| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  * | 
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| 4 |  * | 
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| 5 |  *   License notice: | 
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| 6 |  * | 
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| 7 |  *   This program is free software; you can redistribute it and/or | 
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| 8 |  *   modify it under the terms of the GNU General Public License | 
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| 9 |  *   as published by the Free Software Foundation; either version 2 | 
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| 10 |  *   of the License, or (at your option) any later version. | 
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| 11 |  * | 
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| 12 |  *   This program is distributed in the hope that it will be useful, | 
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| 13 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 |  *   GNU General Public License for more details. | 
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| 16 |  * | 
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| 17 |  *   You should have received a copy of the GNU General Public License | 
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| 18 |  *   along with this program; if not, write to the Free Software | 
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| 19 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 |  * | 
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| 21 |  *   Author: | 
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| 22 |  *      Fabian 'x3n' Landau | 
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| 23 |  *   Co-authors: | 
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| 24 |  *      ... | 
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| 25 |  * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | /** | 
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| 29 |     @file ClassTreeMask.h | 
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| 30 |     @brief Definition of the ClassTreeMask, ClassTreeMaskNode and ClassTreeMaskIterator classes. | 
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| 31 |  | 
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| 32 |     ClassTreeMask is a class to define a mask of the class-tree beginning with BaseObject. | 
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| 33 |     You can include or exclude classes by calling the corresponding functions with the | 
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| 34 |     Identifier of the class. | 
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| 35 |  | 
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| 36 |     You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create | 
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| 37 |     unions, intersections, complements and differences by using overloaded operators. | 
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| 38 |  | 
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| 39 |  | 
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| 40 |  | 
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| 41 |     The ClassTreeMask is internally represented by a tree. The nodes in the tree are | 
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| 42 |     ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all | 
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| 43 |     subclasses and a list of all subnodes. To minimize the size, the tree contains only | 
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| 44 |     nodes changing the mask. By adding new rules, the tree gets reordered dynamically. | 
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| 45 |  | 
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| 46 |     Adding a new rule overwrites all rules assigned to inherited classes. Use overwrite = false | 
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| 47 |     if you don't like this feature. Useless rules that don't change the information of the mask | 
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| 48 |     aren't saved in the internal tree. Use clean = false if you wan't to save them. | 
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| 49 |  | 
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| 50 |     With overwrite = false and clean = false it doesn't matter in which way you create the mask. | 
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| 51 |     You can manually drop useless rules from the tree by calling clean(). | 
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| 52 |  | 
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| 53 |  | 
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| 54 |  | 
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| 55 |     Because of the complicated shape of the internal tree, there is an iterator to iterate | 
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| 56 |     through all ClassTreeMaskNodes of a mask. It starts with the BaseObject and moves on to | 
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| 57 |     the first subclass until it reaches a leaf of the tree. Then the iterator moves one step | 
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| 58 |     back and iterates to the second subclass. If there are no more subclasses, it steps another | 
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| 59 |     step back, and so on. | 
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| 60 |  | 
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| 61 |     Example: A and B are childs of BaseObject, A1 and A2 are childs of A, B1 and B2 are childs of B. | 
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| 62 |     The ClassTreeMaskIterator would move trough the tree in the following order: | 
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| 63 |     BaseObject, A, A1, A2, B, B1, B2. | 
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| 64 |  | 
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| 65 |     Note that the iterator doesn't move trough the whole class-tree, but only through the | 
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| 66 |     internal tree of the mask, containing the minimal needed set of nodes to describe the mask. | 
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| 67 | */ | 
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| 68 |  | 
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| 69 | #ifndef _ClassTreeMask_H__ | 
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| 70 | #define _ClassTreeMask_H__ | 
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| 71 |  | 
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| 72 | #include <list> | 
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| 73 | #include <stack> | 
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| 74 |  | 
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| 75 | #include "CorePrereqs.h" | 
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| 76 |  | 
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| 77 | namespace orxonox | 
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| 78 | { | 
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| 79 |     // ############################### | 
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| 80 |     // ###    ClassTreeMaskNode    ### | 
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| 81 |     // ############################### | 
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| 82 |     //! The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. | 
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| 83 |     /** | 
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| 84 |         The ClassTreeMaskNode is used to store the rule (included or excluded) for a given | 
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| 85 |         class (described by the corresponding Identifier). The nodes are used in the internal | 
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| 86 |         tree of ClassTreeMask. To build a tree, they store a list of all subnodes. | 
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| 87 |     */ | 
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| 88 |     class _CoreExport ClassTreeMaskNode | 
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| 89 |     { | 
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| 90 |         friend class ClassTreeMask; | 
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| 91 |         friend class ClassTreeMaskIterator; | 
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| 92 |  | 
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| 93 |         public: | 
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| 94 |             ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); | 
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| 95 |             ~ClassTreeMaskNode(); | 
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| 96 |  | 
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| 97 |             void include(bool overwrite = true); | 
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| 98 |             void exclude(bool overwrite = true); | 
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| 99 |             void setIncluded(bool bIncluded, bool overwrite = true); | 
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| 100 |  | 
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| 101 |             void addSubnode(ClassTreeMaskNode* subnode); | 
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| 102 |  | 
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| 103 |             bool isIncluded() const; | 
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| 104 |             bool isExcluded() const; | 
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| 105 |  | 
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| 106 |             const Identifier* getClass() const; | 
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| 107 |  | 
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| 108 |         private: | 
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| 109 |             void deleteAllSubnodes(); | 
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| 110 |  | 
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| 111 |             const Identifier* subclass_;                //!< The Identifier of the subclass the rule refers to | 
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| 112 |             bool bIncluded_;                            //!< The rule: included or excluded | 
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| 113 |             std::list<ClassTreeMaskNode*> subnodes_;    //!< A list containing all subnodes in the tree | 
