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source: code/branches/input/src/orxonox/Orxonox.h @ 1182

Last change on this file since 1182 was 1182, checked in by rgrieder, 17 years ago
  • InputManager works so far, but has to be largely extended
File size: 3.7 KB
RevLine 
[1056]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[612]29/**
30 @file  Orxonox.h
31 @brief Main Orxonox Class File
32 @author Benjamin Knecht <beni_at_orxonox.net>
33 */
34
[673]35#ifndef _Orxonox_H__
36#define _Orxonox_H__
[612]37
[1039]38#include "OrxonoxPrereqs.h"
39
[715]40#include <string>
41
[612]42#include <OgrePrerequisites.h>
[777]43#include "audio/AudioPrereqs.h"
[729]44
[612]45#include "GraphicsEngine.h"
[1024]46#include "core/InputEventListener.h"
[612]47
48
49namespace orxonox {
50
[1182]51  class Testconsole;
52
[612]53  enum gameMode{
54    SERVER,
55    CLIENT,
[1021]56    STANDALONE
[612]57  };
58
[1032]59  //! Orxonox singleton class
[1182]60  class _OrxonoxExport Orxonox
[612]61  {
62    public:
[715]63      void init(int argc, char **argv, std::string path);
[612]64      void start();
[1089]65      void abortImmediateForce();
[1021]66      void abortRequest();
67      inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };
68
[612]69      static Orxonox* getSingleton();
[1052]70      static void destroySingleton();
71
72      static inline void slomo(float factor) { Orxonox::getSingleton()->timefactor_ = factor; }
73      static inline void setTimeFactor(float factor = 1.0) { Orxonox::getSingleton()->timefactor_ = factor; }
74      static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; }
75      static inline void exit() { Orxonox::getSingleton()->abortRequest(); }
[1182]76      static inline void activateConsole();
[612]77
[1021]78   private:
79      // don't mess with singletons
[612]80      Orxonox();
[1021]81      Orxonox(Orxonox& instance);
82      Orxonox& operator=(const Orxonox& instance);
83      ~Orxonox();
84
[612]85      // init functions
[715]86      void serverInit(std::string path);
87      void clientInit(std::string path);
88      void standaloneInit(std::string path);
[1021]89
[612]90      // run functions
[1021]91      void serverStart();
92      void clientStart();
93      void standaloneStart();
94
95      void createScene();
[612]96      void setupInputSystem();
[1021]97      void startRenderLoop();
[1024]98      float calculateEventTime(unsigned long, std::deque<unsigned long>&);
[612]99
100    private:
[717]101      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
102      std::string           dataPath_;      //!< path to data
103      audio::AudioManager*  auMan_;         //!< audio manager
[1024]104      InputManager*         inputHandler_;  //!< Handles input with key bindings
[1182]105      Testconsole*          console_;
[1021]106      Ogre::Timer*          timer_;         //!< Main loop timer
107      // TODO: make this a config-value by creating a config class for orxonox
108      float                 frameSmoothingTime_;
109      HUD*                  orxonoxHUD_;
[1052]110      bool                  bAbort_;        //!< aborts the render loop if true
111      float                 timefactor_;    //!< A factor to change the gamespeed
[612]112
113      // this is used to identify the mode (server/client/...) we're in
114      gameMode              mode_;
[715]115      std::string           serverIp_;
[1021]116
117      static Orxonox *singletonRef_s;
[612]118  };
119}
[673]120#endif /* _Orxonox_H__ */
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