| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Reto Grieder | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 |  | 
|---|
| 30 | #ifndef _BaseWeapon_H__ | 
|---|
| 31 | #define _BaseWeapon_H__ | 
|---|
| 32 |  | 
|---|
| 33 | #include "OrxonoxPrereqs.h" | 
|---|
| 34 |  | 
|---|
| 35 | #include <OgrePrerequisites.h> | 
|---|
| 36 |  | 
|---|
| 37 | #include "../Model.h" | 
|---|
| 38 |  | 
|---|
| 39 |  | 
|---|
| 40 | namespace orxonox { | 
|---|
| 41 |   class _OrxonoxExport BaseWeapon : public Model | 
|---|
| 42 |   { | 
|---|
| 43 |   public: | 
|---|
| 44 |     enum Action { | 
|---|
| 45 |       NOTHING  = 0, | 
|---|
| 46 |       RELOAD   = 1, | 
|---|
| 47 |       CHANGE_AMMO  = 2, | 
|---|
| 48 |       SPECIAL  = 3 | 
|---|
| 49 |     }; | 
|---|
| 50 |  | 
|---|
| 51 |   protected: | 
|---|
| 52 |     enum State { | 
|---|
| 53 |       IDLE = 0, | 
|---|
| 54 |       PRIMARY_FIRE = 1, | 
|---|
| 55 |       SECONDARY_FIRE = 2, | 
|---|
| 56 |       RELOADING = 3, | 
|---|
| 57 |       CHANGING_AMMO = 4, | 
|---|
| 58 |     }; | 
|---|
| 59 |  | 
|---|
| 60 |   public: | 
|---|
| 61 |     BaseWeapon(); | 
|---|
| 62 |           virtual ~BaseWeapon(); | 
|---|
| 63 |  | 
|---|
| 64 |     bool addAction(const Action); | 
|---|
| 65 |  | 
|---|
| 66 |     void primaryFireRequest(); | 
|---|
| 67 |  | 
|---|
| 68 |     void secondaryFireRequest(); | 
|---|
| 69 |  | 
|---|
| 70 |     int getAmmoState(); | 
|---|
| 71 |  | 
|---|
| 72 |     void setAmmoDump(AmmunitionDump*); | 
|---|
| 73 |  | 
|---|
| 74 |     inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); }; | 
|---|
| 75 |  | 
|---|
| 76 |     virtual void tick(float dt); | 
|---|
| 77 |  | 
|---|
| 78 |   protected: | 
|---|
| 79 |     virtual void primaryFire() = 0; | 
|---|
| 80 |  | 
|---|
| 81 |     virtual void primaryFiring(float) = 0; | 
|---|
| 82 |  | 
|---|
| 83 |     virtual void secondaryFire() = 0; | 
|---|
| 84 |  | 
|---|
| 85 |     virtual void secondaryFiring(float) = 0; | 
|---|
| 86 |  | 
|---|
| 87 |     virtual void registerAllVariables() { }; | 
|---|
| 88 |  | 
|---|
| 89 |   public: | 
|---|
| 90 |  | 
|---|
| 91 |   protected: | 
|---|
| 92 |     Ogre::SceneManager *sceneMgr_; | 
|---|
| 93 |  | 
|---|
| 94 |     int bulletCounter_; | 
|---|
| 95 |     BulletManager *bulletManager_; | 
|---|
| 96 |  | 
|---|
| 97 |     AmmunitionDump *ammoDump_; | 
|---|
| 98 |  | 
|---|
| 99 |     bool primaryFireRequest_; | 
|---|
| 100 |     bool secondaryFireRequest_; | 
|---|
| 101 |  | 
|---|
| 102 |     float totalTime_; | 
|---|
| 103 |     float actionStartTime_; | 
|---|
| 104 |  | 
|---|
| 105 |     State currentState_; | 
|---|
| 106 |     bool secondaryFired_; | 
|---|
| 107 |  | 
|---|
| 108 |     Action nextAction_; | 
|---|
| 109 |     bool actionAdded_; | 
|---|
| 110 |     float timeSinceNextActionAdded_; | 
|---|
| 111 |     static float nextActionValidityPeriod_s; | 
|---|
| 112 |  | 
|---|
| 113 |     // weapon properties | 
|---|
| 114 |     int leftAmmo_; | 
|---|
| 115 |     float primaryFirePower_; | 
|---|
| 116 |     float secondaryFirePower_; | 
|---|
| 117 |     float primaryFiringRate_; | 
|---|
| 118 |     float secondaryFiringRate_; | 
|---|
| 119 |     Real primaryBulletSpeed_; | 
|---|
| 120 |     Real secondaryBulletSpeed_; | 
|---|
| 121 |  | 
|---|
| 122 |     int magazineSize_; | 
|---|
| 123 |  | 
|---|
| 124 |   }; | 
|---|
| 125 | } | 
|---|
| 126 |  | 
|---|
| 127 | #endif /* _BaseWeapon_H__ */ | 
|---|