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source: code/branches/invaders/src/modules/invader/Invader.h @ 9854

Last change on this file since 9854 was 9854, checked in by zifloria, 10 years ago

yeaHHH

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Invader.h
31    @brief Declaration of the Invader class.
32    @ingroup Invader
33*/
34
35#ifndef _Invader_H__
36#define _Invader_H__
37
38#include "invader/InvaderPrereqs.h"
39
40#include "gametypes/Deathmatch.h"
41
42#include "InvaderCenterPoint.h"
43
44#include "tools/Timer.h"
45
46namespace orxonox
47{
48
49    class _InvaderExport Invader : public Deathmatch
50    {
51        public:
52            Invader(Context* context); //!< Constructor. Registers and initializes the object.
53            virtual ~Invader(); //!< Destructor. Cleans up, if initialized.
54
55            virtual void start(); //!< Starts the Invader minigame.
56            virtual void end(); ///!< Ends the Invader minigame.
57
58            //virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player.
59
60            void spawnEnemy();
61
62            void setCenterpoint(InvaderCenterPoint* center)
63            { this->center_ = center; }
64
65            int getLives(){return this->lives;}
66            int getLevel(){return this->level;}
67            int getPoints(){return this->point;}
68            int getMultiplier(){return this->multiplier;}
69
70            void costLife(){lives--; if (lives <= 0) end();};
71            void levelUp(){level++;}
72            void addPoints(int numPoints){point += numPoints * multiplier; b_combo = true;}
73            void comboControll();
74        private:
75            WeakPtr<InvaderCenterPoint> center_;
76            WeakPtr<InvaderShip> player;
77
78            ConsoleCommand* console_addEnemy;
79            Timer enemySpawnTimer;
80            Timer comboTimer;
81            //Context* context;
82            int lives;
83            int level;
84            int point;
85            bool b_combo;
86            int multiplier;
87    };
88}
89
90#endif /* _Invader_H__ */
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