bLooping_(false) | 
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| 51 |         , state_(Stopped) | 
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| 52 |         , pitch_ (1.0) | 
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| 53 |     { | 
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| 54 |         RegisterObject(BaseSound); | 
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| 55 |  | 
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| 56 |         // Initialise audioSource_ to a value that is not a source | 
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| 57 |         // 0 is unfortunately not guaranteed to be no source ID. | 
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| 58 |         // HACK! | 
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| 59 |         this->audioSource_ = 0; | 
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| 60 |         //while (alIsSource(++this->audioSource_)); | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |     BaseSound::~BaseSound() | 
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| 64 |     { | 
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| 65 |         if (this->state_ != Stopped) | 
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| 66 |             this->stop(); | 
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| 67 |         // Release buffer | 
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| 68 |         if (this->soundBuffer_ != NULL) | 
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| 69 |         { | 
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| 70 |             assert(GameMode::playsSound()); | 
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| 71 |             SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
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| 72 |         } | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |     void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) | 
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| 76 |     { | 
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| 77 |         XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode); | 
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| 78 |         XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); | 
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| 79 |         XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode); | 
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| 80 |         XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode); | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     void BaseSound::doPlay() | 
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| 84 |     { | 
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| 85 |         this->state_ = Playing; | 
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| 86 |         if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) | 
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| 87 |         { | 
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| 88 |             if (!alIsSource(this->audioSource_)) | 
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| 89 |             { | 
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| 90 |                 this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
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| 91 |                 if (!alIsSource(this->audioSource_)) | 
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| 92 |                     return; | 
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| 93 |                 this->initialiseSource(); | 
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| 94 |             } | 
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| 95 |  | 
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| 96 |             alSourcePlay(this->audioSource_); | 
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| 97 |             if (int error = alGetError()) | 
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| 98 |                 orxout(internal_error, context::sound) << "Error playing sound: " << SoundManager::getALErrorString(error) << endl; | 
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| 99 |         } | 
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| 100 |     } | 
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| 101 |  | 
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| 102 |     bool BaseSound::doStop() | 
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| 103 |     { | 
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| 104 |         this->state_ = Stopped; | 
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| 105 |         if (alIsSource(this->audioSource_)) | 
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| 106 |         { | 
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| 107 |             alSourceStop(this->audioSource_); | 
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| 108 |             // Release buffer | 
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| 109 |             alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
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| 110 |             // Release source again | 
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| 111 |             SoundManager::getInstance().releaseSoundSource(this->audioSource_); | 
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| 112 |             // Get a no source ID | 
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| 113 |             this->audioSource_ += 123455; | 
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| 114 |             while (alIsSource(++this->audioSource_)); | 
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| 115 |  | 
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| 116 |             return true; // sound source destroyed - return true | 
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| 117 |         } | 
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| 118 |         return false; // nothing done - return false | 
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| 119 |     } | 
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| 120 |  | 
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| 121 |     void BaseSound::doPause() | 
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| 122 |     { | 
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| 123 |         if (this->isStopped()) | 
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| 124 |             return; | 
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| 125 |         this->state_ = Paused; | 
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| 126 |         if (alIsSource(this->audioSource_)) | 
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| 127 |             alSourcePause(this->audioSource_); | 
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| 128 |     } | 
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| 129 |  | 
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| 130 |     ALint BaseSound::getSourceState() const | 
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| 131 |     { | 
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| 132 |         if (alIsSource(this->audioSource_)) | 
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| 133 |         { | 
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| 134 |             ALint state; | 
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| 135 |             alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); | 
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| 136 |             return state; | 
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| 137 |         } | 
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| 138 |         else | 
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| 139 |             return AL_INITIAL; | 
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| 140 |     } | 
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| 141 |  | 
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| 142 |     void BaseSound::initialiseSource() | 
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| 143 |     { | 
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| 144 |         this->updateVolume(); | 
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| 145 |         this->setPitch(this->getPitch()); | 
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| 146 |         this->setLooping(this->getLooping()); | 
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| 147 |         alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0); | 
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| 148 |         alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0); | 
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| 149 |         alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); | 
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| 150 |         if (ALint error = alGetError()) | 
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| 151 |             orxout(internal_warning, context::sound) << "Setting source parameters to 0 failed: " | 
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| 152 |                                                      << SoundManager::getALErrorString(error) << endl; | 
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| 153 |         assert(this->soundBuffer_ != NULL); | 
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| 154 |         alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
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| 155 |         if (ALuint error = alGetError()) | 
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| 156 |             orxout(internal_error, context::sound) << "Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << endl; | 
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| 157 |     } | 
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| 158 |  | 
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| 159 |     void BaseSound::setVolume(float vol) | 
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| 160 |     { | 
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| 161 |         this->volume_ = clamp(vol, 0.0f, 1.0f); | 
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| 162 |         if (this->volume_ != vol) | 
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| 163 |             orxout(internal_warning, context::sound) << "Volume out of range, clamping value." << endl; | 
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| 164 |         this->updateVolume(); | 
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| 165 |     } | 
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| 166 |  | 
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| 167 |     void BaseSound::updateVolume() | 
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| 168 |     { | 
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| 169 |         if (alIsSource(this->audioSource_)) | 
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| 170 |         { | 
