| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Felix Schulthess | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "OrxonoxStableHeaders.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include "InGameConsole.h" | 
|---|
| 32 |  | 
|---|
| 33 | #include <string> | 
|---|
| 34 | #include <OgreOverlay.h> | 
|---|
| 35 | #include <OgreOverlayElement.h> | 
|---|
| 36 | #include <OgreOverlayManager.h> | 
|---|
| 37 | #include <OgreOverlayContainer.h> | 
|---|
| 38 | #include <OgreStringConverter.h> | 
|---|
| 39 |  | 
|---|
| 40 | #include "core/Debug.h" | 
|---|
| 41 | #include "core/CoreIncludes.h" | 
|---|
| 42 | #include "core/ConsoleCommand.h" | 
|---|
| 43 | #include "core/InputManager.h" | 
|---|
| 44 | #include "GraphicsEngine.h" | 
|---|
| 45 |  | 
|---|
| 46 | #define LINES 20 | 
|---|
| 47 |  | 
|---|
| 48 | namespace orxonox | 
|---|
| 49 | { | 
|---|
| 50 | using namespace Ogre; | 
|---|
| 51 |  | 
|---|
| 52 | const float REL_WIDTH = 0.8; | 
|---|
| 53 | const float REL_HEIGHT = 0.4; | 
|---|
| 54 | const float BLINK = 0.25; | 
|---|
| 55 |  | 
|---|
| 56 | InGameConsole::InGameConsole(InputBuffer* ib){ | 
|---|
| 57 | //RegisterObject(InGameConsole); | 
|---|
| 58 | ib_ = ib; | 
|---|
| 59 | active = false; | 
|---|
| 60 | cursor = 0.0; | 
|---|
| 61 | init(); | 
|---|
| 62 | } | 
|---|
| 63 |  | 
|---|
| 64 | InGameConsole::~InGameConsole(void){ | 
|---|
| 65 | for(int i=0; i<LINES; i++) delete consoleOverlayTextAreas[i]; | 
|---|
| 66 | delete consoleOverlayTextAreas; | 
|---|
| 67 | } | 
|---|
| 68 |  | 
|---|
| 69 | void InGameConsole::listen(){ | 
|---|
| 70 | if(!active) activate(); | 
|---|
| 71 | print(convert2UTF(this->ib_->get())); | 
|---|
| 72 | } | 
|---|
| 73 |  | 
|---|
| 74 | void InGameConsole::execute(){ | 
|---|
| 75 | newline(); | 
|---|
| 76 | if (!CommandExecutor::execute(this->ib_->get())){ | 
|---|
| 77 | print("Error"); | 
|---|
| 78 | newline(); | 
|---|
| 79 | } | 
|---|
| 80 | this->ib_->clear(); | 
|---|
| 81 | } | 
|---|
| 82 |  | 
|---|
| 83 | void InGameConsole::hintandcomplete(){ | 
|---|
| 84 | print(CommandExecutor::hint(this->ib_->get())); | 
|---|
| 85 | newline(); | 
|---|
| 86 | this->ib_->set(CommandExecutor::complete(this->ib_->get())); | 
|---|
| 87 | print(convert2UTF(this->ib_->get())); | 
|---|
| 88 | } | 
|---|
| 89 |  | 
|---|
| 90 | void InGameConsole::clear(){ | 
|---|
| 91 | this->ib_->clear(); | 
|---|
| 92 | } | 
|---|
| 93 |  | 
|---|
| 94 | void InGameConsole::removeLast(){ | 
|---|
| 95 | this->ib_->removeLast(); | 
|---|
| 96 | } | 
|---|
| 97 |  | 
|---|
| 98 | void InGameConsole::exit(){ | 
|---|
| 99 | clear(); | 
|---|
| 100 | deactivate(); | 
|---|
| 101 | InputManager::setInputState(InputManager::IS_NORMAL); | 
|---|
| 102 | } | 
|---|
| 103 |  | 
|---|
| 104 | /** | 
|---|
| 105 | @brief called once by constructor | 
|---|
| 106 | */ | 
|---|
| 107 | void InGameConsole::init(){ | 
|---|
| 108 | // for the beginning, don't scroll | 
|---|
| 109 | scroll = 0; | 
|---|
| 110 | scrollTimer = 0; | 
|---|
| 111 | cursor = 0; | 
|---|
| 112 |  | 
|---|
| 113 | // create overlay and elements | 
|---|
| 114 | om = &Ogre::OverlayManager::getSingleton(); | 
|---|
| 115 |  | 
|---|
| 116 | // create a container | 
|---|
| 117 | consoleOverlayContainer = static_cast<OverlayContainer*>(om->createOverlayElement("Panel", "container")); | 
|---|
| 118 | consoleOverlayContainer->setMetricsMode(Ogre::GMM_RELATIVE); | 
|---|
| 119 | consoleOverlayContainer->setPosition((1-REL_WIDTH)/2, 0); | 
|---|
| 120 | consoleOverlayContainer->setDimensions(REL_WIDTH, REL_HEIGHT); | 
|---|
| 121 |  | 
|---|
| 122 | // create BorderPanel | 
|---|
