| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ParticleInterface_H__ |
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| 30 | #define _ParticleInterface_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <string> |
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| 35 | |
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| 36 | // #include "ParticleInterface.h" |
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| 37 | // #include <Ogre.h> |
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| 38 | // #include <OIS/OIS.h> |
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| 39 | // #include <CEGUI/CEGUI.h> |
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| 40 | // #include <CEGUIRenderer.h> |
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| 41 | #include <OgreParticleSystem.h> |
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| 42 | #include <OgreParticleEmitter.h> |
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| 43 | #include <OgreSceneManager.h> |
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| 44 | |
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| 45 | #include "util/Math.h" |
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| 46 | |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | |
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| 51 | class _OrxonoxExport ParticleInterface |
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| 52 | { |
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| 53 | public: |
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| 54 | |
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| 55 | ParticleInterface( Ogre::SceneManager *sceneManager, std::string name, std::string templateName ); |
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| 56 | ~ParticleInterface( void ); |
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| 57 | |
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| 58 | inline void addToSceneNode( Ogre::SceneNode* sceneNode ) |
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| 59 | { sceneNode_ = sceneNode; sceneNode_->attachObject(particleSystem_);}; |
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| 60 | inline void detachFromSceneNode( void ) |
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| 61 | { sceneNode_->detachObject(particleSystem_); sceneNode_ = NULL;}; |
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| 62 | |
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| 63 | Ogre::ParticleEmitter* getEmitter ( int emitterNr ); |
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| 64 | void newEmitter ( void ); |
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| 65 | |
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| 66 | Vector3 getPositionOfEmitter ( int emitterNr ); |
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| 67 | inline void setPositionOfEmitter ( int emitterNr, Vector3 position ) |
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| 68 | { particleSystem_->getEmitter(emitterNr)->setPosition(position); }; |
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| 69 | |
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| 70 | inline Vector3 getDirection ( void ) |
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| 71 | { return particleSystem_->getEmitter(0)->getDirection(); }; |
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| 72 | void setDirection ( Vector3 direction ); |
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| 73 | |
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| 74 | inline Real getVelocity() |
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| 75 | {return velocity_; }; |
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| 76 | void setVelocity( Real v ); |
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| 77 | |
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| 78 | inline float getRate() |
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| 79 | { return rate_; }; |
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| 80 | void setRate( float r ); |
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| 81 | |
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| 82 | inline Real getDistance() |
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| 83 | { return distance_; }; |
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| 84 | void setDistance( Real d ); |
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| 85 | |
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| 86 | inline ColourValue getColour( void ) |
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| 87 | {return colour_;}; |
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| 88 | void setColour( ColourValue colour ); |
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| 89 | |
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| 90 | void switchEnable(); |
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| 91 | |
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| 92 | inline Ogre::ParticleSystem* getParticleSystem() |
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| 93 | { return this->particleSystem_; }; |
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| 94 | |
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| 95 | private: |
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| 96 | Ogre::SceneNode *sceneNode_; |
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| 97 | Ogre::SceneManager *sceneManager_; |
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| 98 | Ogre::ParticleSystem *particleSystem_; |
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| 99 | Real distance_; |
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| 100 | Real velocity_; |
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| 101 | float rate_; |
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| 102 | ColourValue colour_; |
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| 103 | int numberOfEmitters_; |
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| 104 | |
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| 105 | void standardizeEmitters(); |
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| 106 | }; |
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| 107 | |
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| 108 | } |
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| 109 | |
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| 110 | #endif /* _ParticleInterface_H__ */ |
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