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source: code/branches/input/src/orxonox/tools/OrxListener.cc @ 916

Last change on this file since 916 was 916, checked in by rgrieder, 16 years ago
  • removed all our FrameListeners except one (OrxListener will soon be vanished too) —> all timers are now tickable
  • some minor irrelevant changes in orxonox.cc
File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include "core/CoreIncludes.h"
31#include "objects/NPC.h"
32#include "audio/AudioManager.h"
33#include "OrxListener.h"
34
35namespace orxonox
36{
37  OrxListener::OrxListener(audio::AudioManager*  auMan, gameMode mode)
38  {
39    mode_=mode;
40    auMan_ = auMan;
41  }
42
43  void OrxListener::tick(float dt)
44  {
45    auMan_->update();
46    updateAI();
47  }
48
49  void OrxListener::updateAI()
50  {
51    for(Iterator<NPC> it = ObjectList<NPC>::start(); it; ++it)
52    {
53      it->update();
54    }
55  }
56}
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