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source: code/branches/invaders/data/levels/Invaders.oxw @ 9828

Last change on this file since 9828 was 9828, checked in by zifloria, 10 years ago

HUD + take damage

File size: 2.2 KB
Line 
1<LevelInfo
2 name = "Invader Test"
3 description = "Invader Test"
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7<!-- include("HUDTemplates3.oxo") -->
8<?lua
9  include("stats.oxo")
10  include("templates/lodInformation.oxt")
11?>
12
13<?lua
14  include("templates/spaceshipAssff2.oxt")
15  include("templates/spaceshipPirate.oxt")
16  include("templates/spaceshipInvader.oxt")
17  include("templates/enemyInvader.oxt")
18  include("overlays/InvaderHUD.oxo")
19?>
20
21<Level gametype = Invader>
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25  <?lua include("includes/notifications.oxi") ?>
26
27  <Scene
28    ambientlight = "0.8, 0.8, 0.8"
29    skybox       = "Orxonox/Starbox"
30  >
31
32    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
33    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
34    <MovableEntity
35      position = "-200,0,0"
36      velocity = "975.7, 0, 0"
37    >
38      <events>
39        <activity>
40          <EventListener event="start" />
41        </activity>
42      </events>
43      <attached>
44
45        <Model mass="1000" mesh="ast1.mesh" />
46      </attached>
47      <camerapositions>
48        <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
49      </camerapositions>
50    </MovableEntity>
51
52    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
53
54
55    <InvaderCenterPoint name=invadercenter />
56   
57    <?lua
58      for i = 1, 300, 1 do
59        j = math.random()
60    ?>
61
62    <MovableEntity
63      position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
64      collisionType = dynamic
65      linearDamping = 0.8
66      angularDamping = 0
67      scale = "<?lua print(j * 150)?>"
68      collisiondamage = 0
69      enablecollisiondamage = true
70    >
71      <attached>
72        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
73      </attached>
74      <collisionShapes>
75        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
76      </collisionShapes>
77    </MovableEntity>
78
79    <?lua
80      end
81    ?>
82   
83  </Scene>
84</Level>
85
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