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| 171 |             float volume = this->volume_ * this->getRealVolume();                 | 
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| 172 |             alSourcef(this->audioSource_, AL_GAIN, volume); | 
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| 173 |             if (int error = alGetError()) | 
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| 174 |                 orxout(internal_error, context::sound) << "Error setting volume to " << volume | 
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| 175 |                                                        << ": " << SoundManager::getALErrorString(error) << endl; | 
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| 176 |         } | 
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| 177 |     } | 
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| 178 |  | 
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| 179 |     void BaseSound::setLooping(bool val) | 
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| 180 |     { | 
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| 181 |         this->bLooping_ = val; | 
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| 182 |         if (alIsSource(this->audioSource_)) | 
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| 183 |             alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); | 
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| 184 |     } | 
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| 185 |  | 
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| 186 |     void BaseSound::setPitch(float pitch) | 
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| 187 |     { | 
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| 188 |         if (pitch > 2 || pitch < 0.5f) | 
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| 189 |         { | 
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| 190 |             orxout(internal_warning, context::sound) << "Pitch out of range, cropping value." << endl; | 
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| 191 |             pitch = pitch > 2.0f ? 2.0f : pitch; | 
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| 192 |             pitch = pitch < 0.5f ? 0.5f : pitch; | 
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| 193 |         } | 
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| 194 |         this->pitch_ = pitch; | 
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| 195 |         if (alIsSource(this->audioSource_)) | 
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| 196 |         { | 
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| 197 |             alSourcef(this->audioSource_, AL_PITCH, pitch); | 
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| 198 |             if (int error = alGetError()) | 
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| 199 |                 orxout(internal_error, context::sound) << "Error setting pitch: " << SoundManager::getALErrorString(error) << endl; | 
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| 200 |         } | 
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| 201 |     } | 
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| 202 |  | 
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| 203 |     void BaseSound::setSource(const std::string& source) | 
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| 204 |     { | 
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| 205 |         if (!GameMode::playsSound()) | 
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| 206 |         { | 
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| 207 |             this->source_ = source; | 
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| 208 |             return; | 
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| 209 |         } | 
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| 210 |  | 
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| 211 |         if (this->soundBuffer_ != NULL) | 
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| 212 |         { | 
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| 213 |             if (this->soundBuffer_->getFilename() == source) | 
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| 214 |             { | 
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| 215 |                 assert(this->source_ == source_); | 
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| 216 |                 return; | 
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| 217 |             } | 
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| 218 |             // Stopping is imperative here! | 
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| 219 |             if (alIsSource(this->audioSource_)) | 
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| 220 |             { | 
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| 221 |                 alSourceStop(this->audioSource_); | 
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| 222 |                 alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
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| 223 |             } | 
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| 224 |             SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
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| 225 |             this->soundBuffer_.reset(); | 
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| 226 |         } | 
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| 227 |  | 
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| 228 |         this->source_ = source; | 
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| 229 |         // Don't load "" | 
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| 230 |         if (source_.empty()) | 
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| 231 |             return; | 
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| 232 |  | 
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| 233 |         // Get new sound buffer | 
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| 234 |         this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); | 
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| 235 |         if (this->soundBuffer_ == NULL) | 
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| 236 |             return; | 
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| 237 |  | 
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| 238 |         if (alIsSource(this->audioSource_)) // already playing or paused | 
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| 239 |         { | 
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| 240 |             // Set new buffer | 
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| 241 |             alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
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| 242 |             if (ALuint error = alGetError()) | 
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| 243 |             { | 
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| 244 |                 orxout(internal_error, context::sound) << "Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << endl; | 
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| 245 |                 return; | 
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| 246 |             } | 
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| 247 |  | 
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| 248 |             // Sound was already playing or paused because there was a source acquired | 
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| 249 |             assert(this->isPlaying() || this->isPaused()); | 
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| 250 |             alSourcePlay(this->audioSource_); | 
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| 251 |             if (int error = alGetError()) | 
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| 252 |                 orxout(internal_error, context::sound) << "Error playing sound: " << SoundManager::getALErrorString(error) << endl; | 
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| 253 |             if (this->isPaused()) | 
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| 254 |                 alSourcePause(this->audioSource_); | 
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| 255 |         } | 
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| 256 |         else // No source acquired so far, but might be set to playing or paused | 
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| 257 |         { | 
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| 258 |             State state = static_cast<State>(this->state_); // save | 
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| 259 |             if (this->isPlaying() || this->isPaused()) | 
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| 260 |                 doPlay(); | 
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| 261 |             if (state == Paused) | 
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| 262 |             { | 
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| 263 |                 this->state_ = Paused; | 
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| 264 |                 doPause(); | 
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| 265 |             } | 
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| 266 |         } | 
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| 267 |     } | 
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| 268 |  | 
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| 269 |     void BaseSound::stateChanged() | 
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| 270 |     { | 
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| 271 |         switch (this->state_) | 
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| 272 |         { | 
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| 273 |             case Playing: | 
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| 274 |                 this->play(); | 
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| 275 |                 break; | 
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| 276 |             case Paused: | 
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| 277 |                 this->pause(); | 
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| 278 |                 break; | 
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| 279 |             case Stopped: | 
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| 280 |             default: | 
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| 281 |                 this->stop(); | 
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| 282 |                 break; | 
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| 283 |         } | 
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| 284 |     } | 
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| 285 | } | 
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