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source: code/branches/input/src/orxonox/tools/Timer.h @ 900

Last change on this file since 900 was 900, checked in by rgrieder, 16 years ago
  • implemented a new main loop, calling the ticks and the timers. —> removed the (Timer/Tick)FrameListener and displaced the code to Orxonox.cc (don't like it yet)
File size: 6.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file Timer.h
30    @brief Definition and Implementation of the Timer class.
31
32    The Timer is a callback-object, calling a given function after a given time-interval.
33
34    Usage:
35    header.h:
36        class ClassName
37        {
38            public:
39                ClassName();
40                void functionName();
41                Timer<ClassName> myTimer;
42        };
43
44    source.cc:
45        ClassName::ClassName()
46        {
47            myTimer.setTimer(interval_in_seconds, bLoop, this, &ClassName::functionName);
48        }
49
50        void ClassName::functionName()
51        {
52            whateveryouwant();
53            something(else);
54        }
55*/
56
57#ifndef _Timer_H__
58#define _Timer_H__
59
60#include <OgreFrameListener.h>
61#include "../OrxonoxPrereqs.h"
62
63namespace orxonox
64{
65    //! TimerBase is the parent of the Timer class.
66    class _OrxonoxExport TimerBase : public OrxonoxClass
67    {
68        //friend class TimerFrameListener;
69        friend class Orxonox;
70
71        public:
72            TimerBase();
73
74            virtual void run() const = 0;
75
76            /** @brief Starts the Timer: Function-call after 'interval' seconds. */
77            inline void startTimer() { this->bActive_ = true; this->time_ = this->interval_; }
78            /** @brief Stops the Timer. */
79            inline void stopTimer() { this->bActive_ = false; this->time_ = this->interval_; }
80            /** @brief Pauses the Timer - it will continue with the actual state if you unpause it. */
81            inline void pauseTimer() { this->bActive_ = false; }
82            /** @brief Unpauses the Timer - continues with the given state. */
83            inline void unpauseTimer() { this->bActive_ = true; }
84            /** @brief Returns true if the Timer is active (= not stoped, not paused). @return True = Time is active */
85            inline bool isActive() const { return this->bActive_; }
86
87        protected:
88            float interval_;    //!< The time-interval in seconds
89            bool bLoop_;        //!< If true, the function gets called every 'interval' seconds
90            bool bActive_;      //!< If true, the Timer ticks and calls the function if the time's up
91
92            float time_;        //!< Internal variable, counting the time till the next function-call
93    };
94
95    //! The Timer is a callback-object, calling a given function after a given time-interval.
96    template <class T = BaseObject>
97    class Timer : public TimerBase
98    {
99        public:
100            /** @brief Constructor: Sets the default-values. */
101            Timer()
102            {
103                this->timerFunction_ = 0;
104                this->object_ = 0;
105            }
106
107            /**
108                @brief Constructor: Initializes the Timer with given values.
109                @param interval The timer-interval in seconds
110                @param bLoop If true, the function gets called every 'interval' seconds
111                @param object The object owning the timer and the function
112                @param timerFunction A function pointer to the function to call
113            */
114            Timer(float interval, bool bLoop, T* object, void (T::*timerFunction)())
115            {
116                this->setTimer(interval, bLoop, timerFunction, object);
117            }
118
119            /**
120                @brief Initializes the Timer with given values.
121                @param interval The timer-interval in seconds
122                @param bLoop If true, the function gets called every 'interval' seconds
123                @param object The object owning the timer and the function
124                @param timerFunction A function pointer to the function to call
125            */
126            void setTimer(float interval, bool bLoop, T* object, void (T::*timerFunction)())
127            {
128                this->interval_ = interval;
129                this->bLoop_ = bLoop;
130                this->timerFunction_ = timerFunction;
131                this->object_ = object;
132                this->bActive_ = true;
133
134                this->time_ = interval;
135            }
136
137            /** @brief Calls the given function of the given object. */
138            void run() const
139            {
140                ((*this->object_).*timerFunction_)();
141            }
142
143        private:
144            void (T::*timerFunction_)();
145            T* object_;
146    };
147
148#if 0
149    //! The TimerFrameListener manages all Timers in the game.
150    class TimerFrameListener : public Ogre::FrameListener
151    {
152        private:
153            /** @brief Gets called before a frame gets rendered. */
154            bool frameStarted(const Ogre::FrameEvent &evt)
155            {
156                // Iterate through all Timers
157                for (Iterator<TimerBase> it = ObjectList<TimerBase>::start(); it; )
158                {
159                    if (it->isActive())
160                    {
161                        // If active: Decrease the timer by the duration of the last frame
162                        it->time_ -= evt.timeSinceLastFrame;
163
164                        if (it->time_ <= 0)
165                        {
166                            // It's time to call the function
167                            if (it->bLoop_)
168                                it->time_ += it->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously.
169                            else
170                                it->stopTimer(); // Stop the timer if we don't want to loop
171
172                            (it++)->run();
173                        }
174                        else
175                            ++it;
176                    }
177                    else
178                        ++it;
179                }
180
181                return FrameListener::frameStarted(evt);
182            }
183    };
184#endif
185}
186
187#endif /* _Timer_H__ */
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