Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/invaders/src/modules/invader/InvaderEnemy.cc @ 9837

Last change on this file since 9837 was 9837, checked in by zifloria, 10 years ago

new Explosions!!!

File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderEnemy.h
31    @brief Declaration of the InvaderEnemy class.
32*/
33
34#include "invader/InvaderPrereqs.h"
35#include "InvaderEnemy.h"
36// #include "worldentities/pawns/SpaceShip.h"
37
38namespace orxonox
39{
40    RegisterClass(InvaderEnemy);
41
42    InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context)
43    {
44        RegisterObject(InvaderEnemy);
45        enableCollisionCallback();
46    }
47
48    void InvaderEnemy::tick(float dt)
49    {
50        setVelocity(Vector3(500 ,0, 0));
51        SUPER(InvaderEnemy, tick, dt);
52    }
53
54    inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
55    {
56        setVelocity(Vector3(900,0,0));
57        removeHealth(2000);
58        return false;
59    }
60
61    WeakPtr<Invader> InvaderEnemy::getGame()
62    {
63        if (game == NULL)
64        {
65            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
66                game = *it;
67        }
68        return game;
69    }
70
71    void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
72    {
73        if (getGame())
74            getGame()->addPoints(42);
75        // SUPER(InvaderEnemy, damage, damage, healthdamage, shielddamage, originator);
76    }
77}
Note: See TracBrowser for help on using the repository browser.