[9725] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file InvaderShip.cc |
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| 31 | @brief Implementation of the InvaderShip class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "InvaderShip.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | RegisterClass(InvaderShip); |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | Constructor. Registers and initializes the object. |
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| 46 | */ |
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| 47 | InvaderShip::InvaderShip(Context* context) : SpaceShip(context) |
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| 48 | { |
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| 49 | RegisterObject(InvaderShip); |
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| 50 | |
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| 51 | speed = 500; |
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| 52 | damping = 10; |
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| 53 | } |
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| 54 | |
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| 55 | void InvaderShip::tick(float dt) |
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| 56 | { |
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| 57 | // If the bat is controlled (but not over the network). |
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| 58 | if (this->hasLocalController()) |
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| 59 | { |
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| 60 | this->setVelocity(Vector3(1000 + velocity.y, 0, velocity.x)); // |
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| 61 | //this->setVelocity(this->getOrientation() * Vector3(1, 0, 0)); |
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| 62 | } |
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| 63 | lastTimeFront += dt * damping; |
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| 64 | lastTimeLeft += dt * damping; |
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| 65 | velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f); |
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| 66 | velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f); |
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| 67 | |
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| 68 | if (isFireing) |
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| 69 | ControllableEntity::fire(0); |
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| 70 | |
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| 71 | SUPER(InvaderShip, tick, dt); |
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| 72 | } |
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| 73 | |
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| 74 | void InvaderShip::moveFrontBack(const Vector2& value) |
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| 75 | { |
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| 76 | orxout(internal_error) << "move backfront" << value.x << value.y << endl; |
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| 77 | //velocity.y = value.y * speed * 10; |
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| 78 | lastTimeFront = 0; |
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| 79 | desiredVelocity.y = value.y * speed * 10; |
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| 80 | } |
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| 81 | |
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| 82 | void InvaderShip::moveRightLeft(const Vector2& value) |
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| 83 | { |
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| 84 | orxout(internal_error) << "right left front" << value.x << value.y << endl; |
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| 85 | lastTimeLeft = 0; |
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| 86 | desiredVelocity.x = value.x * speed; |
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| 87 | // velocity.x = value.x * speed; |
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| 88 | } |
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| 89 | void InvaderShip::boost(bool bBoost) |
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| 90 | { |
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| 91 | isFireing = bBoost; |
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| 92 | } |
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| 93 | } |
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