| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "Projectile.h" | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/Executor.h" | 
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| 34 | #include "core/ConfigValueIncludes.h" | 
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| 35 |  | 
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| 36 | #include "SpaceShip.h" | 
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| 37 | #include "Explosion.h" | 
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| 38 | #include "Model.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     CreateFactory(Projectile); | 
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| 43 |  | 
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| 44 |     Projectile::Projectile(SpaceShip* owner) | 
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| 45 |     { | 
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| 46 |         RegisterObject(Projectile); | 
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| 47 |  | 
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| 48 |         this->setConfigValues(); | 
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| 49 |  | 
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| 50 |         this->owner_ = owner; | 
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| 51 |  | 
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| 52 |         this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); | 
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| 53 |         this->attachObject(this->billboard_.getBillboardSet()); | 
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| 54 |         this->scale(0.5); | 
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| 55 |  | 
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| 56 |         if (this->owner_) | 
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| 57 |         { | 
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| 58 |             this->setStatic(false); | 
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| 59 |             this->setOrientation(this->owner_->getOrientation()); | 
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| 60 |             this->setPosition(this->owner_->getPosition()); | 
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| 61 |             this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); | 
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| 62 |             this->setVelocity(Vector3(1, 0, 0) * this->speed_); | 
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| 63 |         } | 
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| 64 |  | 
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| 65 |         this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     Projectile::~Projectile() | 
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| 69 |     { | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     void Projectile::setConfigValues() | 
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| 73 |     { | 
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| 74 |         SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); | 
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| 75 |         SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); | 
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| 76 |  | 
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| 77 |         this->setVelocity(Vector3(1, 0, 0) * this->speed_); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     void Projectile::tick(float dt) | 
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| 81 |     { | 
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| 82 |         WorldEntity::tick(dt); | 
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| 83 |  | 
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| 84 |         float radius; | 
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| 85 |         for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) | 
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| 86 |         { | 
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| 87 |             if ((*it) != this->owner_) | 
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| 88 |             { | 
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| 89 |                 radius = it->getScale().x * 3.0; | 
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| 90 |  | 
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| 91 |                 if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) | 
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| 92 |                 { | 
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| 93 |                     new Explosion(this); | 
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| 94 |                     delete this; | 
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| 95 |                     return; | 
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| 96 |                 } | 
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| 97 |             } | 
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| 98 |         } | 
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| 99 |     } | 
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| 100 |  | 
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| 101 |     void Projectile::destroyObject() | 
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| 102 |     { | 
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| 103 |         delete this; | 
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| 104 |     } | 
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| 105 | } | 
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