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source: code/branches/invaders/src/modules/invader/Invader.cc @ 9709

Last change on this file since 9709 was 9709, checked in by zifloria, 11 years ago

InvaderShip created

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Invader.cc
31    @brief Implementation of the Invader class.
32*/
33
34#include "Invader.h"
35
36#include "core/CoreIncludes.h"
37#include "core/EventIncludes.h"
38#include "core/command/Executor.h"
39#include "core/config/ConfigValueIncludes.h"
40
41#include "gamestates/GSLevel.h"
42#include "chat/ChatManager.h"
43
44#include "InvaderShip.h"
45// ! HACK
46#include "infos/PlayerInfo.h"
47
48#include "InvaderCenterPoint.h"
49
50namespace orxonox
51{
52    RegisterUnloadableClass(Invader);
53
54    Invader::Invader(Context* context) : Deathmatch(context)
55    {
56        RegisterObject(Invader);
57
58        this->center_ = 0;
59        //this->context = context;
60    }
61
62    Invader::~Invader()
63    {
64    }
65
66    // inject custom player controller
67 /**   void Invader::spawnPlayer(PlayerInfo* player)
68    {
69        assert(player);
70
71        //player->startControl(new InvaderShip(this->center_->getContext() ) );
72    }*/
73
74    void Invader::start()
75    {
76        // Set variable to temporarily force the player to spawn.
77        this->bForceSpawn_ = true;
78
79        if (this->center_ == NULL)  // abandon mission!
80        {
81            orxout(internal_error) << "Invader: No Centerpoint specified." << endl;
82            GSLevel::startMainMenu();
83            return;
84        }
85        // Call start for the parent class.
86        Deathmatch::start();
87    }
88
89    void Invader::end()
90    {
91        // Call end for the parent class.
92        Deathmatch::end();
93    }
94}
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