| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "BulletManager.h" | 
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| 31 |  | 
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| 32 | #include "Bullet.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 | namespace orxonox { | 
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| 37 | CreateFactory(BulletManager); | 
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| 38 |  | 
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| 39 | BulletManager::BulletManager() : bulletsSize_(8), bulletsIndex_(0) | 
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| 40 | { | 
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| 41 | RegisterObject(BulletManager); | 
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| 42 | registerAllVariables(); | 
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| 43 | bullets_ = new Bullet*[bulletsSize_]; | 
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| 44 | } | 
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| 45 |  | 
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| 46 |  | 
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| 47 | BulletManager::~BulletManager() | 
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| 48 | { | 
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| 49 | // clean up the bullet list | 
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| 50 | if (bullets_) | 
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| 51 | { | 
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| 52 | for (int i = 0; i < bulletsIndex_; i++) | 
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| 53 | delete bullets_[i]; | 
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| 54 | delete bullets_; | 
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| 55 | } | 
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| 56 | } | 
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| 57 |  | 
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| 58 |  | 
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| 59 | void BulletManager::addBullet(Bullet *bullet) | 
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| 60 | { | 
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| 61 | // resize array if neccessary (double the size then) | 
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| 62 | if (bulletsIndex_ >= bulletsSize_) | 
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| 63 | { | 
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| 64 | // redimension the array | 
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| 65 | Bullet **tempArray = new Bullet*[2*bulletsSize_]; | 
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| 66 | for (int i = 0; i < bulletsSize_; i++) | 
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| 67 | tempArray[i] = bullets_[i]; | 
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| 68 | bulletsSize_ *= 2; | 
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| 69 | delete bullets_; | 
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| 70 | bullets_ = tempArray; | 
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| 71 | } | 
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| 72 |  | 
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| 73 | // add the bullet to the list | 
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| 74 | bullets_[bulletsIndex_++] = bullet; | 
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| 75 | } | 
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| 76 |  | 
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| 77 |  | 
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| 78 | void BulletManager::tick(float dt) | 
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| 79 | { | 
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| 80 | // update the bullet positions | 
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| 81 | for (int i = 0; i < bulletsIndex_; i++) | 
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| 82 | { | 
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| 83 | bullets_[i]->getNode()->translate(bullets_[i]->getVelocity()*dt); | 
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| 84 | //bullets_[i]->getNode()->yaw(Degree(dt*100)); | 
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| 85 | //bullets_[i]->getNode()->roll(Degree(dt*300)); | 
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| 86 | } | 
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| 87 | } | 
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| 88 |  | 
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| 89 | int BulletManager::getAmmunitionID(const std::string &ammoName) | 
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| 90 | { | 
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| 91 | std::string ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" }; | 
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| 92 | int ammoTypesLength = 3; | 
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| 93 |  | 
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| 94 | for (int i = 0; i < ammoTypesLength; i++) | 
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| 95 | { | 
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| 96 | if (ammoTypes[i] == ammoName) | 
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| 97 | return i; | 
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| 98 | } | 
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| 99 | return -1; | 
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| 100 | } | 
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| 101 |  | 
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| 102 | int BulletManager::getNumberOfAmmos() | 
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| 103 | { | 
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| 104 | return 3; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | void BulletManager::registerAllVariables(){ | 
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| 108 | registerVar(&bulletsSize_, sizeof(int), network::DATA); | 
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| 109 | registerVar(&bulletsIndex_, sizeof(int), network::DATA); | 
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| 110 | // TODO we got a problem here: | 
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| 111 | // there is no possibility (so far) to synchronise pointers to objects | 
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| 112 | } | 
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| 113 |  | 
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| 114 | } | 
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