| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Fabian 'x3n' Landau | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 |  | 
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| 30 | #include <string> | 
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| 31 | #include <sstream> | 
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| 32 |  | 
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| 33 | #include "util/tinyxml/tinyxml.h" | 
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| 34 | #include "util/Tokenizer.h" | 
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| 35 | #include "util/String2Number.h" | 
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| 36 | #include "../core/CoreIncludes.h" | 
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| 37 | #include "../Orxonox.h" | 
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| 38 | #include "WorldEntity.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     CreateFactory(WorldEntity); | 
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| 44 |  | 
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| 45 |     unsigned int WorldEntity::worldEntityCounter_s = 0; | 
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| 46 |  | 
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| 47 |     WorldEntity::WorldEntity() | 
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| 48 |     { | 
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| 49 |         RegisterObject(WorldEntity); | 
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| 50 |  | 
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| 51 |         //create(); | 
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| 52 |  | 
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| 53 |         this->bStatic_ = true; | 
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| 54 |         this->velocity_ = Vector3(0, 0, 0); | 
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| 55 |         this->acceleration_ = Vector3(0, 0, 0); | 
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| 56 |         this->rotationAxis_ = Vector3(0, 1, 0); | 
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| 57 |         this->rotationRate_ = 0; | 
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| 58 |         this->momentum_ = 0; | 
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| 59 |          | 
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| 60 |         if (Orxonox::getSingleton()->getSceneManager()) | 
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| 61 |         { | 
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| 62 |           std::ostringstream name; | 
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| 63 |           name << (WorldEntity::worldEntityCounter_s++); | 
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| 64 |           this->setName("WorldEntity" + name.str()); | 
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| 65 |           this->node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); | 
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| 66 |          | 
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| 67 |           registerAllVariables(); | 
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| 68 |         } | 
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| 69 |         else | 
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| 70 |         { | 
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| 71 |           this->node_ = 0; | 
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| 72 |         } | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |     WorldEntity::~WorldEntity() | 
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| 76 |     { | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     void WorldEntity::tick(float dt) | 
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| 80 |     { | 
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| 81 |         if (!this->bStatic_) | 
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| 82 |         { | 
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| 83 |             this->velocity_ += (dt * this->acceleration_); | 
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| 84 |             this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); | 
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| 85 |  | 
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| 86 |             this->rotationRate_ += (dt * this->momentum_); | 
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| 87 |             this->rotate(this->rotationAxis_, dt * this->rotationRate_); | 
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| 88 |         } | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |     void WorldEntity::loadParams(TiXmlElement* xmlElem) | 
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| 92 |     { | 
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| 93 |  | 
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| 94 |         BaseObject::loadParams(xmlElem); | 
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| 95 |         create(); | 
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| 96 | /* | 
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| 97 |         if (xmlElem->Attribute("position")) | 
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| 98 |         { | 
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| 99 |             std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),","); | 
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| 100 |             float x, y, z; | 
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| 101 |             String2Number<float>(x, pos[0]); | 
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| 102 |             String2Number<float>(y, pos[1]); | 
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| 103 |             String2Number<float>(z, pos[2]); | 
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| 104 |             this->setPosition(x, y, z); | 
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| 105 |         } | 
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| 106 |  | 
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| 107 |         if (xmlElem->Attribute("direction")) | 
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| 108 |         { | 
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| 109 |             std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),","); | 
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| 110 |             float x, y, z; | 
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| 111 |             String2Number<float>(x, pos[0]); | 
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| 112 |             String2Number<float>(y, pos[1]); | 
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| 113 |             String2Number<float>(z, pos[2]); | 
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| 114 |             this->setDirection(x, y, z); | 
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| 115 |         } | 
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| 116 |  | 
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| 117 |         if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll")) | 
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| 118 |         { | 
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| 119 |             float yaw = 0.0, pitch = 0.0, roll = 0.0; | 
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| 120 |             if (xmlElem->Attribute("yaw")) | 
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| 121 |                 String2Number<float>(yaw,xmlElem->Attribute("yaw")); | 
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| 122 |  | 
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| 123 |             if (xmlElem->Attribute("pitch")) | 
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| 124 |                 String2Number<float>(pitch,xmlElem->Attribute("pitch")); | 
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| 125 |  | 
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| 126 |             if (xmlElem->Attribute("roll")) | 
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| 127 |                 String2Number<float>(roll,xmlElem->Attribute("roll")); | 
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| 128 |  | 
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| 129 |             this->yaw(Degree(yaw)); | 
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| 130 |             this->pitch(Degree(pitch)); | 
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| 131 |             this->roll(Degree(roll)); | 
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| 132 |         } | 
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| 133 |  | 
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| 134 |         if (xmlElem->Attribute("scale")) | 
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| 135 |         { | 
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| 136 |             std::string scaleStr = xmlElem->Attribute("scale"); | 
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| 137 |             float scale; | 