| 123 | consoleOverlayBorder = static_cast<BorderPanelOverlayElement*>(om->createOverlayElement("BorderPanel", "borderPanel")); | 
|---|
| 124 | consoleOverlayBorder->setMetricsMode(Ogre::GMM_PIXELS); | 
|---|
| 125 | consoleOverlayBorder->setMaterialName("ConsoleCenter"); | 
|---|
| 126 | // set parameters for border | 
|---|
| 127 | consoleOverlayBorder->setBorderSize(16, 16, 0, 16); | 
|---|
| 128 | consoleOverlayBorder->setBorderMaterialName("ConsoleBorder"); | 
|---|
| 129 | consoleOverlayBorder->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); | 
|---|
| 130 | consoleOverlayBorder->setRightBorderUV(0.5, 0.49, 1.0, 0.5); | 
|---|
| 131 | consoleOverlayBorder->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); | 
|---|
| 132 | consoleOverlayBorder->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); | 
|---|
| 133 | consoleOverlayBorder->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); | 
|---|
| 134 |  | 
|---|
| 135 | // create the text lines | 
|---|
| 136 | consoleOverlayTextAreas = new TextAreaOverlayElement*[LINES]; | 
|---|
| 137 | for(int i = 0; i<LINES; i++){ | 
|---|
| 138 | consoleOverlayTextAreas[i] = static_cast<TextAreaOverlayElement*>(om->createOverlayElement("TextArea", "textArea"+Ogre::StringConverter::toString(i))); | 
|---|
| 139 | consoleOverlayTextAreas[i]->setMetricsMode(Ogre::GMM_PIXELS); | 
|---|
| 140 | consoleOverlayTextAreas[i]->setFontName("Console"); | 
|---|
| 141 | consoleOverlayTextAreas[i]->setCharHeight(20); | 
|---|
| 142 | consoleOverlayTextAreas[i]->setParameter("colour_top", "0.21 0.69 0.21"); | 
|---|
| 143 | consoleOverlayTextAreas[i]->setLeft(8); | 
|---|
| 144 | consoleOverlayTextAreas[i]->setCaption(""); | 
|---|
| 145 | } | 
|---|
| 146 |  | 
|---|
| 147 | // create noise | 
|---|
| 148 | consoleOverlayNoise = static_cast<PanelOverlayElement*>(om->createOverlayElement("Panel", "noise")); | 
|---|
| 149 | consoleOverlayNoise->setMetricsMode(Ogre::GMM_PIXELS); | 
|---|
| 150 | consoleOverlayNoise->setPosition(5,0); | 
|---|
| 151 | consoleOverlayNoise->setMaterialName("ConsoleNoise"); | 
|---|
| 152 |  | 
|---|
| 153 | consoleOverlay = om->create("Console"); | 
|---|
| 154 | consoleOverlay->add2D(consoleOverlayContainer); | 
|---|
| 155 | consoleOverlayContainer->addChild(consoleOverlayBorder); | 
|---|
| 156 | //comment following line to disable noise | 
|---|
| 157 | consoleOverlayContainer->addChild(consoleOverlayNoise); | 
|---|
| 158 | for(int i = 0; i<LINES; i++) consoleOverlayContainer->addChild(consoleOverlayTextAreas[i]); | 
|---|
| 159 | resize(); | 
|---|
| 160 |  | 
|---|
| 161 | // move overlay "above" the top edge of the screen | 
|---|
| 162 | // we take -1.2 because the border mkes the panel bigger | 
|---|
| 163 | consoleOverlayContainer->setTop(-1.2*REL_HEIGHT); | 
|---|
| 164 | // show overlay | 
|---|
| 165 | consoleOverlay->show(); | 
|---|
| 166 |  | 
|---|
| 167 | COUT(3) << "Info: InGameConsole initialized" << std::endl; | 
|---|
| 168 | } | 
|---|
| 169 |  | 
|---|
| 170 | /** | 
|---|
| 171 | @brief used to control the actual scrolling and cursor | 
|---|
| 172 | */ | 
|---|
| 173 | void InGameConsole::tick(float dt){ | 
|---|
| 174 | scrollTimer += dt; | 
|---|
| 175 | if(scrollTimer >= 0.01){ | 
|---|
| 176 | float top = consoleOverlayContainer->getTop(); | 
|---|
| 177 | scrollTimer = 0; | 
|---|
| 178 | if(scroll!=0){ | 
|---|
| 179 | // scroll | 
|---|
| 180 | top = top + 0.02*scroll; | 
|---|
| 181 | consoleOverlayContainer->setTop(top); | 
|---|
| 182 | } | 
|---|
| 183 | if(top <= -1.2*REL_HEIGHT){ | 
|---|
| 184 | // window has completely scrolled up | 
|---|
| 185 | scroll = 0; | 
|---|
| 186 | consoleOverlay->hide(); | 
|---|
| 187 | active = false; | 