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| 114 |     }; | 
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| 115 |  | 
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| 116 |  | 
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| 117 |     // ############################### | 
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| 118 |     // ###  ClassTreeMaskIterator  ### | 
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| 119 |     // ############################### | 
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| 120 |     //! The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask, containing the rules. | 
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| 121 |     /** | 
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| 122 |         Because of the complicated shape of the internal rule-tree of ClassTreeMask, an | 
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| 123 |         iterator is used to move through all nodes of the tree. It starts with the BaseObject | 
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| 124 |         and moves on to the first subclass until it reaches a leaf of the tree. Then the | 
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| 125 |         iterator moves one step back and iterates to the second subclass. If there are no more | 
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| 126 |         subclasses, it steps another step back, and so on. | 
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| 127 |     */ | 
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| 128 |     class _CoreExport ClassTreeMaskIterator | 
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| 129 |     { | 
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| 130 |         public: | 
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| 131 |             ClassTreeMaskIterator(ClassTreeMaskNode* node); | 
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| 132 |             ~ClassTreeMaskIterator(); | 
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| 133 |  | 
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| 134 |             ClassTreeMaskIterator& operator++(); | 
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| 135 |             ClassTreeMaskNode* operator*() const; | 
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| 136 |             ClassTreeMaskNode* operator->() const; | 
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| 137 |             operator bool(); | 
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| 138 |             bool operator==(ClassTreeMaskNode* compare); | 
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| 139 |             bool operator!=(ClassTreeMaskNode* compare); | 
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| 140 |  | 
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| 141 |         private: | 
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| 142 |             std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator> > nodes_;    //!< A stack to store list-iterators | 
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| 143 |             std::list<ClassTreeMaskNode*> rootlist_;                                                                            //!< A list for internal use (it only stores the root-node) | 
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| 144 |     }; | 
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| 145 |  | 
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| 146 |  | 
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| 147 |     // ############################### | 
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| 148 |     // ###      ClassTreeMask      ### | 
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| 149 |     // ############################### | 
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| 150 |     //! The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. | 
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| 151 |     /** | 
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| 152 |         With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting | 
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| 153 |         with a given subclass, described by the corresponding Identifier. To minimize the size | 
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| 154 |         of the mask, the mask saves only relevant rules. But you can manually add rules that | 
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| 155 |         don't change the information of the mask by using clean = false. If you want to drop | 
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| 156 |         useless rules, call the clean() function. | 
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| 157 |     */ | 
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| 158 |     class _CoreExport ClassTreeMask | 
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| 159 |     { | 
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| 160 |         public: | 
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| 161 |             ClassTreeMask(); | 
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| 162 |             ClassTreeMask(const ClassTreeMask& other); | 
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| 163 |             ~ClassTreeMask(); | 
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| 164 |  | 
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| 165 |             void include(const Identifier* subclass, bool overwrite = true, bool clean = true); | 
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| 166 |             void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); | 
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| 167 |             void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); | 
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| 168 |  | 
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| 169 |             void includeSingle(const Identifier* subclass, bool clean = true); | 
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| 170 |             void excludeSingle(const Identifier* subclass, bool clean = true); | 
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| 171 |             void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); | 
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| 172 |  | 
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| 173 |             void reset(); | 
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| 174 |             void clean(); | 
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| 175 |  | 
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| 176 |             bool isIncluded(const Identifier* subclass) const; | 
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| 177 |             bool isExcluded(const Identifier* subclass) const; | 
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| 178 |  | 
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| 179 |             ClassTreeMask& operator=(const ClassTreeMask& other); | 
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| 180 |  | 
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| 181 |             ClassTreeMask& operator+(); | 
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| 182 |             ClassTreeMask operator-() const; | 
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| 183 |  | 
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| 184 |             ClassTreeMask operator+(const ClassTreeMask& other) const; | 
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| 185 |             ClassTreeMask operator*(const ClassTreeMask& other) const; | 
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| 186 |             ClassTreeMask operator-(const ClassTreeMask& other) const; | 
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| 187 |             ClassTreeMask operator!() const; | 
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| 188 |  | 
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| 189 |             ClassTreeMask& operator+=(const ClassTreeMask& other); | 
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| 190 |             ClassTreeMask& operator*=(const ClassTreeMask& other); | 
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| 191 |             ClassTreeMask& operator-=(const ClassTreeMask& other); | 
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| 192 |  | 
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| 193 |             ClassTreeMask operator&(const ClassTreeMask& other) const; | 
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| 194 |             ClassTreeMask operator|(const ClassTreeMask& other) const; | 
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| 195 |             ClassTreeMask operator^(const ClassTreeMask& other) const; | 
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| 196 |             ClassTreeMask operator~() const; | 
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| 197 |  | 
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| 198 |             ClassTreeMask& operator&=(const ClassTreeMask& other); | 
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| 199 |             ClassTreeMask& operator|=(const ClassTreeMask& other); | 
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| 200 |             ClassTreeMask& operator^=(const ClassTreeMask& other); | 
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| 201 |  | 
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| 202 |             friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); | 
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| 203 |  | 
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| 204 |         private: | 
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| 205 |             void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); | 
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| 206 |             bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; | 
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| 207 |             void clean(ClassTreeMaskNode* node); | 
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| 208 |             bool nodeExists(const Identifier* subclass); | 
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| 209 |  | 
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| 210 |             ClassTreeMaskNode* root_;   //!< The root-node of the internal rule-tree, usually BaseObject | 
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| 211 |     }; | 
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| 212 | } | 
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| 213 |  | 
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| 214 | #endif /* _ClassTreeMask_H__ */ | 
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