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| 138 |             String2Number<float>(scale, scaleStr); | 
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| 139 |             this->setScale(scale); | 
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| 140 |         } | 
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| 141 |  | 
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| 142 |         if (xmlElem->Attribute("rotationAxis")) | 
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| 143 |         { | 
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| 144 |             std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),","); | 
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| 145 |             float x, y, z; | 
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| 146 |             String2Number<float>(x, pos[0]); | 
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| 147 |             String2Number<float>(y, pos[1]); | 
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| 148 |             String2Number<float>(z, pos[2]); | 
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| 149 |             this->setRotationAxis(x, y, z); | 
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| 150 |         } | 
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| 151 |  | 
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| 152 |         if (xmlElem->Attribute("rotationRate")) | 
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| 153 |         { | 
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| 154 |             float rotationRate; | 
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| 155 |             String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate")); | 
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| 156 |             this->setRotationRate(Degree(rotationRate)); | 
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| 157 |             if (rotationRate != 0) | 
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| 158 |                 this->setStatic(false); | 
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| 159 |         } | 
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| 160 |  | 
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| 161 |         create(); | 
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| 162 | */ | 
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| 163 |     } | 
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| 164 |  | 
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| 165 |     void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) | 
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| 166 |     { | 
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| 167 |         this->yaw(yaw); | 
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| 168 |         this->pitch(pitch); | 
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| 169 |         this->roll(roll); | 
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| 170 |     } | 
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| 171 |  | 
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| 172 |     /** | 
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| 173 |         @brief XML loading and saving. | 
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| 174 |         @param xmlelement The XML-element | 
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| 175 |         @param loading Loading (true) or saving (false) | 
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| 176 |         @return The XML-element | 
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| 177 |     */ | 
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| 178 |     void WorldEntity::XMLPort(Element& xmlelement, bool loading) | 
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| 179 |     { | 
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| 180 |         BaseObject::XMLPort(xmlelement, loading); | 
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| 181 |  | 
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| 182 |         XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, loading); | 
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| 183 |         XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, loading); | 
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| 184 |         XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, loading); | 
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| 185 |         XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, loading); | 
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| 186 |         XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, loading); | 
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| 187 |         XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, loading); | 
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| 188 |  | 
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| 189 |         XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, loading); | 
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| 190 |     } | 
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| 191 |  | 
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| 192 |  | 
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| 193 |     void WorldEntity::registerAllVariables() | 
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| 194 |     { | 
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| 195 |       // register coordinates | 
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| 196 |       registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA); | 
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| 197 |       registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA); | 
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| 198 |       registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA); | 
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| 199 |       // register orientation | 
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| 200 |       registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA); | 
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| 201 |       registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA); | 
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| 202 |       registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA); | 
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| 203 |       registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA); | 
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| 204 |       // not needed at the moment, because we don't have prediction yet | 
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| 205 |       // register velocity_ | 
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| 206 |       registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA); | 
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| 207 |       registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA); | 
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| 208 |       registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA); | 
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| 209 |       // register rotationAxis/rate | 
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| 210 |       registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA); | 
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| 211 |       registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA); | 
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| 212 |       registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA); | 
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| 213 |       registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA); | 
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| 214 |     } | 
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| 215 |  | 
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| 216 |     void WorldEntity::attachWorldEntity(WorldEntity* entity) | 
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| 217 |     { | 
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| 218 |         this->attachedWorldEntities_.push_back(entity); | 
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| 219 |     } | 
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| 220 |  | 
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| 221 |     const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) | 
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| 222 |     { | 
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| 223 |         if (index < this->attachedWorldEntities_.size()) | 
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| 224 |             return this->attachedWorldEntities_[index]; | 
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| 225 |         else | 
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| 226 |             return 0; | 
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| 227 |     } | 
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| 228 | } | 
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