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source: code/branches/invaders/src/modules/invader/InvaderEnemy.cc @ 9862

Last change on this file since 9862 was 9862, checked in by zifloria, 10 years ago

invader almost done

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderEnemy.h
31    @brief Declaration of the InvaderEnemy class.
32*/
33
34#include "invader/InvaderPrereqs.h"
35#include "InvaderEnemy.h"
36// #include "worldentities/pawns/SpaceShip.h"
37
38namespace orxonox
39{
40    RegisterClass(InvaderEnemy);
41
42    InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context)
43    {
44        RegisterObject(InvaderEnemy);
45        enableCollisionCallback();
46        lifetime = 0;
47    }
48
49    void InvaderEnemy::tick(float dt)
50    {
51        lifetime += dt;
52        if (lifetime > 5000)
53        {
54            removeHealth(2000);
55        }
56        if (player != NULL)
57        {
58            float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01, 2) + 1) * (player->getPosition().z - getPosition().z);
59            // if (newZ < 0)
60            //     newZ = (-100 < newZ)?-100:newZ;
61            // else
62            //     newZ = (100 > newZ)?100:newZ;
63            setVelocity(Vector3(1000 - level * 100 , 0, newZ));
64        }
65        SUPER(InvaderEnemy, tick, dt);
66    }
67
68    inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
69    {
70        // setVelocity(Vector3(1000,0,0));
71        removeHealth(2000);
72        return false;
73    }
74
75    WeakPtr<Invader> InvaderEnemy::getGame()
76    {
77        if (game == NULL)
78        {
79            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
80                game = *it;
81        }
82        return game;
83    }
84
85    void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
86    {
87        if (getGame())
88            getGame()->addPoints(42);
89        // SUPER(InvaderEnemy, damage, damage, healthdamage, shielddamage, originator);
90    }
91}
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