| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file  Orxonox.h | 
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| 31 | @brief Main Orxonox Class File | 
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| 32 | @author Benjamin Knecht <beni_at_orxonox.net> | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Orxonox_H__ | 
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| 36 | #define _Orxonox_H__ | 
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| 37 |  | 
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| 38 | #include "OrxonoxPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <string> | 
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| 41 |  | 
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| 42 | #include <OgrePrerequisites.h> | 
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| 43 | #include "audio/AudioPrereqs.h" | 
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| 44 |  | 
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| 45 | #include "GraphicsEngine.h" | 
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| 46 | #include "core/InputEventListener.h" | 
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| 47 |  | 
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| 48 |  | 
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| 49 | namespace orxonox { | 
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| 50 |  | 
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| 51 | class Testconsole; | 
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| 52 |  | 
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| 53 | enum gameMode{ | 
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| 54 | SERVER, | 
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| 55 | CLIENT, | 
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| 56 | STANDALONE | 
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| 57 | }; | 
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| 58 |  | 
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| 59 | //! Orxonox singleton class | 
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| 60 | class _OrxonoxExport Orxonox | 
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| 61 | { | 
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| 62 | public: | 
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| 63 | void init(int argc, char **argv, std::string path); | 
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| 64 | void start(); | 
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| 65 | void abortImmediateForce(); | 
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| 66 | void abortRequest(); | 
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| 67 | inline audio::AudioManager* getAudioManagerPointer() { return auMan_; }; | 
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| 68 |  | 
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| 69 | static Orxonox* getSingleton(); | 
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| 70 | static void destroySingleton(); | 
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| 71 |  | 
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| 72 | static inline void slomo(float factor) { Orxonox::getSingleton()->timefactor_ = factor; } | 
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| 73 | static inline void setTimeFactor(float factor = 1.0) { Orxonox::getSingleton()->timefactor_ = factor; } | 
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| 74 | static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; } | 
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| 75 | static inline void exit() { Orxonox::getSingleton()->abortRequest(); } | 
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| 76 | static inline void activateConsole(); | 
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| 77 |  | 
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| 78 | private: | 
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| 79 | // don't mess with singletons | 
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| 80 | Orxonox(); | 
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| 81 | Orxonox(Orxonox& instance); | 
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| 82 | Orxonox& operator=(const Orxonox& instance); | 
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| 83 | ~Orxonox(); | 
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| 84 |  | 
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| 85 | // init functions | 
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| 86 | void serverInit(std::string path); | 
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| 87 | void clientInit(std::string path); | 
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| 88 | void standaloneInit(std::string path); | 
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| 89 |  | 
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| 90 | // run functions | 
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| 91 | void serverStart(); | 
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| 92 | void clientStart(); | 
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| 93 | void standaloneStart(); | 
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| 94 |  | 
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| 95 | void createScene(); | 
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| 96 | void setupInputSystem(); | 
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| 97 | void startRenderLoop(); | 
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| 98 | float calculateEventTime(unsigned long, std::deque<unsigned long>&); | 
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| 99 |  | 
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| 100 | private: | 
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| 101 | GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3 | 
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| 102 | std::string           dataPath_;      //!< path to data | 
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| 103 | audio::AudioManager*  auMan_;         //!< audio manager | 
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| 104 | InputManager*         inputHandler_;  //!< Handles input with key bindings | 
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| 105 | Testconsole*          console_; | 
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| 106 | Ogre::Timer*          timer_;         //!< Main loop timer | 
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| 107 | // TODO: make this a config-value by creating a config class for orxonox | 
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| 108 | float                 frameSmoothingTime_; | 
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| 109 | HUD*                  orxonoxHUD_; | 
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| 110 | bool                  bAbort_;        //!< aborts the render loop if true | 
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| 111 | float                 timefactor_;    //!< A factor to change the gamespeed | 
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| 112 |  | 
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| 113 | // this is used to identify the mode (server/client/...) we're in | 
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| 114 | gameMode              mode_; | 
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| 115 | std::string           serverIp_; | 
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| 116 |  | 
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| 117 | static Orxonox *singletonRef_s; | 
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| 118 | }; | 
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| 119 | } | 
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| 120 | #endif /* _Orxonox_H__ */ | 
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