|---|
| 188 | } | 
|---|
| 189 | if(top >= 0){ | 
|---|
| 190 | // window has completely scrolled down | 
|---|
| 191 | scroll = 0; | 
|---|
| 192 | consoleOverlayContainer->setTop(0); | 
|---|
| 193 | active = true; | 
|---|
| 194 | } | 
|---|
| 195 | } | 
|---|
| 196 |  | 
|---|
| 197 | cursor += dt; | 
|---|
| 198 | if(cursor >= 2*BLINK) cursor = 0; | 
|---|
| 199 | print(convert2UTF(this->ib_->get())); | 
|---|
| 200 |  | 
|---|
| 201 | // this creates a flickering effect | 
|---|
| 202 | consoleOverlayNoise->setTiling(1, rand()%5+1); | 
|---|
| 203 | } | 
|---|
| 204 |  | 
|---|
| 205 | /** | 
|---|
| 206 | @brief resizes the console elements. call if window size changes | 
|---|
| 207 | */ | 
|---|
| 208 | void InGameConsole::resize(){ | 
|---|
| 209 | windowW = GraphicsEngine::getSingleton().getWindowWidth(); | 
|---|
| 210 | windowH = GraphicsEngine::getSingleton().getWindowHeight(); | 
|---|
| 211 | consoleOverlayBorder->setWidth((int) windowW*REL_WIDTH); | 
|---|
| 212 | consoleOverlayBorder->setHeight((int) windowH*REL_HEIGHT); | 
|---|
| 213 | consoleOverlayNoise->setWidth((int) windowW*REL_WIDTH - 10); | 
|---|
| 214 | consoleOverlayNoise->setHeight((int) windowH*REL_HEIGHT - 5); | 
|---|
| 215 | // now adjust the text lines... | 
|---|
| 216 | for(int i = 0; i<LINES; i++){ | 
|---|
| 217 | consoleOverlayTextAreas[i]->setWidth(windowW*REL_WIDTH); | 
|---|
| 218 | consoleOverlayTextAreas[i]->setTop((int)windowH*REL_HEIGHT - 24 - 16*i); | 
|---|
| 219 | } | 
|---|
| 220 | } | 
|---|
| 221 |  | 
|---|
| 222 | /** | 
|---|
| 223 | @brief shows console | 
|---|
| 224 | */ | 
|---|
| 225 | void InGameConsole::activate(){ | 
|---|
| 226 | consoleOverlay->show(); | 
|---|
| 227 | // just in case window size has changed... | 
|---|
| 228 | resize(); | 
|---|
| 229 | // scroll down | 
|---|
| 230 | scroll = 1; | 
|---|
| 231 | // the rest is done by tick | 
|---|
| 232 | } | 
|---|
| 233 |  | 
|---|
| 234 | /** | 
|---|
| 235 | @brief hides console | 
|---|
| 236 | */ | 
|---|
| 237 | void InGameConsole::deactivate(){ | 
|---|
| 238 | // scroll up | 
|---|
| 239 | scroll = -1; | 
|---|
| 240 | // the rest is done by tick | 
|---|
| 241 | } | 
|---|
| 242 |  | 
|---|
| 243 | /** | 
|---|
| 244 | @brief prints string to bottom line | 
|---|
| 245 | @param s string to be printed | 
|---|
| 246 | */ | 
|---|
| 247 | void InGameConsole::print(Ogre::UTFString s){ | 
|---|
| 248 | if(cursor>BLINK) consoleOverlayTextAreas[0]->setCaption(">" + s); | 
|---|
| 249 | else consoleOverlayTextAreas[0]->setCaption(">" + s + "_"); | 
|---|
| 250 | } | 
|---|
| 251 |  | 
|---|
| 252 | /** | 
|---|
| 253 | @brief shifts all lines up and clears the bottom line | 
|---|
| 254 | */ | 
|---|
| 255 | void InGameConsole::newline(){ | 
|---|
| 256 | Ogre::UTFString line; | 
|---|
| 257 | for(int i = LINES-1; i>=1; i--){ | 
|---|
| 258 | line = consoleOverlayTextAreas[i-1]->getCaption(); | 
|---|
| 259 | // don't copy the cursor... | 
|---|
| 260 | int l = line.length(); | 
|---|
| 261 | if(!line.empty() && line.substr(l-1) == "_") line.erase(l-1); | 
|---|
| 262 | consoleOverlayTextAreas[i]->setCaption(line); | 
|---|
| 263 | } | 
|---|
| 264 | consoleOverlayTextAreas[0]->setCaption(">"); | 
|---|
| 265 | } | 
|---|
| 266 |  | 
|---|
| 267 | Ogre::UTFString InGameConsole::convert2UTF(std::string s){ | 
|---|
| 268 | Ogre::UTFString utf; | 
|---|
| 269 | int i; | 
|---|
| 270 | Ogre::UTFString::code_point cp; | 
|---|
| 271 | for (i=0; i<(int)s.size(); ++i){ | 
|---|
| 272 | cp = s[i]; | 
|---|
| 273 | cp &= 0xFF; | 
|---|
| 274 | utf.append(1, cp); | 
|---|
| 275 | } | 
|---|
| 276 | return utf; | 
|---|
| 277 | } | 
|---|
| 278 | } | 
|---|