| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin Knecht | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 | #include <OgreSceneManager.h> | 
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| 29 | #include <OgreRenderWindow.h> | 
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| 30 |  | 
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| 31 | #include "OrxonoxStableHeaders.h" | 
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| 32 | #include "core/ObjectList.h" | 
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| 33 | #include "CameraHandler.h" | 
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| 34 | #include "Camera.h" | 
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| 35 | #include "GraphicsEngine.h" | 
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| 36 |  | 
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| 37 | #include <OgreCamera.h> | 
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| 38 |  | 
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| 39 | namespace orxonox { | 
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| 40 |  | 
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| 41 |   CameraHandler* CameraHandler::singletonRef = NULL; | 
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| 42 |  | 
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| 43 |   CameraHandler::CameraHandler() | 
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| 44 |   { | 
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| 45 |     this->cam_ = GraphicsEngine::getSingleton().getSceneManager()->createCamera("Cam"); | 
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| 46 |     GraphicsEngine::getSingleton().getRenderWindow()->addViewport(this->cam_); | 
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| 47 |     /*this->activeCamera_ = *ObjectList<Camera>::begin(); | 
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| 48 |     this->activeCamera_->cam_ = this->cam_;*/ | 
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| 49 |   } | 
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| 50 |  | 
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| 51 |   void CameraHandler::requestFocus(Camera* requestCam) | 
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| 52 |   { | 
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| 53 |     // notify old camera (if it exists) | 
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| 54 |     if(focusList_.size() > 0) | 
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| 55 |       focusList_.back()->removeFocus(); | 
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| 56 |     // add to list | 
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| 57 |     focusList_.push_back(requestCam); | 
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| 58 |     // set focus to new camera and update (if necessary) | 
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| 59 |     if(!requestCam->hasFocus()) { | 
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| 60 |       requestCam->setFocus(this->cam_); | 
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| 61 |       requestCam->update(); | 
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| 62 |     } | 
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| 63 |     // delete dublicates | 
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| 64 |     focusList_.unique(); | 
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| 65 |   } | 
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| 66 |  | 
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| 67 |   void CameraHandler::releaseFocus(Camera* cam) | 
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| 68 |   { | 
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| 69 |     // notify the cam of releasing the focus | 
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| 70 |     if(cam->hasFocus()) | 
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| 71 |       cam->removeFocus(); | 
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| 72 |     // delete camera from list | 
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| 73 |     focusList_.remove(cam); | 
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| 74 |     // set new focus if necessary | 
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| 75 |     if(focusList_.size() > 0 && !(focusList_.back()->hasFocus())) | 
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| 76 |       focusList_.back()->setFocus(this->cam_); | 
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| 77 |   } | 
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| 78 | /* | 
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| 79 |   void CameraHandler::changeActiveCamera(Camera* setCam) | 
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| 80 |   { | 
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| 81 |     cam_->getParentSceneNode()->detachObject(cam_); | 
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| 82 |     //setCam->attachCamera(cam_); | 
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| 83 |     activeCamera_ = setCam; | 
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| 84 |   } | 
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| 85 | */ | 
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| 86 | /*  bool isInVector(Camera* cam) | 
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| 87 |   { | 
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| 88 |     for(std::vector<Camera*>::iterator it = cams_.begin(); it != cams_.end(); it++) | 
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| 89 |     { | 
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| 90 |       if (*it == cam) return true; | 
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| 91 |     } | 
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| 92 |     return false; | 
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| 93 |   }*/ | 
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| 94 | } | 
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