| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Yuning Chai | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _HUD_H__ | 
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| 30 | #define _HUD_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <string> | 
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| 35 |  | 
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| 36 | #include <OgrePrerequisites.h> | 
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| 37 |  | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |   class _OrxonoxExport HUD | 
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| 42 |   { | 
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| 43 |   private: | 
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| 44 |     Ogre::OverlayElement* timeText_; | 
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| 45 |     Ogre::OverlayElement* targetWindowNameText_; | 
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| 46 |     Ogre::OverlayElement* targetWindowStatusText_; | 
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| 47 |     Ogre::OverlayElement* targetWindowDistanceText_; | 
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| 48 |     Ogre::OverlayElement* targetWindowHitRatingText_; | 
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| 49 |     Ogre::OverlayElement* energyLength_; | 
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| 50 |     Ogre::OverlayElement* shieldLeftTop_; | 
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| 51 |     Ogre::OverlayElement* shieldRightTop_; | 
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| 52 |     Ogre::OverlayElement* shieldLeftBottom_; | 
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| 53 |     Ogre::OverlayElement* shieldRightBottom_; | 
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| 54 |     Ogre::OverlayElement* rocketNum1_; | 
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| 55 |     Ogre::OverlayElement* rocketNum2_; | 
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| 56 |     Ogre::OverlayElement* rocketNum3_; | 
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| 57 |     Ogre::OverlayElement* rocketNum4_; | 
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| 58 |     Ogre::OverlayElement* energyDistrPoint_; | 
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| 59 |     Ogre::OverlayElement* primarChoice_; | 
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| 60 |  | 
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| 61 |     int timeMin_; | 
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| 62 |     int timeSec_; | 
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| 63 |  | 
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| 64 |     std::string targetWindowName_; | 
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| 65 |     std::string targetWindowStatus_; | 
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| 66 |     int targetWindowDistance_; | 
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| 67 |     int targetWindowHitRating_; | 
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| 68 |  | 
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| 69 |     int energyValue_; | 
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| 70 |  | 
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| 71 |     bool shieldLeftTopValue_; | 
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| 72 |     bool shieldRightTopValue_; | 
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| 73 |     bool shieldLeftBottomValue_; | 
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| 74 |     bool shieldRightBottomValue_; | 
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| 75 |  | 
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| 76 |     int rocket1_; | 
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| 77 |     int rocket2_; | 
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| 78 |     int rocket3_; | 
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| 79 |     int rocket4_; | 
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| 80 |  | 
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| 81 |     float energyDistrShield_; | 
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| 82 |     float energyDistrEngine_; | 
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| 83 |     float energyDistrLaser_; | 
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| 84 |  | 
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| 85 |     float energyDistrPixelX_; | 
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| 86 |     float energyDistrPixelY_; | 
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| 87 |  | 
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| 88 |     int primarValue_; | 
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| 89 |  | 
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| 90 |   public: | 
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| 91 |     HUD( void ); | 
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| 92 |     ~HUD( void ); | 
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| 93 |     void init( void ); | 
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| 94 |  | 
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| 95 |     void setTime(int i, int j); | 
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| 96 |     void setTargetWindowName(std::string i); | 
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| 97 |     void setTargetWindowStatus(std::string i); | 
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| 98 |     void setTargetWindowDistance(int i); | 
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| 99 |     void setTargetWindowHitRating(int i); | 
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| 100 |     void setEnergyValue(int i); | 
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| 101 |     void setShieldLeftTopValue(bool i); | 
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| 102 |     void setShieldRightTopValue(bool i); | 
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| 103 |     void setShieldLeftBottomValue(bool i); | 
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| 104 |     void setShieldRightBottomValue(bool i); | 
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| 105 |     void setRocket1(int i); | 
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| 106 |     void setRocket2(int i); | 
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| 107 |     void setRocket3(int i); | 
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| 108 |     void setRocket4(int i); | 
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| 109 |     void setEnergyDistr(float s, float e, float l); | 
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| 110 |     void setPrimar(int i); | 
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| 111 |  | 
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| 112 |   }; | 
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| 113 | } | 
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| 114 |  | 
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| 115 | #endif /* _HUD_H__ */ | 
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