| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "Camera.h" | 
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| 31 |  | 
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| 32 | #include <string> | 
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| 33 |  | 
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| 34 | #include <OgreSceneManager.h> | 
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| 35 | #include <OgreSceneNode.h> | 
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| 36 | #include <OgreRenderWindow.h> | 
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| 37 | #include <OgreViewport.h> | 
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| 38 |  | 
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| 39 | #include "util/tinyxml/tinyxml.h" | 
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| 40 | #include "util/SubString.h" | 
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| 41 | #include "util/Convert.h" | 
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| 42 | #include "util/Math.h" | 
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| 43 | #include "core/Debug.h" | 
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| 44 | #include "core/CoreIncludes.h" | 
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| 45 | #include "GraphicsEngine.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |     CreateFactory(Camera); | 
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| 50 |  | 
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| 51 |     Camera::Camera() | 
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| 52 |     { | 
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| 53 |         RegisterObject(Camera); | 
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| 54 |     } | 
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| 55 |  | 
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| 56 |     Camera::~Camera() | 
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| 57 |     { | 
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| 58 |     } | 
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| 59 |  | 
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| 60 |     void Camera::loadParams(TiXmlElement* xmlElem) | 
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| 61 |     { | 
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| 62 |       Ogre::SceneManager* mgr = GraphicsEngine::getSingleton().getSceneManager(); | 
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| 63 |  | 
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| 64 |       if (xmlElem->Attribute("name") && xmlElem->Attribute("pos") && xmlElem->Attribute("lookat") && xmlElem->Attribute("node")) | 
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| 65 |       { | 
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| 66 |         //    <Camera name="Camera" pos="0,0,-250" lookat="0,0,0" /> | 
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| 67 |  | 
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| 68 |         std::string name = xmlElem->Attribute("name"); | 
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| 69 |         std::string pos = xmlElem->Attribute("pos"); | 
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| 70 |         std::string lookat = xmlElem->Attribute("lookat"); | 
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| 71 |  | 
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| 72 |         Ogre::Camera *cam = mgr->createCamera(name); | 
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| 73 |  | 
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| 74 |         float x, y, z; | 
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| 75 |         SubString posVec(xmlElem->Attribute("pos"), ','); | 
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| 76 |         convertValue<std::string, float>(&x, posVec[0]); | 
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| 77 |         convertValue<std::string, float>(&y, posVec[1]); | 
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| 78 |         convertValue<std::string, float>(&z, posVec[2]); | 
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| 79 |  | 
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| 80 |         cam->setPosition(Vector3(x,y,z)); | 
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| 81 |  | 
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| 82 |         posVec = SubString(xmlElem->Attribute("lookat"), ','); | 
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| 83 |         convertValue<std::string, float>(&x, posVec[0]); | 
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| 84 |         convertValue<std::string, float>(&y, posVec[1]); | 
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| 85 |         convertValue<std::string, float>(&z, posVec[2]); | 
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| 86 |  | 
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| 87 |         cam->lookAt(Vector3(x,y,z)); | 
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| 88 |  | 
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| 89 |         std::string node = xmlElem->Attribute("node"); | 
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| 90 |  | 
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| 91 |         Ogre::SceneNode* sceneNode = (Ogre::SceneNode*)mgr->getRootSceneNode()->createChildSceneNode(node); //getChild(node); | 
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| 92 |         sceneNode->attachObject((Ogre::MovableObject*)cam); | 
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| 93 |  | 
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| 94 |         // FIXME: unused var | 
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| 95 |         //Ogre::Viewport* vp =  | 
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| 96 |         GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam); | 
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| 97 |  | 
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| 98 |  | 
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| 99 |         COUT(4) << "Loader: Created camera "<< name  << std::endl << std::endl; | 
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| 100 |       } | 
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| 101 |    } | 
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| 102 | } | 
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